Snake: Implement image-based skins

Co-authored-by: HawDevelopment <hawdevelopment@gmail.com>
This commit is contained in:
Sam Atkins 2023-03-16 14:00:20 +00:00 committed by Andreas Kling
parent da7c883dfa
commit 5708a47157
20 changed files with 425 additions and 33 deletions

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@ -9,6 +9,9 @@ compile_gml(Snake.gml SnakeGML.h snake_gml)
set(SOURCES
Game.cpp
main.cpp
Skins/ClassicSkin.cpp
Skins/ImageSkin.cpp
Skins/SnakeSkin.cpp
)
set(GENERATED_SOURCES

View file

@ -2,6 +2,7 @@
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -66,16 +67,21 @@ ErrorOr<NonnullRefPtr<Game>> Game::try_create()
food_bitmaps.unchecked_append(bitmap.release_value());
}
return adopt_nonnull_ref_or_enomem(new (nothrow) Game(move(food_bitmaps)));
auto color = Color::from_argb(Config::read_u32("Snake"sv, "Snake"sv, "BaseColor"sv, Color(Color::Green).value()));
auto skin_name = Config::read_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, "classic"sv);
auto skin = TRY(SnakeSkin::create(skin_name, color));
return adopt_nonnull_ref_or_enomem(new (nothrow) Game(move(food_bitmaps), color, skin_name, move(skin)));
}
Game::Game(Vector<NonnullRefPtr<Gfx::Bitmap>> food_bitmaps)
Game::Game(Vector<NonnullRefPtr<Gfx::Bitmap>> food_bitmaps, Color snake_color, DeprecatedString snake_skin_name, NonnullOwnPtr<SnakeSkin> skin)
: m_food_bitmaps(move(food_bitmaps))
, m_snake_color(move(snake_color))
, m_snake_skin_name(move(snake_skin_name))
, m_snake_skin(move(skin))
{
set_font(Gfx::FontDatabase::default_fixed_width_font().bold_variant());
reset();
m_snake_base_color = Color::from_argb(Config::read_u32("Snake"sv, "Snake"sv, "BaseColor"sv, m_snake_base_color.value()));
}
void Game::pause()
@ -107,12 +113,6 @@ void Game::reset()
update();
}
void Game::set_snake_base_color(Color color)
{
Config::write_u32("Snake"sv, "Snake"sv, "BaseColor"sv, color.value());
m_snake_base_color = color;
}
bool Game::is_available(Coordinate const& coord)
{
for (size_t i = 0; i < m_tail.size(); ++i) {
@ -154,6 +154,7 @@ void Game::timer_event(Core::TimerEvent&)
m_velocity = m_velocity_queue.dequeue();
dirty_cells.append(m_head);
dirty_cells.append(m_tail.last());
m_head.row += m_velocity.vertical;
m_head.column += m_velocity.horizontal;
@ -248,19 +249,19 @@ void Game::paint_event(GUI::PaintEvent& event)
painter.add_clip_rect(event.rect());
painter.fill_rect(event.rect(), Color::Black);
painter.fill_rect(cell_rect(m_head), m_snake_base_color);
for (auto& part : m_tail) {
auto rect = cell_rect(part);
painter.fill_rect(rect, m_snake_base_color.darkened(0.77));
auto head_rect = cell_rect(m_head);
m_snake_skin->draw_head(painter, head_rect, m_last_velocity.as_direction());
Gfx::IntRect left_side(rect.x(), rect.y(), 2, rect.height());
Gfx::IntRect top_side(rect.x(), rect.y(), rect.width(), 2);
Gfx::IntRect right_side(rect.right() - 1, rect.y(), 2, rect.height());
Gfx::IntRect bottom_side(rect.x(), rect.bottom() - 1, rect.width(), 2);
painter.fill_rect(left_side, m_snake_base_color.darkened(0.88));
painter.fill_rect(right_side, m_snake_base_color.darkened(0.55));
painter.fill_rect(top_side, m_snake_base_color.darkened(0.88));
painter.fill_rect(bottom_side, m_snake_base_color.darkened(0.55));
for (size_t i = 0; i < m_tail.size(); i++) {
auto previous_position = i > 0 ? m_tail[i - 1] : m_head;
auto rect = cell_rect(m_tail[i]);
if (i == m_tail.size() - 1) {
m_snake_skin->draw_tail(painter, rect, direction_to_position(m_tail[i], previous_position));
continue;
}
m_snake_skin->draw_body(painter, rect, direction_to_position(m_tail[i], previous_position), direction_to_position(m_tail[i], m_tail[i + 1]));
}
painter.draw_scaled_bitmap(cell_rect(m_fruit), m_food_bitmaps[m_fruit_type], m_food_bitmaps[m_fruit_type]->rect());
@ -298,4 +299,68 @@ Velocity const& Game::last_velocity() const
return m_last_velocity;
}
Direction Game::direction_to_position(Snake::Coordinate const& from, Snake::Coordinate const& to) const
{
auto x_difference = to.column - from.column;
auto y_difference = to.row - from.row;
if (y_difference == 1)
return Direction::Down;
if (y_difference == -1)
return Direction::Up;
if (y_difference != 0) {
// We wrapped around the screen, so invert the direction.
return (y_difference > 0) ? Direction::Up : Direction::Down;
}
if (x_difference == 1)
return Direction::Right;
if (x_difference == -1)
return Direction::Left;
if (x_difference != 0) {
// We wrapped around the screen, so invert the direction.
return (x_difference > 0) ? Direction::Left : Direction::Right;
}
VERIFY_NOT_REACHED();
}
void Game::config_string_did_change(DeprecatedString const& domain, DeprecatedString const& group, DeprecatedString const& key, DeprecatedString const& value)
{
if (domain == "Snake"sv && group == "Snake"sv && key == "SnakeSkin"sv) {
set_skin_name(value);
return;
}
}
void Game::config_u32_did_change(DeprecatedString const& domain, DeprecatedString const& group, DeprecatedString const& key, u32 value)
{
if (domain == "Snake"sv && group == "Snake"sv && key == "BaseColor"sv) {
set_skin_color(Color::from_argb(value));
return;
}
}
void Game::set_skin_color(Gfx::Color color)
{
if (m_snake_color != color) {
m_snake_color = color;
set_skin(SnakeSkin::create(m_snake_skin_name, m_snake_color).release_value_but_fixme_should_propagate_errors());
}
}
void Game::set_skin_name(DeprecatedString name)
{
if (m_snake_skin_name != name) {
m_snake_skin_name = name;
set_skin(SnakeSkin::create(m_snake_skin_name, m_snake_color).release_value_but_fixme_should_propagate_errors());
}
}
void Game::set_skin(NonnullOwnPtr<Snake::SnakeSkin> skin)
{
m_snake_skin = move(skin);
update();
}
}

