Commit graph

93 commits

Author SHA1 Message Date
Shannon Booth e800605ad3 AK+LibURL: Move AK::URL into a new URL library
This URL library ends up being a relatively fundamental base library of
the system, as LibCore depends on LibURL.

This change has two main benefits:
 * Moving AK back more towards being an agnostic library that can
   be used between the kernel and userspace. URL has never really fit
   that description - and is not used in the kernel.
 * URL _should_ depend on LibUnicode, as it needs punnycode support.
   However, it's not really possible to do this inside of AK as it can't
   depend on any external library. This change brings us a little closer
   to being able to do that, but unfortunately we aren't there quite
   yet, as the code generators depend on LibCore.
2024-03-18 14:06:28 -04:00
Cubic Love 15d6b3017a Snake: Set Snake as default skin
Set 'Snake' as the default skin for its aesthetic appeal and color
harmony with the game's icon.
2024-03-13 22:05:31 -06:00
Hugh Davenport 64edf6913f Games: Add fullscreen option 2024-01-14 15:18:43 -07:00
Ali Mohammad Pur 5e1499d104 Everywhere: Rename {Deprecated => Byte}String
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).

This commit is auto-generated:
  $ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
    Meta Ports Ladybird Tests Kernel)
  $ perl -pie 's/\bDeprecatedString\b/ByteString/g;
    s/deprecated_string/byte_string/g' $xs
  $ clang-format --style=file -i \
    $(git diff --name-only | grep \.cpp\|\.h)
  $ gn format $(git ls-files '*.gn' '*.gni')
2023-12-17 18:25:10 +03:30
Brandon Woodford cdbc2a0dcd Snake: Use new GML compiler 2023-12-07 02:39:20 +01:00
Tim Ledbetter 3aa49f268c Userland: Make Window::set_main_widget() non-fallible 2023-09-21 10:20:23 +02:00
Tim Ledbetter a6f6a1afd2 Userland: Prefer non-fallible construction for LibGUI objects 2023-09-18 18:00:45 +02:00
Tim Ledbetter 0d7b13edac Userland: Make GUI::Window construction non-fallible 2023-09-17 16:47:28 -06:00
Tim Ledbetter ccab5ddf9b LibGUI+Applications: Use String in make_about_action() 2023-09-16 11:05:49 +02:00
Reza ffc0046d74 Snake: Replace DeprecatedString with String 2023-09-09 10:50:03 -06:00
Andreas Kling bd61e75e0b LibGUI: Remove Window::try_add_menu()
And fall back to the infallible add_menu().
2023-08-14 14:57:54 +02:00
Andreas Kling f2faf2767f LibGUI: Remove Menu::try_add_action()
And fall back to the infallible add_action().
2023-08-14 14:57:54 +02:00
Andreas Kling eec328e2ab LibGUI: Remove Menu::try_add_submenu()
And fall back to the infallible add_submenu().
2023-08-14 14:57:54 +02:00
Andreas Kling 1525fa3b8f LibGUI: Remove Menu::try_add_separator()
And fall back to the infallible add_separator().
2023-08-14 14:57:54 +02:00
kleines Filmröllchen 1e67435ff5 Meta: Rename compile_gml to stringify_gml
This is what this function really does, it doesn't compile anything.
2023-08-11 21:33:48 +02:00
Lucas CHOLLET 3f35ffb648 Userland: Prefer _string over _short_string
As `_string` can't fail anymore (since 3434412), there are no real
benefits to use the short variant in most cases.
2023-08-08 07:37:21 +02:00
Andreas Kling 34344120f2 AK: Make "foo"_string infallible
Stop worrying about tiny OOMs.

Work towards #20405.
2023-08-07 16:03:27 +02:00
Valtteri Koskivuori d1f6540196 Snake: Update snake skin color interactively while picking
The snake now changes color while interacting with `GUI::ColorPicker`
2023-07-24 11:30:54 +03:30
kleines Filmröllchen 33829f05fe Userland: Convert config listener callbacks to use StringView
The immutability of the string is not relevant here, since the string
we're given was allocated in the IPC serialization layer and will be
destroyed shortly afterwards. Additionally, noone relies on
DeprecatedString-specific functionality. This will make it easier to
convert the IPC layer itself to String later on.
2023-06-27 15:37:00 +01:00
Sam Atkins b264d29515 Snake: Show status tips in Statusbar 2023-06-17 20:36:03 +02:00
Karol Kosek 2029750519 LibGUI+Userland: Port StatusBar::text() and set_text functions to String 2023-06-15 13:53:22 +01:00
Jelle Raaijmakers f391ccfe53 LibGfx+Everywhere: Change Gfx::Rect to be endpoint exclusive
Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.

This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.

All users of `Gfx::Rect` have been updated accordingly.
2023-05-23 12:35:42 +02:00
thankyouverycool 02d94a303c Base+Userland: Apply Human Interface Guidelines to Object text
Corrects a slew of titles, buttons, labels, menu items and status bars
for capitalization, ellipses and punctuation.

Rewords a few actions and dialogs to use uniform language and
punctuation.
2023-05-23 05:59:49 +02:00
Cubic Love a7600caea1 Base+Snake: Capitalize snake skin names
In Snake, the menu for choosing a skin looked messy due to
inconsistent capitalization. Two skins names were entirely lowercase.
For the sprite-based skins, the menu takes the name of each skin's
directory, so I have capitalized these.

