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d3d9: Add a separate function for texture initialization.
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@ -197,9 +197,6 @@ extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDe
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extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
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UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
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extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
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UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
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IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
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extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface,
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UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool,
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IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
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@ -441,6 +438,9 @@ typedef struct IDirect3DTexture9Impl
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LPDIRECT3DDEVICE9EX parentDevice;
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} IDirect3DTexture9Impl;
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HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
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UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
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/* ----------------------- */
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/* IDirect3DVolumeTexture9 */
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/* ----------------------- */
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@ -644,6 +644,38 @@ static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface,
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wined3d_mutex_unlock();
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}
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static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
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UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
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D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
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{
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DTexture9Impl *object;
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HRESULT hr;
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TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
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iface, width, height, levels, usage, format, pool, texture, shared_handle);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Failed to allocate texture memory.\n");
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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hr = texture_init(object, This, width, height, levels, usage, format, pool);
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if (FAILED(hr))
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{
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WARN("Failed to initialize texture, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created texture %p.\n", object);
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*texture = (IDirect3DTexture9 *)object;
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
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UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
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D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
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@ -350,43 +350,26 @@ static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
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IDirect3DTexture9Impl_AddDirtyRect
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};
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HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
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UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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HRESULT hr;
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/* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
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D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
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IDirect3DTexture9Impl *object;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hrc = D3D_OK;
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TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%#x), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
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if (NULL == object) {
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ERR("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DTexture9_Vtbl;
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object->ref = 1;
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texture->lpVtbl = &Direct3DTexture9_Vtbl;
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texture->ref = 1;
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wined3d_mutex_lock();
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hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
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wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
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hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels, usage & WINED3DUSAGE_MASK,
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wined3dformat_from_d3dformat(format), pool, &texture->wineD3DTexture, (IUnknown *)texture);
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wined3d_mutex_unlock();
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if (FAILED(hrc))
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if (FAILED(hr))
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{
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/* free up object */
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WARN("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
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HeapFree(GetProcessHeap(), 0, object);
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} else {
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IDirect3DDevice9Ex_AddRef(iface);
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object->parentDevice = iface;
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*ppTexture= (LPDIRECT3DTEXTURE9) object;
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TRACE("(%p) Created Texture %p, %p\n", This, object, object->wineD3DTexture);
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}
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WARN("Failed to create wined3d texture, hr %#x.\n", hr);
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return hr;
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}
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return hrc;
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texture->parentDevice = (IDirect3DDevice9Ex *)device;
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IDirect3DDevice9Ex_AddRef(texture->parentDevice);
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return D3D_OK;
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}
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