Commit graph

1006 commits

Author SHA1 Message Date
Michael Stefaniuc
14c3895573 d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:18 +01:00
Stefan Dösinger
0badb01ce1 d3d8/tests: Add simple DrawRectPatch tests. 2013-01-25 11:31:06 +01:00
Stefan Dösinger
149a85c2e7 d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Stefan Dösinger
aaa11492db wined3d: Ignore clears if count = 0 and rects != NULL. 2013-01-23 19:16:32 +01:00
Henri Verbeet
1249976eb6 wined3d: Get rid of the surface_type parameter to wined3d_check_device_format(). 2013-01-17 12:22:01 +01:00
Henri Verbeet
ce912d5149 wined3d: Get rid of the surface_type parameter to wined3d_surface_create(). 2013-01-17 12:21:55 +01:00
Stefan Dösinger
ce31e40f24 d3d8/tests: Create a plain DS surface in test_reset_resources. 2013-01-16 20:27:13 +01:00
Henri Verbeet
31e8976910 wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create(). 2013-01-16 12:22:57 +01:00
Stefan Dösinger
f30b6d0b4a d3d8/tests: Add a software vertexprocessing buffer discard test. 2013-01-15 16:25:36 +01:00
Stefan Dösinger
d70ab45fc5 d3d8: Return D3D_OK from the palette setters. 2013-01-14 17:30:03 +01:00
Henri Verbeet
f279d09f78 d3d8/tests: Merge surface.c into device.c. 2013-01-09 17:39:29 +01:00
Henri Verbeet
59aab5ca5c d3d8/tests: Merge texture.c into device.c. 2013-01-09 17:05:05 +01:00
Henri Verbeet
19cb2e21a3 d3d8/tests: Merge buffer.c into device.c. 2013-01-09 17:05:02 +01:00
Henri Verbeet
00ef7a5285 d3d8/tests: Merge volume.c into device.c. 2013-01-08 12:49:07 +01:00
Henri Verbeet
9dbf059c75 d3d8/tests: Merge d3d8_main.c into device.c. 2013-01-08 12:49:06 +01:00
Stefan Dösinger
01197730ef d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP. 2012-12-19 12:53:15 +01:00
Stefan Dösinger
7dd4460bc8 d3d8: Use a dynamic vertex buffer for DrawPrimitiveUP. 2012-12-19 12:53:12 +01:00
Henri Verbeet
d0d213f7d1 d3d10core: Implement d3d10_device_IAGetIndexBuffer(). 2012-11-21 13:25:57 +01:00
Andrew Talbot
1cd505cb81 d3d8: Remove unused variable. 2012-11-21 13:25:22 +01:00
Henri Verbeet
79f0b4d977 d3d9: Avoid resetting device state for d3d9ex resets. 2012-11-20 11:44:27 +01:00
Henri Verbeet
fa834b0bcc d3d8/tests: Add a test for the viewport after SetRenderTarget() calls. 2012-11-19 11:47:03 +01:00
Henri Verbeet
f94f753e51 d3d8/tests: Also test that render states get reset in test_reset(). 2012-11-16 11:39:54 +01:00
Sam Edwards
9fb27d7a05 d3d8/tests: Add test for IDirect3DDevice8_Reset with BackBufferWidth/Height = 0. 2012-11-08 15:37:50 +01:00
Henri Verbeet
2bf46c60fb wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index. 2012-10-25 11:48:25 +02:00
Henri Verbeet
ddbe791d37 wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
Matteo Bruni
f90f895759 d3d8: Use proper helper. 2012-10-10 20:34:13 +02:00
Henri Verbeet
8e24dbb60a wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
Henri Verbeet
b69545c7da wined3d: wined3d_stateblock_capture() never fails. 2012-10-08 11:28:32 +02:00
Henri Verbeet
5fcc1f8f70 wined3d: Just return the surface from wined3d_swapchain_get_back_buffer(). 2012-10-04 14:09:50 +02:00
Henri Verbeet
2ad5808996 wined3d: wined3d_device_get_creation_parameters() never fails. 2012-10-01 23:07:55 +02:00
Henri Verbeet
6e5cf8c698 wined3d: wined3d_device_set_depth_stencil() never fails. 2012-10-01 23:07:51 +02:00
Henri Verbeet
95b4207c7f wined3d: Just return the surface from wined3d_device_get_depth_stencil(). 2012-10-01 12:11:02 +02:00
Henri Verbeet
972217fd6a wined3d: Just return the surface from wined3d_device_get_render_target(). 2012-10-01 12:10:55 +02:00
Henri Verbeet
f9d494294a wined3d: Just return the texture from wined3d_device_get_texture(). 2012-09-27 13:10:43 +02:00
Henri Verbeet
c0a83b1d96 wined3d: wined3d_device_get_texture_stage_state() never fails. 2012-09-26 14:40:35 +02:00
Henri Verbeet
26c0714009 wined3d: wined3d_device_set_texture_stage_state() never fails. 2012-09-26 14:40:33 +02:00
Henri Verbeet
6e4c40689c wined3d: Just return the shader from wined3d_device_get_pixel_shader(). 2012-09-25 11:19:11 +02:00
Henri Verbeet
fc711d4955 wined3d: wined3d_device_set_pixel_shader() never fails. 2012-09-25 11:19:07 +02:00
Henri Verbeet
6909b5143b wined3d: Just return the shader from wined3d_device_get_vertex_shader(). 2012-09-24 09:58:06 +02:00
Henri Verbeet
b97ec7ae0c wined3d: wined3d_device_set_vertex_shader() never fails. 2012-09-24 09:58:03 +02:00
Henri Verbeet
2f03ad1a40 wined3d: Just return the declaration from wined3d_device_get_vertex_declaration(). 2012-09-21 10:53:10 +02:00
Henri Verbeet
01918d05ed wined3d: wined3d_device_set_vertex_declaration() never fails. 2012-09-21 10:53:06 +02:00
Henri Verbeet
62670c7ba5 wined3d: wined3d_device_get_sampler_state() never fails. 2012-09-19 13:04:52 +02:00
Henri Verbeet
0d96be2c20 wined3d: wined3d_device_set_sampler_state() never fails. 2012-09-19 13:04:48 +02:00
Henri Verbeet
343974e2fd wined3d: wined3d_device_get_material() never fails. 2012-09-18 10:18:51 +02:00
Henri Verbeet
2669feeb8c wined3d: wined3d_device_set_material() never fails. 2012-09-18 10:18:42 +02:00
Henri Verbeet
90bd04c6b6 wined3d: wined3d_device_multiply_transform() never fails. 2012-09-14 15:43:20 +02:00
Henri Verbeet
706ece827b wined3d: wined3d_device_get_transform() never fails. 2012-09-12 12:46:12 +02:00
Henri Verbeet
f79bbc767d wined3d: wined3d_device_set_transform() never fails. 2012-09-12 12:46:07 +02:00
Henri Verbeet
d601a0dede wined3d: wined3d_device_get_render_state() never fails. 2012-09-11 18:03:57 +02:00