View file

@ -9,12 +9,16 @@
#pragma once
#include "Geometry.h"
#include "Skins/SnakeSkin.h"
#include <AK/CircularQueue.h>
#include <LibConfig/Listener.h>
#include <LibGUI/Frame.h>
namespace Snake {
class Game : public GUI::Frame {
class Game
: public GUI::Frame
, public Config::Listener {
C_OBJECT_ABSTRACT(Game);
public:
@ -27,23 +31,29 @@ public:
void pause();
void reset();
void set_snake_base_color(Color color);
Function<bool(u32)> on_score_update;
void set_skin_color(Color);
void set_skin_name(DeprecatedString);
void set_skin(NonnullOwnPtr<SnakeSkin> skin);
private:
explicit Game(Vector<NonnullRefPtr<Gfx::Bitmap>> food_bitmaps);
explicit Game(Vector<NonnullRefPtr<Gfx::Bitmap>> food_bitmaps, Color snake_color, DeprecatedString snake_skin_name, NonnullOwnPtr<SnakeSkin> skin);
virtual void paint_event(GUI::PaintEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
virtual void config_string_did_change(DeprecatedString const& domain, DeprecatedString const& group, DeprecatedString const& key, DeprecatedString const& value) override;
void config_u32_did_change(DeprecatedString const& domain, DeprecatedString const& group, DeprecatedString const& key, u32 value) override;
void game_over();
void spawn_fruit();
bool is_available(Coordinate const&);
void queue_velocity(int v, int h);
Velocity const& last_velocity() const;
Gfx::IntRect cell_rect(Coordinate const&) const;
Direction direction_to_position(Coordinate const& from, Coordinate const& to) const;
int m_rows { 20 };
int m_columns { 20 };
@ -65,7 +75,9 @@ private:
Vector<NonnullRefPtr<Gfx::Bitmap>> m_food_bitmaps;
Gfx::Color m_snake_base_color { Color::Yellow };
Color m_snake_color;
DeprecatedString m_snake_skin_name;
NonnullOwnPtr<SnakeSkin> m_snake_skin;
};
}

