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d3d8: Prefer bind flags over usage flags in d3d8_device_CopyRects().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1267,7 +1267,7 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
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wined3d_mutex_lock();
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wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &wined3d_desc);
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if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
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if (wined3d_desc.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
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{
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WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
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wined3d_mutex_unlock();
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@ -1278,7 +1278,7 @@ static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
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src_h = wined3d_desc.height;
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wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &wined3d_desc);
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if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
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if (wined3d_desc.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
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{
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WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
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wined3d_mutex_unlock();
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