ddraw/tests: Mark random WARP behavior broken in test_ck_default.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Stefan Dösinger 2022-02-06 20:07:48 +03:00 committed by Alexandre Julliard
parent cbd14598d5
commit 9da1a5059d

View file

@ -2067,7 +2067,11 @@ static void test_ck_default(void)
hr = IDirect3DDevice_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = get_surface_color(rt, 320, 240);
ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
/* Color keying is supposed to be on by default in ddraw1, but used only if a ckey is set.
* WARP begs to differ. The default of D3DRENDERSTATE_COLORKEYENABLE is random, and it
* doesn't mind the absence of a color key (the latter part affects other tests, not this one). */
ok(compare_color(color, 0x0000ff00, 1) || broken(ddraw_is_warp(ddraw) && compare_color(color, 0x000000ff, 1)),
"Got unexpected color 0x%08x.\n", color);
hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);