Zebediah Figura
46c8a63752
winex11: Separately store the internal pixel format set by WGL_WINE_pixel_format_passthrough.
2023-03-09 15:02:46 +01:00
Zebediah Figura
c86263aa5d
ddraw: Forbid DDSD_MIPMAPCOUNT without DDSCAPS_COMPLEX.
2023-03-02 19:43:07 +01:00
Zebediah Figura
9bfdd9141c
ddraw: Forbid DDSCAPS_COMPLEX without any caps that merit a complex surface.
2023-03-02 19:43:07 +01:00
Zebediah Figura
df8c73e906
ddraw/tests: Add more tests for mipmap surface creation flags.
2023-03-02 19:43:07 +01:00
Zebediah Figura
1cea45a183
ddraw/tests: Test that surface properties are retained across SetSurfaceDesc() calls.
2023-03-02 19:43:07 +01:00
Zebediah Figura
89e68fa9c9
ddraw/tests: Test that presenting does not set the pixel format on a window without one.
2023-02-14 20:57:09 +01:00
Zebediah Figura
02b482f47b
ddraw/tests: Remove unnecessary skips and conditionals from test_pixel_format().
...
We do not expect normal CreateWindow() and GetDC() calls to ever fail.
2023-02-14 20:57:09 +01:00
Paul Gofman
be57ebe015
ddraw: Do not report D3DDEVCAPS_HWRASTERIZATION for RGB emulation device.
2023-01-24 20:42:10 +01:00
Zhiyi Zhang
36afabb9c1
ddraw/tests: Do not create a fullscreen test window in test_window_position_cb().
...
Some window managers have trouble moving fullscreen windows to another monitor. For example, KWin
doesn't allow moving windows with _NET_WM_STATE_FULLSCREEN set. FVWM used by TestBots keeps
the size for fullscreen windows after they are moved to another monitor and when the window is also
fullscreen on the new monitor, which could be a bug in FVWM. But let's work around this in the tests
as well. The changed tests don't need created windows being fullscreen at the start.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54172
2023-01-11 20:32:07 +01:00
Paul Gofman
1a9c1d593b
ddraw/tests: Release ddraw after device in test_texture_wrong_caps().
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54049
2022-12-21 18:24:39 +01:00
Francois Gouget
c2adce37f4
ddraw/tests: Mark tests failing randomly on Windows 8 as flaky.
...
Wine-Bug: https://bugs.winehq.org//show_bug.cgi?id=53134
2022-10-20 20:58:33 +02:00
Stefan Dösinger
1c5bfc120d
ddraw/tests: Avoid picking a large mode on Win10 in find_different_mode_callback.
2022-09-07 20:07:18 +02:00
Stefan Dösinger
fc9f3bbfa5
ddraw/tests: Avoid picking a large mode on Win10 in test_coop_level_mode_set_enum_cb.
2022-09-07 20:07:18 +02:00
Zhiyi Zhang
4f00a1f9e2
ddraw: Don't report unsupported device capabilities in d3d3_EnumDevices().
2022-08-24 09:05:47 -05:00
Zhiyi Zhang
6c391ac139
ddraw: Don't report unsupported device capabilities in d3d7_EnumDevices().
...
Fix Battle Realms: Zen Edition failing to start. The game expects to find a device without
D3DDEVCAPS_HWTRANSFORMANDLIGHT.
2022-08-24 09:05:45 -05:00
Zhiyi Zhang
0868bed180
ddraw/tests: Add more capability tests for enumerated devices.
...
Add tests for D3DDEVCAPS_HWTRANSFORMANDLIGHT and D3DDEVCAPS_DRAWPRIMITIVES2EX.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
2022-08-24 09:05:42 -05:00
Zhiyi Zhang
3c899df3b5
ddraw/tests: Move the capability tests for enumerated devices.
...
Move the capability tests for enumerated devices from d3d.c to ddraw{1,2,4}.c.
2022-08-24 09:05:38 -05:00
Zhiyi Zhang
21beb2a8c7
ddraw/tests: Add a comment to note that tests in d3d.c are deprecated.
...
And new tests should be added to tests/ddraw{1,2,4,7}.c.
2022-08-24 09:05:36 -05:00
Paul Gofman
f48f5155ee
ddraw: Restore full complex attachment chain in ddraw_surface7_Restore().
2022-08-16 22:27:53 +02:00
Paul Gofman
4c0efe444d
ddraw/tests: Add more tests for restoring complex surfaces.
2022-08-16 22:27:53 +02:00
Stefan Dösinger
7fa1259823
ddraw/tests: Add some video memory accounting tests.
2022-08-02 11:59:03 +02:00
Zebediah Figura
7375e8a9fc
ddraw/tests: Build ddraw7.c without -DWINE_NO_LONG_TYPES.
2022-07-13 12:50:07 +02:00
Zebediah Figura
b176b9dab1
ddraw/tests: Build ddraw4.c without -DWINE_NO_LONG_TYPES.
2022-07-13 12:50:07 +02:00
Zebediah Figura
0af510467b
ddraw/tests: Build ddraw2.c without -DWINE_NO_LONG_TYPES.
2022-07-12 22:51:29 +02:00
Zebediah Figura
92793a6e73
ddraw/tests: Build ddraw1.c without -DWINE_NO_LONG_TYPES.
2022-07-12 22:51:29 +02:00
Zebediah Figura
fcaa16ae40
ddraw/tests: Build visual.c without -DWINE_NO_LONG_TYPES.
