From 26b99cc14c3d0aa420d9eaf16944c10823b51b77 Mon Sep 17 00:00:00 2001 From: Eric Pouech Date: Tue, 6 Dec 2022 14:12:23 +0100 Subject: [PATCH] wined3d: Enable long types in buffer.c. --- dlls/wined3d/buffer.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 5896fbcc20a..2f6c52ef36f 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -21,7 +21,6 @@ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ -#define WINE_NO_LONG_TYPES /* temporary */ #include "wined3d_private.h" @@ -1288,7 +1287,7 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d WINED3D_MULTISAMPLE_NONE, 0, desc->usage, desc->bind_flags, access, desc->byte_width, 1, 1, desc->byte_width, parent, parent_ops, &buffer_resource_ops))) { - WARN("Failed to initialize resource, hr %#x.\n", hr); + WARN("Failed to initialize resource, hr %#lx.\n", hr); return hr; } buffer->buffer_ops = buffer_ops;