wine/dlls/d3d10/effect.c

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/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3d10_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
#define MAKE_TAG(ch0, ch1, ch2, ch3) \
((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
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#define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
static inline void read_dword(const char **ptr, DWORD *d)
{
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memcpy(d, *ptr, sizeof(*d));
*ptr += sizeof(*d);
}
static inline void skip_dword_unknown(const char **ptr, unsigned int count)
{
unsigned int i;
DWORD d;
FIXME("Skipping %u unknown DWORDs:\n", count);
for (i = 0; i < count; ++i)
{
read_dword(ptr, &d);
FIXME("\t0x%08x\n", d);
}
}
static inline void read_tag(const char **ptr, DWORD *t, char t_str[5])
{
read_dword(ptr, t);
memcpy(t_str, t, 4);
t_str[4] = '\0';
}
static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
HRESULT (*chunk_handler)(const char *data, void *ctx), void *ctx)
{
const char *ptr = data;
HRESULT hr = S_OK;
DWORD chunk_count;
DWORD total_size;
char tag_str[5];
unsigned int i;
DWORD tag;
read_tag(&ptr, &tag, tag_str);
TRACE("tag: %s\n", tag_str);
if (tag != TAG_DXBC)
{
WARN("Wrong tag.\n");
return E_FAIL;
}
/* checksum? */
skip_dword_unknown(&ptr, 4);
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &total_size);
TRACE("total size: %#x\n", total_size);
read_dword(&ptr, &chunk_count);
TRACE("chunk count: %#x\n", chunk_count);
for (i = 0; i < chunk_count; ++i)
{
DWORD chunk_offset;
read_dword(&ptr, &chunk_offset);
TRACE("chunk %u at offset %#x\n", i, chunk_offset);
hr = chunk_handler(data + chunk_offset, ctx);
if (FAILED(hr)) break;
}
return hr;
}
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static HRESULT parse_fx10_pass_index(struct d3d10_effect_pass *p, const char **ptr)
{
unsigned int i;
read_dword(ptr, &p->start);
TRACE("Pass starts at offset %#x\n", p->start);
read_dword(ptr, &p->variable_count);
TRACE("Pass has %u variables\n", p->variable_count);
skip_dword_unknown(ptr, 1);
p->variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->variable_count * sizeof(*p->variables));
if (!p->variables)
{
ERR("Failed to allocate variables memory\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < p->variable_count; ++i)
{
read_dword(ptr, &p->variables[i].type);
TRACE("Variable %u is of type %#x\n", i, p->variables[i].type);
skip_dword_unknown(ptr, 2);
read_dword(ptr, &p->variables[i].idx_offset);
TRACE("Variable %u idx is at offset %#x\n", i, p->variables[i].idx_offset);
}
return S_OK;
}
static HRESULT parse_fx10_technique_index(struct d3d10_effect_technique *t, const char **ptr)
{
HRESULT hr = S_OK;
unsigned int i;
read_dword(ptr, &t->start);
TRACE("Technique starts at offset %#x\n", t->start);
read_dword(ptr, &t->pass_count);
TRACE("Technique has %u passes\n", t->pass_count);
skip_dword_unknown(ptr, 1);
t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
if (!t->passes)
{
ERR("Failed to allocate passes memory\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < t->pass_count; ++i)
{
hr = parse_fx10_pass_index(&t->passes[i], ptr);
if (FAILED(hr)) break;
}
return hr;
}
static HRESULT shader_chunk_handler(const char *data, void *ctx)
{
const char *ptr = data;
DWORD chunk_size;
char tag_str[5];
DWORD tag;
read_tag(&ptr, &tag, tag_str);
TRACE("tag: %s\n", tag_str);
read_dword(&ptr, &chunk_size);
TRACE("chunk size: %#x\n", chunk_size);
switch(tag)
{
default:
FIXME("Unhandled chunk %s\n", tag_str);
break;
}
return S_OK;
}
static HRESULT parse_shader(struct d3d10_effect_variable *v, const char *data)
{