Capitalizing the original snake skin required more change than simply
renaming a directory.
2023-05-06 22:19:41 +02:00
Lucas CHOLLET 1a97382305 LibGUI: Make Application's construction fallible
The pattern to construct `Application` was to use the `try_create`
method from the `C_OBJECT` macro. While being safe from an OOM
perspective, this method doesn't propagate errors from the constructor.
This patch make `Application` use the `C_OBJECT_ABSTRACT` and manually
define a `create` method that can bubble up errors from the
construction stage.

This commit also removes the ability to use `argc` and `argv` to
create an `Application`, only `Main`'s `Arguments` can be used.

From a user point of view, the patch renames `try_create` => `create`,
hence the huge number of modified files.
2023-05-05 16:41:21 +01:00
Karol Kosek 51bd9ca037 LibGUI+Userland: Make Menu::*add_submmenu take name using new string 2023-04-19 07:59:54 +02:00
Karol Kosek 969543a847 LibGUI+Userland: Make Window::*add_menu take name using new string 2023-04-19 07:59:54 +02:00
Cameron Youell 1d24f394c6 Everywhere: Use LibFileSystem where trivial 2023-03-21 19:03:21 +00:00
Sam Atkins 5708a47157 Snake: Implement image-based skins
Co-authored-by: HawDevelopment <hawdevelopment@gmail.com>
2023-03-20 09:29:30 +01:00
Sam Atkins da7c883dfa Snake: Move geometry types into Geometry.h and add Direction enum 2023-03-20 09:29:30 +01:00
Sam Atkins 3ce87ea5f9 Snake: Remember if game was paused when picking color
If we were paused before, don't start the game after closing the dialog.
2023-03-20 09:29:30 +01:00
Andreas Kling 689ca370d4 Everywhere: Remove NonnullRefPtr.h includes 2023-03-06 23:46:35 +01:00
Andreas Kling 8a48246ed1 Everywhere: Stop using NonnullRefPtrVector
This class had slightly confusing semantics and the added weirdness
doesn't seem worth it just so we can say "." instead of "->" when
iterating over a vector of NNRPs.

This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
2023-03-06 23:46:35 +01:00
Tim Schumacher 82a152b696 LibGfx: Remove try_ prefix from bitmap creation functions
Those don't have any non-try counterpart, so we might as well just omit
it.
2023-01-26 20:24:37 +00:00
Sam Atkins f0395a2042 LibGUI+Userland: Rename try_load_from_gml() -> load_from_gml() :^)
It's the only one, so the `try` prefix is unnecessary now.
2023-01-07 14:39:30 +01:00
Sam Atkins 0c24522635 LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off!

This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
  the only one.

The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
2023-01-06 13:36:02 -07:00
Sam Atkins 2069a5a2a0 Snake: Make initialization from GML fallible
Replace the C_OBJECT factory functions with a custom try_create() which
loads the various bitmaps. Any failures there are now propagated.
2023-01-01 09:55:05 -05:00
Timothy Flynn 661c02b914 Snake: Use a statusbar to display the current and high score
The food bitmaps would sometimes be placed underneath the score text,
which was a bit hard to see. Use a statusbar like we do in other games
like Solitaire.

Note the default height change of the Snake window is to make the inner
game widget fit exactly 20x20 cells.
2022-12-23 23:26:21 +01:00
Timothy Flynn cb66c02bc4 Snake: Convert the game window to GML
Unfortunately, GML widget registration requires a non-fallible construct
method to create the widget. So this does a bit of manual error checking
when loading the food bitmaps.
2022-12-23 23:26:21 +01:00
Timothy Flynn ae90f490bd Snake: Move GUI into Snake namespace and rename SnakeGame to Game
The former is required for GML, and the latter is to avoid the verbosity
and redundancy of Snake::SnakeGame (and matches most other games in the
system).
2022-12-23 23:26:21 +01:00
Timothy Flynn 36042fc1d6 Snake: Save configured base color to Snake's configuration file 2022-12-23 23:26:21 +01:00
Baitinq 3c2227ceed Snake: Ignore default keydown events
Before this patch, all key down events except arrow keys or WASD were
not propagated, so keyboard shortcuts in the application didn't work.

This patch fixes this :))
2022-12-19 14:11:53 -05:00
Baitinq 89c6d41e9c Snake: Add snake color chooser game menu action
This patch makes use of a new "set_snake_base_color()" function to
change the snake's base color to the picked value.
2022-12-19 14:11:53 -05:00
Baitinq 56a75ec94e Snake: Don't hardcode the snake painting logic
This patch adds a m_snake_base_color variable which dictates the color
of the head of the snake and from which the rest of the snake color's
are derived from by darkening the base color.
2022-12-19 14:11:53 -05:00
Baitinq b354e858c8 Snake: Add pause/continue game menu action
This patch adds an action in the Snake's game menu that allows for easy
pausing/unpausing of the game state.

In order to do this, the commit adds new pause()/start() functions in
the SnakeGame class ;)
2022-12-19 14:11:53 -05:00
Andreas Kling ddb22cf10d Snake: Make a factory function for SnakeGame and propagate errors
This fixes a whopping 29 FIXMEs. :^)
2022-12-14 15:05:52 +00:00
Linus Groh 57dc179b1f Everywhere: Rename to_{string => deprecated_string}() where applicable
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.

One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
2022-12-06 08:54:33 +01:00
Linus Groh 6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Tim Schumacher ce2f1b845f Everywhere: Mark dependencies of most targets as PRIVATE
Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.

Also included are changes to readd now missing dependencies to tools
that actually need them.
2022-11-01 14:49:09 +00:00
demostanis 34acae90c7 Userland: Let applications make use of make_command_palette_action() 2022-10-25 10:21:18 +01:00