When counting the number of sub-directories consider unknown file types
as potential directories. In the "worst case" an expansion toggle will be
shown although the directory contains only files, however from a performance
point of view this seems to be an acceptable compromise.
BUG: 292642
FIXED-IN: 4.8.1
At the moment, only key press events are tested, and the current item
and selection after the event are verified.
Moreover, this commit makes sure that
KItemListController::keyPressEvent() really does not select anything
if the selection mode is NoSelection.
(cherry picked from commit 7457f4868c)
At the moment, only key press events are tested, and the current item
and selection after the event are verified.
Moreover, this commit makes sure that
KItemListController::keyPressEvent() really does not select anything
if the selection mode is NoSelection.
The asynchronous resolving to bypass performance bottlenecks is not necessary
anymore as multiple ranges can be inserted in one step now. This solves the issue
that e.g. opening a tree resulted in temporary unknown icons for a short period
of time.
The asynchronous resolving to bypass performance bottlenecks is not necessary
anymore as multiple ranges can be inserted in one step now. This solves the issue
that e.g. opening a tree resulted in temporary unknown icons for a short period
of time.
Having animated items is useful when e.g. deleting or inserting one
item or when the size or position slightly changes by increasing the
zoom level or the window size. However if the number of rows or columns
change, the animation gets obtrusive and in this case lets just apply
the final layout.
Having animated items is useful when e.g. deleting or inserting one
item or when the size or position slightly changes by increasing the
zoom level or the window size. However if the number of rows or columns
change, the animation gets obtrusive and in this case lets just apply
the final layout.
The problem was that m_keyboardAnchorIndex and m_keyboardAnchorPos were
not updated when Home or End are pressed. This causes the following
unexpected behavior in Icons View: Press Home, then Right, then Down,
then Home, finally Down. One would expect that the first item in the
second row is the current item then, but before this commit, it was the
second one because the controller still remembered that the second
column was active before Home was pressed.
(cherry picked from commit 999234a94a)
The problem was that m_keyboardAnchorIndex and m_keyboardAnchorPos were
not updated when Home or End are pressed. This causes the following
unexpected behavior in Icons View: Press Home, then Right, then Down,
then Home, finally Down. One would expect that the first item in the
second row is the current item then, but before this commit, it was the
second one because the controller still remembered that the second
column was active before Home was pressed.
FIXED-IN: 4.8.1
- Assure a proper minimim width in the compact mode.
- Don't calculate the old position of hidden items to animate the
moving. Just show them directly.
- Assure a proper minimim width in the compact mode.
- Don't calculate the old position of hidden items to animate the
moving. Just show them directly.
Only animate the moving of items if the new position is within the same
row or the same column. Otherwise just fade in the icon on the new position.
This makes the the animations when resizing the window or changing the zoom-level
a lot more pleasant.
CCBUG: 289238
Only animate the moving of items if the new position is within the same
row or the same column. Otherwise just fade in the icon on the new position.
This makes the the animations when resizing the window or changing the zoom-level
a lot more pleasant.
CCBUG: 289238