Oliver Stieber
5a48acc660
Allow NULL ppQuery to be passed to CreateQuery.
2005-11-08 12:46:21 +00:00
Roderick Colenbrander
9970133f2b
In case of D3D9 the CreateQuery call can be used to retrieve status
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information. According to MSDN the 'ppQuery' parameter can be set to
NULL to detect if a certain query Type is supported.
2005-10-31 09:59:56 +00:00
Alexandre Julliard
7e22be4d84
We are no longer generating .dbg.c files.
2005-09-29 10:35:58 +00:00
Francois Gouget
6ccb80d9a5
Documentation tweaks to make winapi_check happy.
2005-09-26 09:52:56 +00:00
Oliver Stieber
cd159e3a74
Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now.
2005-08-23 09:34:57 +00:00
Mike McCormack
d252fe6439
Fix pointer type warnings.
2005-08-18 11:45:29 +00:00
Oliver Stieber
e403237f47
Pass all the d3d9 calls onto their wined3d equivalents.
2005-08-18 11:45:17 +00:00
Mike McCormack
8955ac43a3
gcc 4.0 -Wpointer-sign fixes.
2005-07-28 10:16:21 +00:00
Oliver Stieber
7cb748fed2
Makes sure any internal reference counting is passed onto the parent,
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any objects referenced by the internal stateblock are released when
the stateblock is released (we don't reference count while a
stateblock is recording, so recorded stateblocks have no references to
clean up).
2005-07-26 18:49:30 +00:00
Oliver Stieber
13621056db
Move parameters relating to opengl on the surface structure on to a
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glDesciption member.
Removed Level and Target from LoadTexture, and reduced the dependency
on surface->device.
Fixed a couple of compiler warnings in d3d9.
2005-07-11 20:38:27 +00:00
Francois Gouget
28dc5a8afc
Assorted spelling fixes.
2005-07-11 10:59:41 +00:00
Oliver Stieber
efbd3ac9e2
Relay all the pixel shader calls from d3d9 to wined3d.
2005-07-08 11:29:21 +00:00
Oliver Stieber
3b0b430824
Added support for vertex declarations to wined3d, it's the last patch
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to give wined3d basic functionality.
2005-07-07 20:45:39 +00:00
Oliver Stieber
8a6799d47d
Implement render targets using either textures, swapchains or
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standalone surfaces.
2005-07-07 20:35:05 +00:00
Oliver Stieber
b9786d5c7c
Strip out stateblocks from d3d9 and relay all stateblock calls to
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wined3d.
2005-07-05 16:17:31 +00:00
Oliver Stieber
111445b944
Check for a null surface returned from CreateSurface.
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Relay GetCreationParameters call to wined3d.
2005-07-01 19:15:42 +00:00
Eric Pouech
809edabfbe
Const correctness fixes.
2005-06-27 09:53:46 +00:00
Oliver Stieber
46e7c30a71
Implement swapchains.
2005-06-23 11:05:24 +00:00
Oliver Stieber
0ce74f54fe
Call wined3d for GetDirect3D instead of using the ->direct3D instance,
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which is no longer valid.
2005-06-21 20:04:07 +00:00
Oliver Stieber
e70e3ba0ff
Change the way caps are sent between d3d9/d3d8 and wined3d to make it
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easier for wined3d to support additional versions of Direct3D.
2005-06-17 09:59:03 +00:00
Oliver Stieber
93fefdf452
Disable the creation of invalid vertex declarations in d3d9 preventing
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some applications from crashing.
2005-06-16 20:37:22 +00:00
Oliver Stieber
2708871628
Added relay tracing to texture.
2005-06-16 20:36:12 +00:00
Dmitry Timoshkov
4625628e67
Make some of the OLE interface vtables const.
2005-05-27 20:17:35 +00:00
Alexandre Julliard
34fa35dc99
Added rules for building import libraries in the individual dll
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makefiles, and added support for building a .def.a static import
library too.
2005-05-09 14:42:30 +00:00
Alexandre Julliard
d62356aa1e
Added rules to build import libraries in the individual dll makefiles.
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Generate import libraries with the right name right away instead of
using an intermediate .spec.def file.
2005-05-07 12:39:52 +00:00
Alexandre Julliard
c3116c5e61
Renamed ttydrv and x11drv to winetty.drv and winex11.drv respectively
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to follow the namespace conventions and make it clear that they are
drivers and not dlls.
