Huw Davies
|
bc84397e30
|
gameux/tests: Run the MTA tests before the STA tests to avoid a crash on Windows 10.
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2017-02-01 16:48:05 +01:00 |
|
Alistair Leslie-Hughes
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5e3d9616e4
|
gameux: Fix memory leaks (Valgrind).
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2015-11-11 19:39:28 +09:00 |
|
Francois Gouget
|
f8a7d6ed74
|
Assorted spelling fixes.
|
2015-08-07 23:50:48 +09:00 |
|
Nikolay Sivov
|
8abd5b76c4
|
gameux: Use matching heap call (Coverity).
|
2015-06-08 15:31:07 +09:00 |
|
André Hentschel
|
8f00116b6c
|
gameux: Return function result on error (PVS-Studio).
|
2015-03-20 12:42:33 +09:00 |
|
Michael Stefaniuc
|
cd1e969b28
|
gameux: Avoid comparison of a BOOL return with TRUE (PVS-Studio).
|
2015-03-09 22:06:50 +09:00 |
|
Nikolay Sivov
|
5620159e61
|
gameux/tests: Simplify initial test skipping.
|
2015-02-24 23:00:15 +09:00 |
|
Nikolay Sivov
|
2062a48365
|
gameux/tests: Simplify test game registering, add intermediate test checks.
|
2015-02-24 23:00:07 +09:00 |
|
Michael Stefaniuc
|
35b24f1ab5
|
gameux: Simplify the check for an empty string (PVS-Studio).
|
2014-11-12 23:33:09 +09:00 |
|
Nikolay Sivov
|
febb3974b5
|
gameux: Use CLSIDFromString() instead of shell32 equivalent.
|
2014-10-06 17:34:23 +02:00 |
|
Nikolay Sivov
|
d721eee1dd
|
gameux: Cleanup failure handling when processing main definition element, use better naming.
|
2014-10-06 17:34:05 +02:00 |
|
Thomas Faber
|
20dcd96de3
|
gameux/tests: Avoid a variable-length array.
|
2014-03-25 13:55:44 +01:00 |
|
Frédéric Delanoy
|
0f2bed51bd
|
Assorted spelling fixes.
|
2014-02-10 15:47:29 +01:00 |
|
Alexandre Julliard
|
99ef0d6ff0
|
makefiles: Get rid of the MAKE_TEST_RULES variable.
|
2014-01-02 12:13:16 +01:00 |
|
Alexandre Julliard
|
5e7416e5c8
|
makefiles: Get rid of the MAKE_DLL_RULES variable.
|
2014-01-02 12:08:18 +01:00 |
|
Alexandre Julliard
|
d08ff3ff19
|
makefiles: Use a single variable for all types of idl files.
|
2013-12-31 18:15:17 +01:00 |
|
Alexandre Julliard
|
566d3418af
|
makedep: Add a separate pragma flag for typelibs that need registration.
|
2013-12-26 13:32:49 +01:00 |
|
Alexandre Julliard
|
f8421142e7
|
makefiles: Add makedep pragmas for typelib idl files.
|
2013-11-05 20:38:18 +01:00 |
|
Alexandre Julliard
|
55e44092bd
|
makefiles: Remove useless definitions of COM_NO_WINDOWS_H.
|
2013-10-14 16:05:31 +02:00 |
|
Alexandre Julliard
|
f02cdd877f
|
Remove empty DLL_PROCESS_DETACH case statements.
|
2013-04-15 16:45:35 +02:00 |
|
Nikolay Sivov
|
0bbd6cb050
|
gameux: Fix release/free of uninitialized pointers (Coverity).
|
2013-04-08 11:37:14 +02:00 |
|
André Hentschel
|
97dbccf5f2
|
gameux: Avoid double free (coverity).
|
2012-10-25 11:47:05 +02:00 |
|
Marcus Meissner
|
c7355f7921
|
gameux: Move SysFreeString to success branches (Coverity).
|
2012-09-03 15:48:22 +02:00 |
|
Nikolay Sivov
|
fa4148d2ae
|
gameux: Call interface methods properly.
|
2012-08-20 10:58:50 +02:00 |
|
Francois Gouget
|
fac36c55e9
|
Assorted typo, spelling, wording and case fixes.
|
2012-05-15 16:26:43 +02:00 |
|
Michael Stefaniuc
|
e5db5b8dfd
|
gameux: Print the debug string and not the pointer to it.
