godot/modules
Ignacio Roldán Etcheverry d78e0a8426 C#: Make GodotSharp API a NuGet package
In the past, the Godot editor distributed the API assemblies and
copied them to project directories for projects to reference them.
This changed with the move to .NET 5/6. Godot no longer copies the
assemblies to project directories. However, the project Sdk still
tried to reference them from the same location.
From now on, the GodotSharp API is distributed as a NuGet package,
which the Sdk can reference.

Added an option to `build_assemblies.py` to copy all Godot NuGet
packages to an existing local NuGet source. This will be needed
during development, while packages are not published to a remote
NuGet repository.
This option also makes sure to remove packages of the same version
installed (~/.nuget/packages). Very useful during development, when
packages change, to make sure the package being used by a project is
the same we just built and not one from a previous build.

A local NuGet source can be created like this:

```
mkdir ~/MyLocalNuGetSource && \
dotnet nuget add source ~/MyLocalNuGetSource/ -n MyLocalNuGetSource
```
2022-08-22 03:36:51 +02:00
..
basis_universal Refactor module initialization 2022-05-04 17:34:51 +02:00
bmp Make "Godot source files" comment consistent in modules 2022-08-05 17:09:11 -05:00
camera Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
csg Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
cvtt fix 'Comparison result is always the same' warnings 2022-07-29 19:45:22 +02:00
dds Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
denoise Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
enet Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
etcpak Refactor module initialization 2022-05-04 17:34:51 +02:00
freetype Add Text Server related options to the build profiles editor. 2022-08-03 15:06:43 +03:00
gdscript Merge pull request #64170 from YuriSizov/docs-annotations-in-technicolor 2022-08-20 00:57:01 +02:00
glslang Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
gltf Document GLTFLight and GLTFSpecGloss 2022-08-14 14:57:58 -05:00
gridmap Fix error when switching to another GridMap with an item with higher index selected 2022-08-09 19:05:02 -03:00
hdr Make "Godot source files" comment consistent in modules 2022-08-05 17:09:11 -05:00
jpg Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
jsonrpc Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
lightmapper_rd Fix some array size function definition mismatch. 2022-08-04 13:06:17 +02:00
mbedtls Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
meshoptimizer Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
minimp3 Make "Godot source files" comment consistent in modules 2022-08-05 17:09:11 -05:00
mobile_vr Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
mono C#: Make GodotSharp API a NuGet package 2022-08-22 03:36:51 +02:00
msdfgen [Scons] Implement module dependency sorting. 2022-08-04 20:00:19 +02:00
multiplayer Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
navigation Add NavigationMesh baking for HeightMapShape 2022-08-05 08:56:38 +02:00
noise Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
ogg Rename every instance of "OGG" to "Ogg" 2022-07-28 16:41:38 -03:00
openxr Improve the make_rst.py parser for BBCode tags 2022-08-15 17:45:10 +03:00
raycast Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
regex Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
squish Refactor module initialization 2022-05-04 17:34:51 +02:00
svg round dimensions of svg 2022-07-21 20:11:29 -05:00
text_server_adv Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files. 2022-08-09 14:21:09 +03:00
text_server_fb Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files. 2022-08-09 14:21:09 +03:00
tga Make "Godot source files" comment consistent in modules 2022-08-05 17:09:11 -05:00
theora Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
tinyexr Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
upnp Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
vhacd Refactor module initialization 2022-05-04 17:34:51 +02:00
visual_script Make property_*_revert methods multilevel and expose them for scripting 2022-08-18 00:03:53 +03:00
vorbis [Scons] Implement module dependency sorting. 2022-08-04 20:00:19 +02:00
webp Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
webrtc Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
websocket Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
webxr Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
xatlas_unwrap Refactor module initialization 2022-05-04 17:34:51 +02:00
modules_builders.py SCons: Improve logic to generate modules_tests.gen.h 2022-02-08 13:01:35 +01:00
register_module_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub SCons: Improve logic to generate modules_tests.gen.h 2022-02-08 13:01:35 +01:00