Moved the graphics driver configuration to HKLM\Software\Wine\Drivers.
2005-05-06 19:38:50 +00:00
Oliver Stieber
67f2ad4563
- Volume now inherits Resource. This isn't the way Microsoft implements
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the interface but it is more correct way (Microsoft even have a
resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
binds the texture instead of bind texture calling preload, bindTexture
allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
Resource_CleanUp that should be called by classes that implement
BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Francois Gouget
93416cdaf7
Assorted spelling fixes.
2005-03-23 13:15:18 +00:00
Oliver Stieber
8435f6f058
Change AddRef in queryInterface to IUnknown_AddRef.
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Move ppVoulme to d3d9voloumeimpl structure.
Some minor stylistic changes (making everything the same).
2005-03-11 10:25:30 +00:00
Oliver Stieber
7b261656fd
Added a stubbed out version of query to d3d9 and wined3d.
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Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
2005-03-03 13:57:15 +00:00
Oliver Stieber
16e8689008
Implemented guids for wined3d.
2005-03-02 13:44:58 +00:00
Oliver Stieber
2121f7831e
Put all the stubs in wined3d in place, with some functionality copied
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across from d3d9.
Make sure all d3d9 device function call their wined3d counterpart (or
perform a function).
2005-03-02 12:16:10 +00:00
Paul Vriens
8efb8794e8
Check that ppZStencilSurface is not null.
2005-02-10 20:25:20 +00:00
Raphael Junqueira
1226e72bf7
- add vertex Declaration support (using wined3d)
...
- minimal impl for SetRenderTarget and CreateQuery (needed to get
some samples working)
- remove no longer needed #undef GL_VERSION_1_4
2005-01-28 14:03:32 +00:00
Paul Vriens
7a49e82dac
- use Interlocked* functions in AddRef and Release.
...
- store the result of the Interlocked functions and use only this.
2005-01-24 11:31:45 +00:00
Jason Edmeades
33025b203c
- Handle failures to allocate storage more gracefully.
...
- Only prototype the interfaces which are subclassed (I overdid it
last time!).
- Implement Get/Set Texture and GetBackBuffer, plus device's
GetDisplayMode / GetDeviceCaps.
- Make some of the d3d9 skeleton code issue fixme's to highlight code
which hasn't been migrated yet.
- Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
corruption in demos.
2005-01-18 11:42:29 +00:00
Jason Edmeades
bcecddc084
- Add texture support for all the texture types for d3d9->wined3d.
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- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
2005-01-17 13:44:57 +00:00
Jason Edmeades
41427857b1
Add render target support, and ensure there is a front and back buffer
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created during device creation.
2005-01-09 17:37:02 +00:00
Eric Pouech
cf1d00bb08
Removed excessive statement (break after return or goto, not useful
...
break, not needed vars...)
2005-01-09 16:42:53 +00:00
Jason Edmeades
c4de952eb5
Add Clear, Present and EndScene support and fix a bug in the drawing
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code.
2004-12-14 11:54:27 +00:00
Jason Edmeades
2003c7ab11
Add {G,S}etRenderState and {G,S}etTextureStageState support, and
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ensure the stateblock is fully populated at device startup.
2004-12-13 13:35:38 +00:00
Jason Edmeades
f738c146e2
Add {G,S}etIndices, {G,S}Viewport and enable the basic drawing
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functionality into wined3d and call from d3d9.
2004-12-09 11:42:34 +00:00
Jason Edmeades
819b0e1190
Add BaseTexture class support, call from d3d9.
2004-12-07 14:29:12 +00:00
Eric Pouech
294835a839
Another round of const correctness fixes.
2004-12-06 20:43:55 +00:00
Eric Pouech
0a258964c2
Const correctness fixes.
2004-11-30 21:38:57 +00:00
Jason Edmeades
0a944ae319
Implement Material, Clip plane and Light support plus
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MultiplyTransform.
2004-11-29 17:53:42 +00:00
Jason Edmeades
eba27af4f1
Add Get/Set Transform support, plus BeginScene (does nothing).
2004-11-28 15:04:41 +00:00
Jason Edmeades
73e8baffd2
Add indexbuffer support into wined3d.
2004-11-24 18:13:41 +00:00
Tom Wickline
5c38e1b561
Version resources cleanup.
