Commit graph

6939 commits

Author SHA1 Message Date
scribam
3a9778668a asmjit: update build integration 2018-06-12 20:03:53 +02:00
Zion Nimchuk
4db0cf005b Enable wayland for AppImages 2018-06-12 16:51:26 +01:00
Zion Nimchuk
67a6db8325 Prefer GLVND for OpenGL rather than legacy 2018-06-12 16:51:26 +01:00
Zion
09c8162235 evdev: Add nullptr check, fixes #4713 (#4744) 2018-06-12 16:12:37 +01:00
scribam
cc22d25490 qt: fix asm instructions highlighting (#4745)
* qt: fix asm instructions highlighting
2018-06-12 15:38:19 +01:00
Nekotekina
88b6d51643 Fix cellGameContentPermit 2018-06-12 02:09:22 +03:00
Nekotekina
eb081bbcfa SPU: add 'Accurate PUTLLUC' option
Effectively rollback previous PUTLLUC accuracy commit by default
Minor changes in GETLLAR/PUTLLUC transactions
2018-06-12 02:09:22 +03:00
Nekotekina
0a58464f01 SPU ASMJIT: returnable STOP in Mega mode
Fix STOP, STOPD, SYNC, DSYNC in Safe mode
2018-06-12 02:09:22 +03:00
scribam
626836f95b qt: rewrite syntax highlighter
- fix multi-line comments
- remove compilation warnings "unknown escape sequence"
- fewer lines of code
2018-06-12 02:49:58 +04:00
Megamouse
a8f19fbfae RSX: fix shader cache progress bar exit state shenanigans 2018-06-11 22:41:38 +03:00
Megamouse
2b8cab906c Qt: clamp progress bar values 2018-06-11 22:41:38 +03:00
isJuhn
88bfdb0c05 cellGameContentPermit: Don't set content and usrdir path on gamedata if cellGameCreateGameData was never called 2018-06-11 21:48:29 +04:00
Megamouse
3dd45fc859 Qt: add counters to the find dialog 2018-06-11 16:24:51 +03:00
jjsat
53ca2526ed Fix VSLO and VSRO in the LLVM PPU recompiler 2018-06-10 20:12:40 +04:00
scribam
db9a6113d7 3rdparty: update stb_image.h and stb_truetype.h 2018-06-09 11:06:55 +03:00
Megamouse
5454f57dd0 cellSaveData: handle fatal error fs::file is_null (read-only files) 2018-06-08 23:41:56 +03:00
Megamouse
4003aacc6a RSX: add taskbar progress to native ui progress dialogs 2018-06-08 23:41:56 +03:00
Megamouse
17250bc2d4 Qt: set up taskbar progress for the gs_frame 2018-06-08 23:41:56 +03:00
Megamouse
b9b6bd85a6 Qt/RSX: add taskbar progress in msg_dialog_frame for shader compilation 2018-06-08 23:41:56 +03:00
Megamouse
edc9e9b4ec Qt/RSX: add window title to the shader compilation msg_dialog 2018-06-08 23:41:56 +03:00
Megamouse
7aa2cddb05 Qt: remove multi message dialog code 2018-06-08 23:41:56 +03:00
Megamouse
38e88253cc Qt: Fix message dialog progress bars never reaching 100%
and clean up a bit
2018-06-08 23:41:56 +03:00
kd-11
da9affb348 vk: Fix overlays for variable sampler count 2018-06-08 22:17:50 +03:00
kd-11
00eaf39c01 vk: RADV support for depth scaling and transfer 2018-06-08 22:17:50 +03:00
kd-11
63f803b68a Refactoring
- Make the memory allocator a unique child of the render device.
  Fixes object lifetime issues with swapchain management due to cyclic dependencies
2018-06-08 22:17:50 +03:00
kd-11
c9e367befd rsx/debug: Fix rendering when FIFO reordering is disabled 2018-06-08 22:17:50 +03:00
kd-11
1c5667f0ce vk: Avoid use-after-free fence object 2018-06-08 22:17:50 +03:00
kd-11
e9c3ab7ae6 fix some linux issues
- Fix build
- Fix VMA incompatibility with swapchain_NATIVE
2018-06-08 22:17:50 +03:00
kd-11
1b9c9267f0 rsx: Update memory flags after memory transfer 2018-06-08 22:17:50 +03:00
kd-11
fc18e17ba6 vk: Implement depth scaling using hardware blit/copy engines
- Removes the old depth scaling using an overlay.
  It was never going to work properly due to per-pixel stencil writes being unavailable
- TODO: Preserve stencil buffer during ARGB8->D32S8 shader conversion pass
2018-06-08 22:17:50 +03:00
kd-11
3150619320 rsx: Preserve read AA state separate from write AA state
- Some applications (e.g Backbreaker) use an evil hack to resolve MSAA.
  The application respecifies a formerly AA region as a region with no AA then performs a framebuffer feedback lookup.
  The old memory keeps AA during read, but writes back to itself with AA resolved.
  This is evil on several levels but it just happens to work on PS3
2018-06-08 22:17:50 +03:00
kd-11
0f24379c0e rsx: Obey MSAA resolve during memory persistence transfer
- Ugh. This is a bandaid on a festering wound, AA badly needs a rewrite

