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According to @Baitinq the original port crashed with audio enabled. I suspect that this was because the SDL2 headers didn't match between the host and target system. Now that we properly use target's headers this is no longer an issue so I enabled audio: https://www.youtube.com/watch?v=ZTFvrcpZjY8 |
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disable_graphic_acceleration.patch | ||
fix_cmakelists.patch | ||
fix_fireball_header.patch |