const char *ptr = data;
DWORD dxbc_size;
read_dword(&ptr, &dxbc_size);
TRACE("dxbc size: %#x\n", dxbc_size);
return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, v);
}
static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char *data)
{
const char *ptr;
DWORD offset;
HRESULT hr;
ptr = data + v->idx_offset;
read_dword(&ptr, &offset);
TRACE("Variable of type %#x starts at offset %#x\n", v->type, offset);
/* FIXME: This probably isn't completely correct. */
if (offset == 1)
{
WARN("Skipping variable\n");
return S_OK;
}
ptr = data + offset;
switch (v->type)
{
case D3D10_EVT_VERTEXSHADER:
TRACE("Vertex shader\n");
hr = parse_shader(v, ptr);
break;
case D3D10_EVT_PIXELSHADER:
TRACE("Pixel shader\n");
hr = parse_shader(v, ptr);
break;
case D3D10_EVT_GEOMETRYSHADER:
TRACE("Geometry shader\n");
hr = parse_shader(v, ptr);
break;
default:
FIXME("Unhandled variable type %#x\n", v->type);
hr = E_FAIL;
break;
}
return hr;
}
static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char *data)
{
HRESULT hr = S_OK;
const char *ptr;
size_t name_len;
unsigned int i;
ptr = data + p->start;
name_len = strlen(ptr) + 1;
p->name = HeapAlloc(GetProcessHeap(), 0, name_len);
if (!p->name)
{
ERR("Failed to allocate name memory\n");
return E_OUTOFMEMORY;
}
memcpy(p->name, ptr, name_len);
ptr += name_len;
TRACE("pass name: %s\n", p->name);
for (i = 0; i < p->variable_count; ++i)
{
hr = parse_fx10_variable(&p->variables[i], data);
if (FAILED(hr)) break;
}
return hr;
}
static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char *data)
{
HRESULT hr = S_OK;
const char *ptr;
size_t name_len;
unsigned int i;
ptr = data + t->start;
name_len = strlen(ptr) + 1;
t->name = HeapAlloc(GetProcessHeap(), 0, name_len);
if (!t->name)
{
ERR("Failed to allocate name memory\n");
return E_OUTOFMEMORY;
}
memcpy(t->name, ptr, name_len);
ptr += name_len;
TRACE("technique name: %s\n", t->name);
for (i = 0; i < t->pass_count; ++i)
{
hr = parse_fx10_pass(&t->passes[i], data);
if (FAILED(hr)) break;
}
return hr;
}
static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
{
const char *ptr = data + e->index_offset;
HRESULT hr = S_OK;
unsigned int i;
skip_dword_unknown(&ptr, 6);
e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques));
if (!e->techniques)
{
ERR("Failed to allocate techniques memory\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < e->technique_count; ++i)
{
struct d3d10_effect_technique *t = &e->techniques[i];
hr = parse_fx10_technique_index(t, &ptr);
if (FAILED(hr)) break;
hr = parse_fx10_technique(t, data);
if (FAILED(hr)) break;
}
return hr;
}
static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size)
{
const char *ptr = data;
DWORD unknown;
/* version info? */
skip_dword_unknown(&ptr, 2);
read_dword(&ptr, &unknown);
FIXME("Unknown 0: %u\n", unknown);
read_dword(&ptr, &unknown);
FIXME("Unknown 1: %u\n", unknown);
read_dword(&ptr, &unknown);
FIXME("Unknown 2: %u\n", unknown);
read_dword(&ptr, &unknown);
FIXME("Unknown 3: %u\n", unknown);
read_dword(&ptr, &unknown);
FIXME("Unknown 4: %u\n", unknown);
read_dword(&ptr, &e->technique_count);
TRACE("Technique count: %u\n", e->technique_count);
read_dword(&ptr, &e->index_offset);
TRACE("Index offset: %#x\n", e->index_offset);
read_dword(&ptr, &unknown);
FIXME("Unknown 5: %u\n", unknown);
read_dword(&ptr, &unknown);
FIXME("Unknown 6: %u\n", unknown);
read_dword(&ptr, &unknown);
FIXME("Unknown 7: %u\n", unknown);
read_dword(&ptr, &e->blendstate_count);
TRACE("Blendstate count: %u\n", e->blendstate_count);
read_dword(&ptr, &unknown);
FIXME("Unknown 8: %u\n", unknown);
read_dword(&ptr, &unknown);
FIXME("Unknown 9: %u\n", unknown);
read_dword(&ptr, &unknown);
