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wined3d: Move struct wined3d_rendertarget_info to wined3d_gl.h.
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@ -550,4 +550,18 @@ struct wined3d_pipeline_statistics_query
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BOOL started;
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};
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struct wined3d_gl_view
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{
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GLenum target;
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GLuint name;
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};
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struct wined3d_rendertarget_info
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{
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struct wined3d_gl_view gl_view;
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struct wined3d_resource *resource;
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unsigned int sub_resource_idx;
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unsigned int layer_count;
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};
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#endif /* __WINE_WINED3D_GL */
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@ -1882,29 +1882,15 @@ struct wined3d_query
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bool poll_in_cs;
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};
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#include "wined3d_gl.h"
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#define WINED3D_QUERY_POOL_SIZE 256
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struct wined3d_gl_view
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{
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GLenum target;
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GLuint name;
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};
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struct wined3d_range
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{
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unsigned int offset;
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unsigned int size;
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};
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struct wined3d_rendertarget_info
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{
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struct wined3d_gl_view gl_view;
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struct wined3d_resource *resource;
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unsigned int sub_resource_idx;
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unsigned int layer_count;
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};
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#include "wined3d_gl.h"
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struct wined3d_fb_state
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{
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