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gameux: Don't shadow hr in GAMEUX_RegisterGame().
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@ -565,7 +565,6 @@ static HRESULT GAMEUX_RegisterGame(LPCWSTR sGDFBinaryPath,
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{
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struct parse_gdf_thread_param thread_param;
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HANDLE thread;
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HRESULT hr;
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DWORD ret;
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thread_param.GameData = &GameData;
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