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wined3d: Enable long types in buffer.c.
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@ -21,7 +21,6 @@
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#define WINE_NO_LONG_TYPES /* temporary */
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#include "wined3d_private.h"
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@ -1288,7 +1287,7 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
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WINED3D_MULTISAMPLE_NONE, 0, desc->usage, desc->bind_flags, access,
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desc->byte_width, 1, 1, desc->byte_width, parent, parent_ops, &buffer_resource_ops)))
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{
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WARN("Failed to initialize resource, hr %#x.\n", hr);
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WARN("Failed to initialize resource, hr %#lx.\n", hr);
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return hr;
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}
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buffer->buffer_ops = buffer_ops;
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