gameux: Don't shadow hr in GAMEUX_RegisterGame().

This commit is contained in:
Henri Verbeet 2011-10-13 21:43:05 +02:00 committed by Alexandre Julliard
parent deb195869c
commit a4ee6226ae

View file

@ -565,7 +565,6 @@ static HRESULT GAMEUX_RegisterGame(LPCWSTR sGDFBinaryPath,
{
struct parse_gdf_thread_param thread_param;
HANDLE thread;
HRESULT hr;
DWORD ret;
thread_param.GameData = &GameData;