Commit graph

274 commits

Author SHA1 Message Date
Jason Edmeades
447d5ed048 Implement the beginnings of the stateblock class, and a first method
to use it.
2004-10-21 20:59:12 +00:00
Jason Edmeades
db7a50582c - Add support (as far as was previously) for the VertexBuffer and
Resource classes in wined3d and use when called from d3d9.
- Reduce the header includes in all the d3d9 interface to one common
  set in the private header.
2004-10-14 00:32:04 +00:00
Jason Edmeades
b9e2bedac1 Copy and tidy up the code from dx8 create device into wined3d. Call
from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
Jason Edmeades
ac490fabac Add a IWineD3DDevice object type (empty for now), and create one when
an IDirect3DDevice object is created.
2004-10-07 04:22:21 +00:00
Francois Gouget
486d020c1b Don't define COBJMACROS in objbase.h.
Update the Wine sources accordingly.
2004-10-07 03:06:48 +00:00
Jason Edmeades
b519893e41 Move the GetDeviceCaps into the wined3d library and call from d3d9. 2004-10-06 00:05:29 +00:00
Jason Edmeades
c579fa6213 Move the Check* type functions into wined3d and copy from d3d9, and
flag that they are mostly stubs.
2004-10-05 02:14:06 +00:00
Jason Edmeades
c3421ea434 Move into wined3d and call from d3d9 the GetAdapterId function and
copy all the gl declarations into the more global wined3d_gl header
file.
2004-09-29 21:26:47 +00:00
Jason Edmeades
ae5a436873 - Make d3d8 know about the wined3d device and start using it.
- Move some of the screen mode related functions into wined3d and add
  untested support for the new d3d9 options of providing the format to
  some of the calls.
- Move other functions from the directx interface into the common
  library and implement the calls from d3d9 as well.
- Copy across the first of the functions used to make traces more readable,
  creating utils.c to store them in. Eventually the ones in d3d8 will be
  removed but for now just duplicate the code.
2004-09-28 02:12:12 +00:00
Jason Edmeades
24ab49e250 Create a wined3d interface, and generate a wined3d object in the d3d9
create method. Make the first (simple) call implementation into the
new wined3d interface.
2004-09-23 04:34:27 +00:00
Alexandre Julliard
f5f7a1822c Removed some more uses of the non-standard ICOM_THIS macro. 2004-09-08 01:50:37 +00:00
Hans Leidekker
fe442b21f7 Fix signed/unsigned comparison warnings. 2004-09-08 01:23:57 +00:00
Alexandre Julliard
f714b39762 Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
macro.
2004-08-23 19:39:48 +00:00
Alexandre Julliard
48c4bb3c31 Get rid of the non-standard ICOM_VTABLE macro. 2004-08-12 23:00:51 +00:00
Alexandre Julliard
0467ce9fd7 Get rid of the non-standard ICOM_VFIELD macro. 2004-08-12 19:52:49 +00:00
Jeroen Janssen
cead7c0e81 Updated some MSDN links in the code. 2004-07-30 00:03:02 +00:00
Ivan Leo Murray-Smith
10778aa761 Updated the version info of all DirectX dlls to the version numbers of
DirectX 9.0b for Windows 2000/XP.
2004-05-14 21:37:32 +00:00
Alexandre Julliard
9e4ed6460c .spec.c files are no longer used for 32-bit dlls. 2004-03-24 03:36:44 +00:00
Alexandre Julliard
20b4585e3c Only link against libdxguid where necessary. 2004-01-27 00:11:16 +00:00
Dimitrie O. Paun
fbdfd910c1 Remove SYMBOLFILE and LDDLLFLAGS from Makefiles. 2003-10-11 01:09:15 +00:00
Tom Wickline
803d9a8997 Set version to 9. 2003-09-29 20:12:38 +00:00
Alexandre Julliard
e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Patrik Stridvall
ba78aac406 Fixed some issues found by winapi_check. 2003-08-08 21:07:23 +00:00
Raphael Junqueira
a3dbd7e2c7 - some cleanups and fixes on d3d8 and d3d9 headers
- a lot of stubs for d3d9.dll
2003-07-01 01:09:17 +00:00