d3d8: Return D3D_OK from the palette setters.

This commit is contained in:
Stefan Dösinger 2013-01-14 11:56:54 +01:00 committed by Alexandre Julliard
parent c57511ce4a
commit d70ab45fc5
2 changed files with 69 additions and 5 deletions

View file

@ -1839,12 +1839,12 @@ static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface,
static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface,
UINT palette_idx, const PALETTEENTRY *entries)
{
FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
/* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
* does not have a d3d8/9-style palette API */
return D3DERR_INVALIDCALL;
return D3D_OK;
}
static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
@ -1857,9 +1857,9 @@ static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx)
{
FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
return D3DERR_INVALIDCALL;
return D3D_OK;
}
static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *palette_idx)

View file

@ -3,7 +3,7 @@
* Copyright (C) 2006 Chris Robinson
* Copyright (C) 2006 Louis Lenders
* Copyright 2006-2007 Henri Verbeet
* Copyright 2010, 2011 Stefan Dösinger for CodeWeavers
* Copyright 2006-2007, 2011-2013 Stefan Dösinger for CodeWeavers
* Copyright 2013 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
@ -4469,6 +4469,69 @@ static void test_surface_lockrect_blocks(void)
DestroyWindow(window);
}
static void test_set_palette(void)
{
IDirect3DDevice8 *device;
IDirect3D8 *d3d8;
UINT refcount;
HWND window;
HRESULT hr;
PALETTEENTRY pal[256];
unsigned int i;
D3DCAPS8 caps;
if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
{
skip("Failed to create d3d8 object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d8, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D8_Release(d3d8);
DestroyWindow(window);
return;
}
for (i = 0; i < sizeof(pal) / sizeof(*pal); i++)
{
pal[i].peRed = i;
pal[i].peGreen = i;
pal[i].peBlue = i;
pal[i].peFlags = 0xff;
}
hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
for (i = 0; i < sizeof(pal) / sizeof(*pal); i++)
{
pal[i].peRed = i;
pal[i].peGreen = i;
pal[i].peBlue = i;
pal[i].peFlags = i;
}
if (caps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE)
{
hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
}
else
{
hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
ok(hr == D3DERR_INVALIDCALL, "SetPaletteEntries returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
}
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D8_Release(d3d8);
DestroyWindow(window);
}
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@ -4542,6 +4605,7 @@ START_TEST(device)
test_surface_format_null();
test_surface_double_unlock();
test_surface_lockrect_blocks();
test_set_palette();
}
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}