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@ -0,0 +1,48 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org>
* Copyright (c) 2023, the SerenityOS developers.
* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "ClassicSkin.h"
namespace Snake {
ClassicSkin::ClassicSkin(Color color)
: m_skin_color(color)
{
}
void ClassicSkin::draw_tile_at(Gfx::Painter& painter, Gfx::IntRect const& rect)
{
painter.fill_rect(rect, m_skin_color.darkened(0.77));
Gfx::IntRect left_side(rect.x(), rect.y(), 2, rect.height());
Gfx::IntRect top_side(rect.x(), rect.y(), rect.width(), 2);
Gfx::IntRect right_side(rect.right() - 1, rect.y(), 2, rect.height());
Gfx::IntRect bottom_side(rect.x(), rect.bottom() - 1, rect.width(), 2);
auto top_left_color = m_skin_color.lightened(0.88);
auto bottom_right_color = m_skin_color.darkened(0.55);
painter.fill_rect(left_side, top_left_color);
painter.fill_rect(right_side, bottom_right_color);
painter.fill_rect(top_side, top_left_color);
painter.fill_rect(bottom_side, bottom_right_color);
}
void ClassicSkin::draw_head(Gfx::Painter& painter, Gfx::IntRect const& head, Direction)
{
painter.fill_rect(head, m_skin_color);
}
void ClassicSkin::draw_body(Gfx::Painter& painter, Gfx::IntRect const& rect, Direction, Direction)
{
draw_tile_at(painter, rect);
}
void ClassicSkin::draw_tail(Gfx::Painter& painter, Gfx::IntRect const& tail, Direction)
{
draw_tile_at(painter, tail);
}
}

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@ -0,0 +1,32 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org>
* Copyright (c) 2023, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "SnakeSkin.h"
#include <LibGfx/Color.h>
namespace Snake {
class ClassicSkin : public SnakeSkin {
public:
ClassicSkin(Color);
virtual ~ClassicSkin() override = default;
void draw_head(Gfx::Painter&, Gfx::IntRect const& head, Direction body_direction) override;
void draw_body(Gfx::Painter&, Gfx::IntRect const& rect, Direction previous_direction, Direction next_direction) override;
void draw_tail(Gfx::Painter& painter, Gfx::IntRect const& tail, Direction body_direction) override;
private:
void draw_tile_at(Gfx::Painter&, Gfx::IntRect const&);
Gfx::Color m_skin_color = { Color::Yellow };
};
}