FIXME("Unknown 10: %u\n", unknown);
read_dword(&ptr, &unknown);
FIXME("Unknown 11: %u\n", unknown);
read_dword(&ptr, &unknown);
FIXME("Unknown 12: %u\n", unknown);
read_dword(&ptr, &unknown);
FIXME("Unknown 13: %u\n", unknown);
return parse_fx10_body(e, ptr, data_size - (ptr - data));
}
static HRESULT fx10_chunk_handler(const char *data, void *ctx)
{
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struct d3d10_effect *e = ctx;
const char *ptr = data;
DWORD chunk_size;
char tag_str[5];
DWORD tag;
read_tag(&ptr, &tag, tag_str);
TRACE("tag: %s\n", tag_str);
read_dword(&ptr, &chunk_size);
TRACE("chunk size: %#x\n", chunk_size);
switch(tag)
{
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case TAG_FX10:
parse_fx10(e, ptr, chunk_size);
break;
default:
FIXME("Unhandled chunk %s\n", tag_str);
break;
}
return S_OK;
}
HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
{
return parse_dxbc(data, data_size, fx10_chunk_handler, This);
}
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static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
{
HeapFree(GetProcessHeap(), 0, p->name);
HeapFree(GetProcessHeap(), 0, p->variables);
}
static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t)
{
HeapFree(GetProcessHeap(), 0, t->name);
if (t->passes)
{
unsigned int i;
for (i = 0; i < t->pass_count; ++i)
{
d3d10_effect_pass_destroy(&t->passes[i]);
}
HeapFree(GetProcessHeap(), 0, t->passes);
}
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10Effect)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
{
struct d3d10_effect *This = (struct d3d10_effect *)iface;
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
{
struct d3d10_effect *This = (struct d3d10_effect *)iface;
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount);
if (!refcount)
{
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if (This->techniques)
{
unsigned int i;
for (i = 0; i < This->technique_count; ++i)
{
d3d10_effect_technique_destroy(&This->techniques[i]);
}
HeapFree(GetProcessHeap(), 0, This->techniques);
}
HeapFree(GetProcessHeap(), 0, This);
}
return refcount;
}
/* ID3D10Effect methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
{
FIXME("iface %p, device %p stub!\n", iface, device);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
return E_NOTIMPL;
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return NULL;
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
LPCSTR name)
{
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
return NULL;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return NULL;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
{
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
return NULL;
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
LPCSTR semantic)
{
FIXME("iface %p, semantic \"%s\" stub!\n", iface, semantic);
return NULL;
}
static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return NULL;
}
static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
LPCSTR name)
{
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
return NULL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
const struct ID3D10EffectVtbl d3d10_effect_vtbl =
{
/* IUnknown methods */
d3d10_effect_QueryInterface,
d3d10_effect_AddRef,
d3d10_effect_Release,
/* ID3D10Effect methods */
d3d10_effect_IsValid,
d3d10_effect_IsPool,
d3d10_effect_GetDevice,
d3d10_effect_GetDesc,
d3d10_effect_GetConstantBufferByIndex,
d3d10_effect_GetConstantBufferByName,
d3d10_effect_GetVariableByIndex,
d3d10_effect_GetVariableByName,
d3d10_effect_GetVariableBySemantic,
d3d10_effect_GetTechniqueByIndex,
d3d10_effect_GetTechniqueByName,
d3d10_effect_Optimize,
d3d10_effect_IsOptimized,
};