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wined3d: Move struct wined3d_query_gl to wined3d_gl.h.

This commit is contained in:
Zebediah Figura 2023-01-06 15:57:29 -06:00 committed by Alexandre Julliard
parent 0f1679f379
commit ca954a0571
2 changed files with 88 additions and 88 deletions

View File

@ -465,4 +465,89 @@ enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence,
enum wined3d_fence_result wined3d_fence_test(const struct wined3d_fence *fence,
struct wined3d_device *device, uint32_t flags);
HRESULT wined3d_query_gl_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl *context_gl, struct wined3d_query *query);
struct wined3d_event_query
{
struct wined3d_query query;
struct wined3d_fence fence;
BOOL signalled;
};
struct wined3d_occlusion_query
{
struct wined3d_query query;
struct list entry;
GLuint id;
struct wined3d_context_gl *context_gl;
uint64_t samples;
BOOL started;
};
struct wined3d_timestamp_query
{
struct wined3d_query query;
struct list entry;
GLuint id;
struct wined3d_context_gl *context_gl;
uint64_t timestamp;
};
union wined3d_gl_so_statistics_query
{
GLuint id[2];
struct
{
GLuint written;
GLuint generated;
} query;
};
struct wined3d_so_statistics_query
{
struct wined3d_query query;
struct list entry;
union wined3d_gl_so_statistics_query u;
struct wined3d_context_gl *context_gl;
unsigned int stream_idx;
struct wined3d_query_data_so_statistics statistics;
BOOL started;
};
union wined3d_gl_pipeline_statistics_query
{
GLuint id[11];
struct
{
GLuint vertices;
GLuint primitives;
GLuint vertex_shader;
GLuint tess_control_shader;
GLuint tess_eval_shader;
GLuint geometry_shader;
GLuint geometry_primitives;
GLuint fragment_shader;
GLuint compute_shader;
GLuint clipping_input;
GLuint clipping_output;
} query;
};
struct wined3d_pipeline_statistics_query
{
struct wined3d_query query;
struct list entry;
union wined3d_gl_pipeline_statistics_query u;
struct wined3d_context_gl *context_gl;
struct wined3d_query_data_pipeline_statistics statistics;
BOOL started;
};
#endif /* __WINE_WINED3D_GL */

View File

@ -1843,8 +1843,6 @@ enum fogsource {
FOGSOURCE_COORD,
};
#include "wined3d_gl.h"
/* Direct3D terminology with little modifications. We do not have an issued
* state because only the driver knows about it, but we have a created state
* because D3D allows GetData() on a created query, but OpenGL doesn't. */
@ -1878,96 +1876,13 @@ struct wined3d_query
LONG counter_main, counter_retrieved;
struct list poll_list_entry;
GLuint buffer_object;
/* FIXME: This is GL-specific. */
unsigned int buffer_object;
UINT64 *map_ptr;
bool poll_in_cs;
};
HRESULT wined3d_query_gl_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent,
const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) DECLSPEC_HIDDEN;
void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl *context_gl,
struct wined3d_query *query) DECLSPEC_HIDDEN;
struct wined3d_event_query
{
struct wined3d_query query;
struct wined3d_fence fence;
BOOL signalled;
};
struct wined3d_occlusion_query
{
struct wined3d_query query;
struct list entry;
GLuint id;
struct wined3d_context_gl *context_gl;
UINT64 samples;
BOOL started;
};
struct wined3d_timestamp_query
{
struct wined3d_query query;
struct list entry;
GLuint id;
struct wined3d_context_gl *context_gl;
UINT64 timestamp;
};
union wined3d_gl_so_statistics_query
{
GLuint id[2];
struct
{
GLuint written;
GLuint generated;
} query;
};
struct wined3d_so_statistics_query
{
struct wined3d_query query;
struct list entry;
union wined3d_gl_so_statistics_query u;
struct wined3d_context_gl *context_gl;
unsigned int stream_idx;
struct wined3d_query_data_so_statistics statistics;
BOOL started;
};
union wined3d_gl_pipeline_statistics_query
{
GLuint id[11];
struct
{
GLuint vertices;
GLuint primitives;
GLuint vertex_shader;
GLuint tess_control_shader;
GLuint tess_eval_shader;
GLuint geometry_shader;
GLuint geometry_primitives;
GLuint fragment_shader;
GLuint compute_shader;
GLuint clipping_input;
GLuint clipping_output;
} query;
};
struct wined3d_pipeline_statistics_query
{
struct wined3d_query query;
struct list entry;
union wined3d_gl_pipeline_statistics_query u;
struct wined3d_context_gl *context_gl;
struct wined3d_query_data_pipeline_statistics statistics;
BOOL started;
};
#include "wined3d_gl.h"
#define WINED3D_QUERY_POOL_SIZE 256