|
2012-03-26 18:15:20 +02:00 |
|
Frédéric Delanoy
|
46229acde9
|
gameux: Do not use RegCloseKey on invalid/uninitialized registry key handle (Coverity).
|
2011-12-01 14:59:46 +01:00 |
|
Frédéric Delanoy
|
5a04819709
|
gameux: Remove duplicate "if" condition.
|
2011-11-30 11:44:20 +01:00 |
|
Henri Verbeet
|
a4ee6226ae
|
gameux: Don't shadow hr in GAMEUX_RegisterGame().
|
2011-10-14 13:12:27 +02:00 |
|
Henri Verbeet
|
7679d96c86
|
gameux/tests: Run the game explorer tests in a multithreaded apartment as well.
|
2011-10-11 19:43:31 +02:00 |
|
Henri Verbeet
|
95ede76673
|
gameux: Parse GDFs in a separate thread.
The res protocol handler dislikes running from a multithreaded apartment.
|
2011-10-11 19:43:26 +02:00 |
|
Michael Stefaniuc
|
f93252aa9a
|
gameux: Don't compare with TRUE.
|
2011-10-03 09:43:24 -05:00 |
|
Marcus Meissner
|
4f704760e1
|
gameux: Initialize a variable (Coverity).
|
2011-08-30 17:27:12 +02:00 |
|
Francois Gouget
|
c992ca277d
|
Assorted spelling fixes.
|
2011-08-24 19:07:46 +02:00 |
|
Michael Stefaniuc
|
ce9546f268
|
gameux: COM cleanup in gamestatistics.c.
|
2011-08-22 16:14:34 +02:00 |
|
Michael Stefaniuc
|
75ba717967
|
gameux: COM cleanup in gameexplorer.c.
|
2011-08-22 16:14:34 +02:00 |
|
Frédéric Delanoy
|
760faf01a9
|
tests: Assorted spelling fixes.
|
2011-08-04 18:27:37 +02:00 |
|
Frédéric Delanoy
|
b5a33dab88
|
dlls: Assorted spelling fixes.
|
2011-08-02 20:47:51 +02:00 |
|
Alexandre Julliard
|
b56dc9a6f7
|
winecrt0: Remove the clsid parameter in __wine_(un)register_resources.
|
2011-08-02 20:47:49 +02:00 |
|
Alexandre Julliard
|
c091a3fc83
|
makefiles: Remove some redundant registration scripts.
|
2011-08-02 20:47:48 +02:00 |
|
Alexandre Julliard
|
729afa6adc
|
makefiles: Generate resource files for typelibs.
|
2011-08-02 10:11:10 +02:00 |
|
Michael Stefaniuc
|
b48f7bec0d
|
gameux: COM cleanup for the IClassFactory iface.
|
2011-07-21 17:00:55 +02:00 |
|
Marcus Meissner
|
4e4aeeadaf
|
gameux: Revert NULL ptr check and deref (Coverity).
|
2011-06-27 13:27:51 -05:00 |
|
Marcus Meissner
|
01d5832f1e
|
gameux: Mark internal symbols with hidden visibility.
|
2011-05-18 10:58:32 +02:00 |
|
Huw Davies
|
173f8d23b8
|
gameux: Zero initialize the fixed length arrays.
|
2011-05-06 16:41:51 +02:00 |
|
Francois Gouget
|
18ea0aef9c
|
gameux: Remove WINAPI on static functions where not needed.
|
2011-04-28 17:59:14 +02:00 |
|
Francois Gouget
|
dad6598599
|
gameux: Make some functions static.
|
2011-04-22 10:45:16 +02:00 |
|
André Hentschel
|
3e411a2d9c
|
gameux: Only trace on success (clang).
|
2011-01-25 12:37:51 +01:00 |
|
Andrew Nguyen
|
e6da2aec8f
|
gameux: Free the allocated GameStatisticsImpl object on failure in GameStatisticsMgrImpl::GetGameStatistics.
Spotted with Valgrind.
|
2011-01-17 14:29:20 +01:00 |
|
Andrew Nguyen
|
3e2bf8adb0
|
gameux: Initialize registry path pointer to NULL in GAMEUX_getAppIdFromGDFPath.
|
2011-01-17 14:29:20 +01:00 |
|