godot/editor/gui
2024-05-27 13:29:57 +02:00
..
editor_bottom_panel.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_bottom_panel.h Add editor shortcuts to toggle bottom panel visibility 2024-03-05 15:53:15 +01:00
editor_dir_dialog.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_dir_dialog.h Fix folder colors not present in editor dir dialog 2024-04-16 16:21:49 -03:00
editor_file_dialog.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_file_dialog.h [Native File Dialog] Add support for using native dialogs in the editor. 2024-03-28 11:53:03 +02:00
editor_object_selector.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_object_selector.h
editor_run_bar.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_run_bar.h
editor_scene_tabs.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_scene_tabs.h Allow closing scene tab preview using Escape 2024-04-16 13:11:24 -07:00
editor_spin_slider.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
editor_spin_slider.h Allow to abort SpinSlider value changes 2024-02-16 07:54:35 +04:00
editor_title_bar.cpp
editor_title_bar.h
editor_toaster.cpp Replace .bind(...).call_deferred() with .call_deferred(...) 2024-05-27 13:29:57 +02:00
editor_toaster.h Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
editor_validation_panel.cpp Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
editor_validation_panel.h
editor_zoom_widget.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
editor_zoom_widget.h
scene_tree_editor.cpp Fix scene hash not updated when scene is empty 2024-05-22 14:55:39 +02:00
scene_tree_editor.h Inspect hovered node while dragging 2024-04-10 17:15:13 +02:00
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