gameux: Mark internal symbols with hidden visibility.

This commit is contained in:
Marcus Meissner 2011-05-13 17:09:46 +02:00 committed by Alexandre Julliard
parent a19e31efd9
commit 01d5832f1e

View file

@ -18,8 +18,8 @@
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
extern HRESULT GameExplorer_create(IUnknown* pUnkOuter, IUnknown **ppObj);
extern HRESULT GameStatistics_create(IUnknown* pUnkOuter, IUnknown **ppObj);
extern HRESULT GameExplorer_create(IUnknown* pUnkOuter, IUnknown **ppObj) DECLSPEC_HIDDEN;
extern HRESULT GameStatistics_create(IUnknown* pUnkOuter, IUnknown **ppObj) DECLSPEC_HIDDEN;
/*******************************************************************************
* Helper functions and structures
@ -64,7 +64,7 @@ struct GAMEUX_GAME_DATA
HRESULT GAMEUX_FindGameInstanceId(
LPCWSTR sGDFBinaryPath,
GAME_INSTALL_SCOPE installScope,
GUID* pInstanceId);
GUID* pInstanceId) DECLSPEC_HIDDEN;
/*******************************************************************************
* GAMEUX_buildGameRegistryPath
*
@ -93,4 +93,4 @@ HRESULT GAMEUX_FindGameInstanceId(
*/
HRESULT GAMEUX_buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
LPCGUID gameInstanceId,
LPWSTR* lpRegistryPath);
LPWSTR* lpRegistryPath) DECLSPEC_HIDDEN;