1.2 KiB
1.2 KiB
obj | website | repo |
---|---|---|
concept | https://bevyengine.org | https://github.com/bevyengine/bevy |
Bevy Engine
Bevy is a modern, open-source game engine built in Rust. It emphasizes simplicity, modularity, and performance, making it an attractive choice for game developers looking for a data-driven, Entity-Component-System (ECS) architecture combined with modern rendering capabilities.
Entity Component System (ECS)
- Entity: Unique identifier representing a game object.
- Component: Plain data attached to entities.
- System: Logic operating on entities with matching components, executed in parallel where possible.
This design promotes separation of data and logic, enabling highly efficient, cache-friendly processing.
Basic Example
A simple example creating a window and spawning a 2D sprite:
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_startup_system(setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
// Camera
commands.spawn(Camera2dBundle::default());
// Sprite
commands.spawn(SpriteBundle {
texture: asset_server.load("branding/icon.png"),
..Default::default()
});
}