2004-11-23 13:59:34 +00:00
Jason Edmeades
289562eeb5
- Implement SetStreamSource
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- Ensure wined3d objects maintain a reference count of at least that
of the d3dx version.
2004-11-23 13:52:46 +00:00
Jason Edmeades
447d5ed048
Implement the beginnings of the stateblock class, and a first method
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to use it.
2004-10-21 20:59:12 +00:00
Jason Edmeades
db7a50582c
- Add support (as far as was previously) for the VertexBuffer and
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Resource classes in wined3d and use when called from d3d9.
- Reduce the header includes in all the d3d9 interface to one common
set in the private header.
2004-10-14 00:32:04 +00:00
Jason Edmeades
b9e2bedac1
Copy and tidy up the code from dx8 create device into wined3d. Call
...
from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
Jason Edmeades
ac490fabac
Add a IWineD3DDevice object type (empty for now), and create one when
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an IDirect3DDevice object is created.
2004-10-07 04:22:21 +00:00
Francois Gouget
486d020c1b
Don't define COBJMACROS in objbase.h.
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Update the Wine sources accordingly.
2004-10-07 03:06:48 +00:00
Jason Edmeades
b519893e41
Move the GetDeviceCaps into the wined3d library and call from d3d9.
2004-10-06 00:05:29 +00:00
Jason Edmeades
c579fa6213
Move the Check* type functions into wined3d and copy from d3d9, and
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flag that they are mostly stubs.
2004-10-05 02:14:06 +00:00
Jason Edmeades
c3421ea434
Move into wined3d and call from d3d9 the GetAdapterId function and
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copy all the gl declarations into the more global wined3d_gl header
file.
2004-09-29 21:26:47 +00:00
Jason Edmeades
ae5a436873
- Make d3d8 know about the wined3d device and start using it.
...
- Move some of the screen mode related functions into wined3d and add
untested support for the new d3d9 options of providing the format to
some of the calls.
- Move other functions from the directx interface into the common
library and implement the calls from d3d9 as well.
- Copy across the first of the functions used to make traces more readable,
creating utils.c to store them in. Eventually the ones in d3d8 will be
removed but for now just duplicate the code.
2004-09-28 02:12:12 +00:00
Jason Edmeades
24ab49e250
Create a wined3d interface, and generate a wined3d object in the d3d9
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create method. Make the first (simple) call implementation into the
new wined3d interface.
2004-09-23 04:34:27 +00:00
Alexandre Julliard
f5f7a1822c
Removed some more uses of the non-standard ICOM_THIS macro.
2004-09-08 01:50:37 +00:00
Hans Leidekker
fe442b21f7
Fix signed/unsigned comparison warnings.
2004-09-08 01:23:57 +00:00
Alexandre Julliard
f714b39762
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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macro.
2004-08-23 19:39:48 +00:00
Alexandre Julliard
48c4bb3c31
Get rid of the non-standard ICOM_VTABLE macro.
2004-08-12 23:00:51 +00:00
Alexandre Julliard
0467ce9fd7
Get rid of the non-standard ICOM_VFIELD macro.
2004-08-12 19:52:49 +00:00
Jeroen Janssen
cead7c0e81
Updated some MSDN links in the code.
2004-07-30 00:03:02 +00:00
Ivan Leo Murray-Smith
10778aa761
Updated the version info of all DirectX dlls to the version numbers of
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DirectX 9.0b for Windows 2000/XP.
2004-05-14 21:37:32 +00:00
Alexandre Julliard
9e4ed6460c
.spec.c files are no longer used for 32-bit dlls.
2004-03-24 03:36:44 +00:00
Alexandre Julliard
20b4585e3c
Only link against libdxguid where necessary.
2004-01-27 00:11:16 +00:00
Dimitrie O. Paun
fbdfd910c1
Remove SYMBOLFILE and LDDLLFLAGS from Makefiles.
2003-10-11 01:09:15 +00:00
Tom Wickline
803d9a8997
Set version to 9.
2003-09-29 20:12:38 +00:00
Alexandre Julliard
e37c6e18d0
Fixed header dependencies to be fully compatible with the Windows
...
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Patrik Stridvall
ba78aac406
Fixed some issues found by winapi_check.
2003-08-08 21:07:23 +00:00
Raphael Junqueira
a3dbd7e2c7
- some cleanups and fixes on d3d8 and d3d9 headers
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- a lot of stubs for d3d9.dll
2003-07-01 01:09:17 +00:00