Henri Verbeet
93b0600829
wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
2009-09-18 08:55:25 -05:00
Henri Verbeet
de9b47924d
d3d9: Add a separate function for vertex buffer initialization.
2009-09-18 08:55:05 -05:00
Henri Verbeet
5ec05c556d
d3d9: Add a separate function for index buffer initialization.
2009-09-18 08:55:00 -05:00
Henri Verbeet
a8e8f763bf
wined3d: Don't free D3D textures until the wined3d texture is destroyed.
2009-09-18 08:54:34 -05:00
Henri Verbeet
75f005ebf9
d3d9: Add a separate function for texture initialization.
2009-09-17 10:10:10 -05:00
Henri Verbeet
de3bd86fb6
wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed.
2009-09-17 10:09:44 -05:00
Henri Verbeet
c51fbe9293
d3d9: Add a separate function for cube texture initialization.
2009-09-17 10:09:28 -05:00
Henri Verbeet
a286646f51
wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed.
2009-09-16 13:06:06 -05:00
Henri Verbeet
5b7b4f59d2
d3d9: Add a separate function for volume texture initialization.
2009-09-16 13:05:51 -05:00
Henri Verbeet
b1ede91bfc
d3d9: Mark internal symbols hidden.
2009-09-16 13:05:34 -05:00
Henri Verbeet
e9000d2e6c
wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
2009-09-16 13:05:20 -05:00
Henri Verbeet
8ffca99fb0
d3d9: Add a separate function for volume initialization.
2009-09-16 13:04:57 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet
52e45865bd
d3d9: Add a separate function for surface initialization.
2009-09-15 14:32:23 -05:00
Henri Verbeet
2b2fc827ce
wined3d: Remove unused parameters to drawPrimitive().
2009-09-11 12:09:14 +02:00
Stefan Dösinger
e1469961d4
wined3d: Test and fix ddraw and d3d9 GetDC differences.
...
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
2009-09-08 13:04:52 +02:00
Stefan Dösinger
9281bdb478
wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
...
I am not testing SYSTEMMEM and SCRATCH textures. SCRATCH textures
cannot be created, SYSTEMMEM ones cannot be used for texturing on
Windows.
2009-08-31 12:18:56 +02:00
Stefan Dösinger
edf1c50b54
wined3d: Handle per-texture max LOD level.
...
GL_TEXTURE_BASE_LEVEL matches the basetexture::SetLOD functionality.
D3DSAMP_MAXMIPLEVEL essentially does the same as SetLOD. The test included in
this patch shows that the smallest mipmap level is used.
2009-08-31 12:18:41 +02:00
Henri Verbeet
e7d14d02d0
d3d9: Remove trailing spaces.
2009-08-28 11:54:50 +02:00
Henri Verbeet
5f9f079d71
d3d9: Use the wined3d cs for wined3d locking.
2009-08-26 12:11:41 +02:00
Henri Verbeet
ada3e059e8
d3d9: Remove stray tabs.
2009-08-26 12:10:49 +02:00
Jörg Höhle
f2a4c6eeab
d3d9/tests: SetAutoGenFilterType tests.
2009-08-20 17:39:45 +02:00
Henri Verbeet
ffb38da024
wined3d: Try to force a top-left filling convention.
2009-08-19 14:45:09 +02:00
Jörg Höhle
ba87299402
d3d9/tests: Detect empty graphics driver name.
2009-08-14 11:26:44 +02:00
Henri Verbeet
3b06fc92f4
wined3d: Use EXT_provoking_vertex to match Direct3D's provoking vertex convention.
2009-08-10 13:52:50 +02:00
Stefan Dösinger
296573caae
d3d: Filter R8G8B8 in d3d8 and d3d9.
2009-08-07 14:56:40 +02:00
Henri Verbeet
3115f3357f
d3d9/tests: Use color_match() in a few more places.
2009-07-10 12:13:32 +02:00
Henri Verbeet
699f68cdee
wined3d: Get rid of some pointers in WINED3DADAPTER_IDENTIFIER.
...
This also avoids some unchecked strcpy() calls.
2009-07-07 11:50:30 +02:00
Paul Vriens
f96e210ed7
d3d9/tests: Skip a test on failure.
2009-07-06 14:35:26 +02:00
Henri Verbeet
17c0e99106
d3d9/tests: Add a small test for having multiple device active at the same time.
...
This is essentially the situation that caused problems with reusing the
initial GL context.
2009-07-03 13:05:52 +02:00
Henri Verbeet
7d3beb6b79
d3d: Add a test for releasing the device after destroying the window.
2009-06-29 12:30:32 +02:00
Gerald Pfeifer
b44596ffff
d3d9: Fix variable type in reset_enum_callback().
2009-06-26 12:02:59 +02:00
Henri Verbeet
c672071db7
d3d9/tests: Make sure the device is released properly.
2009-06-23 11:47:59 +02:00
Henri Verbeet
ad05c39fd7
d3d9/tests: Release the query in test_occlusion_query_states().
2009-06-23 11:47:53 +02:00
Henri Verbeet
6cc2f9573a
d3d9/tests: Release the vertex buffer in test_null_stream().
2009-06-23 11:47:49 +02:00
Paul Vriens
d8669f9e41
d3d9/tests: Use color_match ((logical || with non-zero constant).
2009-06-23 11:47:38 +02:00
Gerald Pfeifer
9b043744cd
d3d9/tests: Fix three incorrect logic conditions.
2009-06-22 11:44:37 +02:00
Stefan Dösinger
2364ce08e5
d3d9: Add a SGN test.
2009-06-22 11:26:14 +02:00
Stefan Dösinger
b93136e0c3
d3d9: Add an aL indexing test.
2009-06-22 11:26:07 +02:00
Henri Verbeet
1e0b1e5487
d3d9: Use color_match() in the fog test.
2009-06-19 13:52:56 +02:00
Stefan Doesinger
f75dadfeb7
d3d9: Accept an alternative oFog->ps_3_0 handling.
2009-06-17 12:19:57 +02:00
Henri Verbeet
88162fabb8
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15 13:42:29 +02:00
Henri Verbeet
4bc6b376e0
wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface().
2009-06-12 17:33:15 +02:00
Gerald Pfeifer
6383d5fee2
d3d9: Use correct constant types (WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAULT and WINED3DRTYPE_SURFACE instead of D3DRTYPE_SURFACE).
2009-06-11 11:53:54 +02:00
Henri Verbeet
621da64245
wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC.
2009-06-09 17:01:14 +02:00
Gerald Pfeifer
f39e7182e1
d3d9: Use WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAULT as appropriate.
2009-06-03 11:27:34 +02:00
Alexandre Julliard
2449eea0fd
d3d9/tests: Skip CheckDeviceMultiSampleType test if not available.
2009-06-01 16:16:04 +02:00
Henri Verbeet
59268f7924
d3d9: Having a NULL rendertarget isn't a failure.
2009-05-29 11:26:50 +02:00
Louis Lenders
06936f04c0
wined3d: Fix CheckDeviceMultiSampleType when queried with D3DMULTISAMPLE_NONE.
2009-05-28 15:02:08 +02:00
Henri Verbeet
13a05caa97
wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
...
Once upon a time this was used for creating fake vertex shader
attribute semantics for d3d8 shaders. We don't need this anymore since
device_stream_info_from_declaration() will use the vertex
declaration's output slot to load the data, if present. That also
avoids the potentially expensive matching of attribute semantics
between vertex shader and declaration for d3d8.
2009-05-28 12:42:18 +02:00