--- obj: concept website: https://bevyengine.org repo: https://github.com/bevyengine/bevy --- # Bevy Engine Bevy is a modern, open-source game engine built in **Rust**. It emphasizes simplicity, modularity, and performance, making it an attractive choice for game developers looking for a data-driven, Entity-Component-System (ECS) architecture combined with modern rendering capabilities. ## Entity Component System (ECS) * **Entity:** Unique identifier representing a game object. * **Component:** Plain data attached to entities. * **System:** Logic operating on entities with matching components, executed in parallel where possible. This design promotes separation of data and logic, enabling highly efficient, cache-friendly processing. ## Basic Example A simple example creating a window and spawning a 2D sprite: ```rust use bevy::prelude::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_startup_system(setup) .run(); } fn setup(mut commands: Commands, asset_server: Res) { // Camera commands.spawn(Camera2dBundle::default()); // Sprite commands.spawn(SpriteBundle { texture: asset_server.load("branding/icon.png"), ..Default::default() }); } ```