wined3d: Prefer bind flags over usage flags in wined3d_device_set_rendertarget_view().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-11-05 15:13:53 +03:30 committed by Alexandre Julliard
parent 542150afe5
commit b93cfc18fa

View file

@ -4461,9 +4461,9 @@ HRESULT CDECL wined3d_device_set_rendertarget_view(struct wined3d_device *device
return WINED3DERR_INVALIDCALL;
}
if (view && !(view->resource->usage & WINED3DUSAGE_RENDERTARGET))
if (view && !(view->resource->bind_flags & WINED3D_BIND_RENDER_TARGET))
{
WARN("View resource %p doesn't have render target usage.\n", view->resource);
WARN("View resource %p doesn't have render target bind flags.\n", view->resource);
return WINED3DERR_INVALIDCALL;
}