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@ -0,0 +1,103 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org>
* Copyright (c) 2023, the SerenityOS developers.
* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "ImageSkin.h"
#include <LibCore/Directory.h>
namespace Snake {
ErrorOr<NonnullOwnPtr<ImageSkin>> ImageSkin::create(StringView skin_name)
{
auto skin_directory = TRY(Core::Directory::create(DeprecatedString::formatted("/res/graphics/snake/skins/{}", skin_name), Core::Directory::CreateDirectories::No));
auto head = TRY(Gfx::Bitmap::load_from_file(TRY(skin_directory.open("head.png"sv, Core::File::OpenMode::Read)), "head.png"sv));
Vector<NonnullRefPtr<Gfx::Bitmap>> head_bitmaps;
TRY(head_bitmaps.try_ensure_capacity(4));
TRY(head_bitmaps.try_append(head));
TRY(head_bitmaps.try_append(TRY(head->rotated(Gfx::RotationDirection::Clockwise))));
TRY(head_bitmaps.try_append(TRY(head_bitmaps[1]->rotated(Gfx::RotationDirection::Clockwise))));
TRY(head_bitmaps.try_append(TRY(head_bitmaps[2]->rotated(Gfx::RotationDirection::Clockwise))));
Vector<NonnullRefPtr<Gfx::Bitmap>> body_bitmaps;
TRY(body_bitmaps.try_ensure_capacity(16));
auto tail_up = TRY(Gfx::Bitmap::load_from_file(TRY(skin_directory.open("tail.png"sv, Core::File::OpenMode::Read)), "tail.png"sv));
auto tail_right = TRY(tail_up->rotated(Gfx::RotationDirection::Clockwise));
auto tail_down = TRY(tail_right->rotated(Gfx::RotationDirection::Clockwise));
auto tail_left = TRY(tail_down->rotated(Gfx::RotationDirection::Clockwise));
auto corner_ur = TRY(Gfx::Bitmap::load_from_file(TRY(skin_directory.open("corner.png"sv, Core::File::OpenMode::Read)), "corner.png"sv));
auto corner_dr = TRY(corner_ur->rotated(Gfx::RotationDirection::Clockwise));
auto corner_dl = TRY(corner_dr->rotated(Gfx::RotationDirection::Clockwise));
auto corner_ul = TRY(corner_dl->rotated(Gfx::RotationDirection::Clockwise));
auto horizontal = TRY(Gfx::Bitmap::load_from_file(TRY(skin_directory.open("horizontal.png"sv, Core::File::OpenMode::Read)), "horizontal.png"sv));
auto vertical = TRY(Gfx::Bitmap::load_from_file(TRY(skin_directory.open("vertical.png"sv, Core::File::OpenMode::Read)), "vertical.png"sv));
TRY(body_bitmaps.try_append(tail_up));
TRY(body_bitmaps.try_append(corner_ur));
TRY(body_bitmaps.try_append(vertical));
TRY(body_bitmaps.try_append(corner_ul));
TRY(body_bitmaps.try_append(corner_ur));
TRY(body_bitmaps.try_append(tail_right));
TRY(body_bitmaps.try_append(corner_dr));
TRY(body_bitmaps.try_append(horizontal));
TRY(body_bitmaps.try_append(vertical));
TRY(body_bitmaps.try_append(corner_dr));
TRY(body_bitmaps.try_append(tail_down));
TRY(body_bitmaps.try_append(corner_dl));
TRY(body_bitmaps.try_append(corner_ul));
TRY(body_bitmaps.try_append(horizontal));
TRY(body_bitmaps.try_append(corner_dl));
TRY(body_bitmaps.try_append(tail_left));
return adopt_nonnull_own_or_enomem(new (nothrow) ImageSkin(skin_name, move(head_bitmaps), move(body_bitmaps)));
}
ImageSkin::ImageSkin(StringView skin_name, Vector<NonnullRefPtr<Gfx::Bitmap>> head_bitmaps, Vector<NonnullRefPtr<Gfx::Bitmap>> body_bitmaps)
: m_skin_name(skin_name)
, m_head_bitmaps(move(head_bitmaps))
, m_body_bitmaps(move(body_bitmaps))
{
}
static int image_index_from_directions(Direction from, Direction to)
{
// Sprites are ordered in memory like this, to make the calculation easier:
//
// From direction
// U R D L
// ╹ ┗ ┃ ┛ Up To direction
// ┗ ╺ ┏ ━ Right
// ┃ ┏ ╻ ┓ Down
// ┛ ━ ┓ ╸ Left
// (Numbered 0-15, starting top left, one row at a time.)
//
// This does cause some redundancy for now, but RefPtrs are small.
return to_underlying(to) * 4 + to_underlying(from);
}
void ImageSkin::draw_head(Gfx::Painter& painter, Gfx::IntRect const& head, Direction facing_direction)
{
auto& bitmap = m_head_bitmaps[to_underlying(facing_direction)];
painter.draw_scaled_bitmap(head, bitmap, bitmap->rect());
}
void ImageSkin::draw_body(Gfx::Painter& painter, Gfx::IntRect const& rect, Direction previous_direction, Direction next_direction)
{
auto& bitmap = m_body_bitmaps[image_index_from_directions(previous_direction, next_direction)];
painter.draw_scaled_bitmap(rect, bitmap, bitmap->rect());
}
void ImageSkin::draw_tail(Gfx::Painter& painter, Gfx::IntRect const& rect, Direction body_direction)
{
draw_body(painter, rect, body_direction, body_direction);
}
}

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@ -0,0 +1,38 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Mustafa Quraish <mustafa@serenityos.org>
* Copyright (c) 2023, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "SnakeSkin.h"
#include <AK/NonnullRefPtr.h>
#include <AK/Vector.h>
#include <LibGfx/Color.h>
#include <LibGfx/Point.h>
namespace Snake {
class ImageSkin : public SnakeSkin {
public:
static ErrorOr<NonnullOwnPtr<ImageSkin>> create(StringView skin_name);
virtual ~ImageSkin() override = default;
void draw_head(Gfx::Painter&, Gfx::IntRect const& head, Direction facing_direction) override;
void draw_body(Gfx::Painter&, Gfx::IntRect const& rect, Direction previous_direction, Direction next_direction) override;
void draw_tail(Gfx::Painter&, Gfx::IntRect const& tail, Direction body_direction) override;
private:
ImageSkin(StringView skin_name, Vector<NonnullRefPtr<Gfx::Bitmap>> head_bitmaps, Vector<NonnullRefPtr<Gfx::Bitmap>> body_bitmaps);
DeprecatedString m_skin_name;
Vector<NonnullRefPtr<Gfx::Bitmap>> m_head_bitmaps;
Vector<NonnullRefPtr<Gfx::Bitmap>> m_body_bitmaps;
};
}