2022-07-11 10:33:29 +02:00
Zebediah Figura
a4bf81081d
ddraw/tests: Build refcount.c without -DWINE_NO_LONG_TYPES.
2022-07-11 10:33:29 +02:00
Zebediah Figura
cc7eae0c8f
ddraw/tests: Build dsurface.c without -DWINE_NO_LONG_TYPES.
2022-07-11 10:33:27 +02:00
Zebediah Figura
8a56c4dbba
ddraw/tests: Build ddrawmodes.c without -DWINE_NO_LONG_TYPES.
2022-07-08 10:48:28 +02:00
Zebediah Figura
0f45657137
ddraw/tests: Build d3d.c without -DWINE_NO_LONG_TYPES.
2022-07-08 10:48:28 +02:00
Zebediah Figura
27e84c2897
wined3d: Consider WINED3D_LOCATION_CLEARED to be a GPU location for GPU-accessible textures.
...
When blitting from a staging texture in SYSMEM to an as-yet uninitialized GPU
texture, we want to avoid ever loading the source texture into TEXTURE_RGB, or
loading the destination texture into SYSMEM.
This isn't really a proper fix for the relevant tests; it just manages to avoid
the problematic code path.
This manages to fix test_yv12_overlay because it causes those blits to use the
upload path (whereas currently they go through the raw blitter, and before
1632b8e7a4
they would go through the CPU blitter), and
wined3d_texture_gl_upload_data() is one of the only functions to correctly
handle planar YUV formats.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52684
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-27 11:53:11 +02:00
Zebediah Figura
edebe24a07
ddraw/tests: Use winetest_push_context() in test_viewport().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-21 19:57:49 +02:00
Stefan Dösinger
3a833d9b0b
ddraw/tests: Account for random WARP behavior in test_texturemapblend.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 20:08:11 +01:00
Stefan Dösinger
9da1a5059d
ddraw/tests: Mark random WARP behavior broken in test_ck_default.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-08 15:25:27 +01:00
Stefan Dösinger
cbd14598d5
ddraw/tests: Disable color keying in ddraw1 test_texture_load.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-08 15:25:25 +01:00
Stefan Dösinger
d41ca1818c
ddraw/tests: Skip a crashy test on WARP.
...
ddraw1 doesn't draw, so presumably not affected. Can't find any crashes in the testbot history
http://test.winehq.org/data/4364ff8d5c0387edd6fae142affe8e844b291518/win81_newtb-w8adm/ddraw:ddraw2.html
http://test.winehq.org/data/d03984709d87d6eaa0e2e7746f0db5d8fdf81b5a/win1507_newtb-w1064v1507-32/ddraw:ddraw4.html
I haven't found any examples of ddraw7 crashing in this test. Doesn't mean there aren't any. Let's wait and see.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-08 15:25:14 +01:00
Alexandre Julliard
f0cd33c69e
include: Add support for defining Win32 types as 'long' where possible.
...
Add -DWINE_NO_LONG_TYPES to modules that still have compilation
warnings with long types.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-27 20:38:22 +01:00
Stefan Dösinger
9a4992173e
ddraw/tests: Don't insist on a different refresh rate if no refresh rate was requested.
...
d4fdb1f62c
broke test_cursor_clipping by accident. It added a requirement
that width, height and refresh rate are different from the old mode, but
test_cursor_clipping does not use DDEDM_REFRESHRATES, so all refresh rates
are 0.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-26 21:53:57 +01:00
Stefan Dösinger
dc79534a6d
ddraw/tests: Treat refresh rates with 1 hz difference as equal.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-26 21:53:57 +01:00
Stefan Dösinger
917e8dbf67
ddraw/tests: Accept broken depth readback of new-ish AMD GPUs.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-25 20:50:49 +01:00
Gabriel Ivăncescu
e44afcd8bf
ddraw: Remove topmost style when going from exclusive mode to normal.
...
Unless DDSCL_NOWINDOWCHANGES was specified.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-20 18:18:00 +01:00
Gabriel Ivăncescu
f8ac8752ed
ddraw: Use WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES also if DDSCL_NOWINDOWCHANGES is set.
...
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-20 18:17:52 +01:00
Gabriel Ivăncescu
a384da8865
ddraw: Use WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES only if window is not in foreground.
...
Fixes a regression introduced by f90d607c67
.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50370
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-20 18:17:45 +01:00
Stefan Dösinger
9e6a307f09
ddraw/tests: Reduce precision in test_filling_convention.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-10 16:57:41 +01:00
Paul Gofman
c52f7de248
ddraw/tests: Port tests for fullscreen window size reset from d3d9.
...
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-03 14:50:30 +01:00
Zebediah Figura
2292e5fb5d
ddraw/tests: Pass the correct size to VirtualQuery().
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-24 15:33:50 +01:00
Stefan Dösinger
f6ccf4a9c5
ddraw/tests: Port test_filling_convention to ddraw.
...
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-15 19:57:55 +01:00
Stefan Dösinger
044f5e109f
wined3d: Test if an offset is needed to get the correct filling convention.
...
This fixes stray lines in GameFace GUIs, e.g. in World of Tanks.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-04 22:36:28 +01:00
Alexandre Julliard
97479d3d32
ntdll: Move some exception definitions to winternl.h.
...
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-07 13:52:42 +02:00
Sven Baars
50c541176f
ddraw/tests: Move a misplaced assignment (Coverity).
...
Signed-off-by: Sven Baars <sbaars@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-26 21:34:02 +02:00