 Also silence some warnings
2018-06-08 22:17:50 +03:00
Daniel Valentine
fb20c27e7b Delay GDB server launch until emulator run (#4658) 2018-06-08 13:34:27 +01:00
Zion Nimchuk
7b5dcd9d6a Deploy binaries to RPCS3/rpcs3-binaries-win 2018-06-08 05:10:56 +01:00
isJuhn
dde4a9c6e7 Fix cellGameCreateGameData temporary path 2018-06-06 23:51:58 +04:00
ikki84
73f7ab29bc Return offline according to g_psn_connection_status. 2018-06-06 19:14:12 +04:00
ikki84
83b09cf047 sceNpManagerRequestTicket2 (return offline)
Returning CELL_OK in sceNpManagerRequestTicket2 makes NPEB01268 loop indefinitely trying to check the downloaded content.
Telling that the system is offline escapes the loop and make the game go further.
Moves NPEB01268/BLES01794 from Intro to Ingame.
2018-06-06 19:14:12 +04:00
scribam
824ad4fea7 cmake: simplify glslang integration (#4652)
* cmake: simplify glslang integration

* Fix warning (ignored attributes), part 2
2018-06-06 15:45:28 +03:00
Nekotekina
5c9d0e4b46 Add "SPU Cache" option
If disabled, the cache will still be loaded, but never updated.
2018-06-05 12:35:26 +03:00
Nekotekina
5d4c5ecc1c Add "SPU Verification" option
Should be always enabled
2018-06-05 12:35:26 +03:00
Nekotekina
12eee6a19e SPU ASMJIT: Implement Mega block mode (experimental)
Disable extra modes for SPU LLVM for now.
In Mega mode, SPU Analyser tries to determine complete functions.
Recompiler tries to speed up returns via 'stack mirror'.
2018-06-05 12:35:26 +03:00
Nekotekina
11bdb4102a SPU LLVM: implement returnable check_state()
Call it only at the beginning of loop entries
2018-06-05 12:35:26 +03:00
Nekotekina
df489d786a sys_timer_usleep: give Linux a partial exemption 2018-06-05 12:35:26 +03:00
Nekotekina
ec6d1fb1ba SPU: optimize GETLLAR (TSX)
Add an option "Accurate GETLLAR"
2018-06-05 12:35:26 +03:00
Nekotekina
a5f4e6ecef SPU: fix PUTLLUC accuracy 2018-06-04 16:01:17 +03:00
Nekotekina
9fe03a94d8 SPU ASMJIT: implement returnable check_state() 2018-06-04 16:01:17 +03:00
Nekotekina
7242387a42 Block GUI after stopping emulation
This is necessary to prevent restarting the emulation until it's finished
Remove "process_events" callback completely
2018-06-04 16:01:17 +03:00
Nekotekina
1e107487da SPU: improve analyser (v3) 2018-06-04 16:01:17 +03:00
Nekotekina
05e24f38f9 SPU: use progress dialog 2018-06-04 16:01:17 +03:00
Zion Nimchuk
ea1bb3b90e Convert all spaces to tabs in CMakeLists.txt 2018-06-04 17:00:44 +04:00