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d3d8: Return D3D_OK from the palette setters.
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@ -1839,12 +1839,12 @@ static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface,
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static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface,
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UINT palette_idx, const PALETTEENTRY *entries)
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{
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FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
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WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
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/* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
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* does not have a d3d8/9-style palette API */
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return D3DERR_INVALIDCALL;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
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@ -1857,9 +1857,9 @@ static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
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static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx)
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{
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FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
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WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
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return D3DERR_INVALIDCALL;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *palette_idx)
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@ -3,7 +3,7 @@
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* Copyright (C) 2006 Chris Robinson
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* Copyright (C) 2006 Louis Lenders
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* Copyright 2006-2007 Henri Verbeet
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* Copyright 2010, 2011 Stefan Dösinger for CodeWeavers
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* Copyright 2006-2007, 2011-2013 Stefan Dösinger for CodeWeavers
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* Copyright 2013 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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@ -4469,6 +4469,69 @@ static void test_surface_lockrect_blocks(void)
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DestroyWindow(window);
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}
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static void test_set_palette(void)
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{
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IDirect3DDevice8 *device;
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IDirect3D8 *d3d8;
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UINT refcount;
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HWND window;
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HRESULT hr;
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PALETTEENTRY pal[256];
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unsigned int i;
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D3DCAPS8 caps;
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if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
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{
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skip("Failed to create d3d8 object, skipping tests.\n");
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return;
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}
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window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(device = create_device(d3d8, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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return;
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}
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for (i = 0; i < sizeof(pal) / sizeof(*pal); i++)
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{
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pal[i].peRed = i;
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pal[i].peGreen = i;
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pal[i].peBlue = i;
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pal[i].peFlags = 0xff;
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}
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hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
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ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
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hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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for (i = 0; i < sizeof(pal) / sizeof(*pal); i++)
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{
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pal[i].peRed = i;
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pal[i].peGreen = i;
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pal[i].peBlue = i;
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pal[i].peFlags = i;
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}
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if (caps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE)
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{
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hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
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ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
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}
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else
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{
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hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
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ok(hr == D3DERR_INVALIDCALL, "SetPaletteEntries returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
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}
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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}
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START_TEST(device)
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{
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HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
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@ -4542,6 +4605,7 @@ START_TEST(device)
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test_surface_format_null();
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test_surface_double_unlock();
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test_surface_lockrect_blocks();
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test_set_palette();
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}
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UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
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}
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