diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h index fcd9e73b2ad..ba8dc68aaad 100644 --- a/dlls/wined3d/wined3d_gl.h +++ b/dlls/wined3d/wined3d_gl.h @@ -550,4 +550,18 @@ struct wined3d_pipeline_statistics_query BOOL started; }; +struct wined3d_gl_view +{ + GLenum target; + GLuint name; +}; + +struct wined3d_rendertarget_info +{ + struct wined3d_gl_view gl_view; + struct wined3d_resource *resource; + unsigned int sub_resource_idx; + unsigned int layer_count; +}; + #endif /* __WINE_WINED3D_GL */ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index f5dc9b4ec11..d5b2cc0e020 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1882,29 +1882,15 @@ struct wined3d_query bool poll_in_cs; }; -#include "wined3d_gl.h" - #define WINED3D_QUERY_POOL_SIZE 256 -struct wined3d_gl_view -{ - GLenum target; - GLuint name; -}; - struct wined3d_range { unsigned int offset; unsigned int size; }; -struct wined3d_rendertarget_info -{ - struct wined3d_gl_view gl_view; - struct wined3d_resource *resource; - unsigned int sub_resource_idx; - unsigned int layer_count; -}; +#include "wined3d_gl.h" struct wined3d_fb_state {