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wined3d: Reduce usage of long integral types in buffer.c.

This commit is contained in:
Eric Pouech 2022-12-06 14:12:22 +01:00 committed by Alexandre Julliard
parent d77b31e728
commit e95fec3789

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@ -242,7 +242,7 @@ static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buf
static BOOL buffer_process_converted_attribute(struct wined3d_buffer *buffer,
const enum wined3d_buffer_conversion_type conversion_type,
const struct wined3d_stream_info_element *attrib, DWORD *stride_this_run)
const struct wined3d_stream_info_element *attrib, UINT *stride_this_run)
{
const struct wined3d_format *format = attrib->format;
BOOL ret = FALSE;
@ -299,7 +299,7 @@ static BOOL buffer_process_converted_attribute(struct wined3d_buffer *buffer,
#define WINED3D_BUFFER_FIXUP_XYZRHW 0x02
static BOOL buffer_check_attribute(struct wined3d_buffer *This, const struct wined3d_stream_info *si,
const struct wined3d_state *state, UINT attrib_idx, DWORD fixup_flags, DWORD *stride_this_run)
const struct wined3d_state *state, UINT attrib_idx, DWORD fixup_flags, UINT *stride_this_run)
{
const struct wined3d_stream_info_element *attrib = &si->elements[attrib_idx];
enum wined3d_format_id format;