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@ -0,0 +1,28 @@
/*
* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "SnakeSkin.h"
#include "ClassicSkin.h"
#include "ImageSkin.h"
#include <AK/String.h>
#include <LibCore/DeprecatedFile.h>
namespace Snake {
ErrorOr<NonnullOwnPtr<SnakeSkin>> SnakeSkin::create(StringView skin_name, Color color)
{
if (skin_name == "classic"sv)
return try_make<ClassicSkin>(color);
// Try to find an image-based skin matching the name.
if (Core::DeprecatedFile::exists(TRY(String::formatted("/res/graphics/snake/skins/{}", skin_name))))
return ImageSkin::create(skin_name);
// Fall-back on classic
return try_make<ClassicSkin>(color);
}
}

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@ -0,0 +1,27 @@
/*
* Copyright (c) 2023, the SerenityOS developers.
* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "../Geometry.h"
#include <AK/Error.h>
#include <LibGfx/Painter.h>
namespace Snake {
class SnakeSkin {
public:
static ErrorOr<NonnullOwnPtr<SnakeSkin>> create(StringView skin_name, Color color);
virtual ~SnakeSkin() = default;
virtual void draw_head(Gfx::Painter&, Gfx::IntRect const& rect, Direction facing_direction) = 0;
virtual void draw_body(Gfx::Painter&, Gfx::IntRect const& rect, Direction previous_direction, Direction next_direction) = 0;
virtual void draw_tail(Gfx::Painter&, Gfx::IntRect const& rect, Direction body_direction) = 0;
};
}

View file

@ -1,16 +1,20 @@
/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include "Skins/SnakeSkin.h"
#include <AK/URL.h>
#include <Games/Snake/SnakeGML.h>
#include <LibConfig/Client.h>
#include <LibCore/Directory.h>
#include <LibCore/System.h>
#include <LibDesktop/Launcher.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
@ -21,7 +25,6 @@
#include <LibGUI/Statusbar.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
#include <stdio.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
@ -30,6 +33,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto app = TRY(GUI::Application::try_create(arguments));
Config::pledge_domain("Snake");
Config::monitor_domain("Snake");
TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme("/usr/share/man/man6/Snake.md") }));
TRY(Desktop::Launcher::seal_allowlist());
@ -55,6 +59,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
game.set_focus(true);
auto high_score = Config::read_u32("Snake"sv, "Snake"sv, "HighScore"sv, 0);
auto snake_skin_name = Config::read_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, "classic"sv);
auto& statusbar = *widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar"sv);
statusbar.set_text(0, "Score: 0"sv);
@ -92,17 +97,48 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
action.set_icon(pause_icon);
}
})));
TRY(game_menu->try_add_action(GUI::Action::create("&Change snake color", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/color-chooser.png"sv)), [&](auto&) {
game.pause();
auto change_snake_color = GUI::Action::create("&Change snake color", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/color-chooser.png"sv)), [&](auto&) {
auto was_paused = game.is_paused();
if (!was_paused)
game.pause();
auto dialog = GUI::ColorPicker::construct(Gfx::Color::White, window);
if (dialog->exec() == GUI::Dialog::ExecResult::OK)
game.set_snake_base_color(dialog->color());
if (dialog->exec() == GUI::Dialog::ExecResult::OK) {
Config::write_u32("Snake"sv, "Snake"sv, "BaseColor"sv, dialog->color().value());
game.set_skin_color(dialog->color());
}
if (!was_paused)
game.start();
})));
});
change_snake_color->set_enabled(snake_skin_name == "classic"sv);
TRY(game_menu->try_add_action(change_snake_color));
GUI::ActionGroup skin_action_group;
skin_action_group.set_exclusive(true);
auto skin_menu = TRY(game_menu->try_add_submenu("&Skin"));
skin_menu->set_icon(app_icon.bitmap_for_size(16));
auto add_skin_action = [&](StringView name, bool enable_color) -> ErrorOr<void> {
auto action = TRY(GUI::Action::try_create_checkable(name, {}, [&, enable_color](auto& action) {
Config::write_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, action.text());
game.set_skin_name(action.text());
change_snake_color->set_enabled(enable_color);
}));
skin_action_group.add_action(*action);
if (snake_skin_name == name)
action->set_checked(true);
TRY(skin_menu->try_add_action(*action));
return {};
};
TRY(Core::Directory::for_each_entry("/res/graphics/snake/skins/"sv, Core::DirIterator::SkipParentAndBaseDir, [&](auto& entry, auto&) -> ErrorOr<IterationDecision> {
TRY(add_skin_action(entry.name, false));
return IterationDecision::Continue;
}));
TRY(add_skin_action("classic"sv, true));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();