fix 'Comparison result is always the same' warnings

This commit is contained in:
LinuxUserGD 2022-07-25 17:14:33 +02:00 committed by Linux User
parent 6ba7dacf6b
commit 6e6569aa78
5 changed files with 3 additions and 92 deletions

View file

@ -815,10 +815,8 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item
_bind_canvas_texture(texture, current_filter, current_repeat, r_index);
if (instance_count == 1) {
GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_ATTRIBUTES);
} else if (instance_count > 1) {
GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_INSTANCED);
} else {
ERR_PRINT("Must have at least one mesh instance to draw mesh");
GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(state.current_shader_version, CanvasShaderGLES3::MODE_INSTANCED);
}
uint32_t surf_count = mesh_storage->mesh_get_surface_count(mesh);
@ -882,7 +880,7 @@ void RasterizerCanvasGLES3::_render_item(RID p_render_target, const Item *p_item
} else {
glDrawArrays(primitive_gl, 0, mesh_storage->mesh_surface_get_vertices_drawn_count(surface));
}
} else if (instance_count > 1) {
} else {
if (use_index_buffer) {
glDrawElementsInstanced(primitive_gl, mesh_storage->mesh_surface_get_vertices_drawn_count(surface), mesh_storage->mesh_surface_get_index_type(surface), 0, instance_count);
} else {

View file

@ -180,10 +180,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
if (p_array_size <= 0) {
p_array_size = 1;
}
int count = 2 * p_array_size;
const int *r = iv.ptr();
@ -210,10 +206,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
if (p_array_size <= 0) {
p_array_size = 1;
}
int count = 3 * p_array_size;
const int *r = iv.ptr();
@ -242,10 +234,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
if (p_array_size <= 0) {
p_array_size = 1;
}
int count = 4 * p_array_size;
const int *r = iv.ptr();
@ -298,10 +286,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
if (p_array_size <= 0) {
p_array_size = 1;
}
int count = 2 * p_array_size;
const int *r = iv.ptr();
@ -328,10 +312,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
if (p_array_size <= 0) {
p_array_size = 1;
}
int count = 3 * p_array_size;
const int *r = iv.ptr();
@ -360,10 +340,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
if (p_array_size <= 0) {
p_array_size = 1;
}
int count = 4 * p_array_size;
const int *r = iv.ptr();

View file

@ -129,14 +129,6 @@ static void _digest_row_task(const CVTTCompressionJobParams &p_job_params, const
}
}
static void _digest_job_queue(void *p_job_queue) {
CVTTCompressionJobQueue *job_queue = static_cast<CVTTCompressionJobQueue *>(p_job_queue);
for (uint32_t next_task = job_queue->current_task.increment(); next_task <= job_queue->num_tasks; next_task = job_queue->current_task.increment()) {
_digest_row_task(job_queue->job_params, job_queue->job_tasks[next_task - 1]);
}
}
void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChannels p_channels) {
if (p_image->get_format() >= Image::FORMAT_BPTC_RGBA) {
return; //do not compress, already compressed
@ -202,7 +194,6 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann
job_queue.job_params.bytes_per_pixel = is_hdr ? 6 : 4;
cvtt::Kernels::ConfigureBC7EncodingPlanFromQuality(job_queue.job_params.bc7_plan, 5);
int num_job_threads = 0;
// Amdahl's law (Wikipedia)
// If a program needs 20 hours to complete using a single thread, but a one-hour portion of the program cannot be parallelized,
// therefore only the remaining 19 hours (p = 0.95) of execution time can be parallelized, then regardless of how many threads are devoted
@ -229,11 +220,7 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann
row_task.in_mm_bytes = in_bytes;
row_task.out_mm_bytes = out_bytes;
if (num_job_threads > 0) {
tasks.push_back(row_task);
} else {
_digest_row_task(job_queue.job_params, row_task);
}
_digest_row_task(job_queue.job_params, row_task);
out_bytes += 16 * (bw / 4);
}
@ -243,29 +230,6 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann
h = MAX(h / 2, 1);
}
if (num_job_threads > 0) {
Vector<Thread *> threads;
threads.resize(num_job_threads);
Thread **threads_wb = threads.ptrw();
const CVTTCompressionRowTask *tasks_rb = tasks.ptr();
job_queue.job_tasks = &tasks_rb[0];
job_queue.current_task.set(0);
job_queue.num_tasks = static_cast<uint32_t>(tasks.size());
for (int i = 0; i < num_job_threads; i++) {
threads_wb[i] = memnew(Thread);
threads_wb[i]->start(_digest_job_queue, &job_queue);
}
_digest_job_queue(&job_queue);
for (int i = 0; i < num_job_threads; i++) {
threads_wb[i]->wait_to_finish();
memdelete(threads_wb[i]);
}
}
p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data);
}

View file

@ -223,9 +223,6 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r
if (p_peer_id < 0 && E == -p_peer_id) {
continue; // Continue, excluded.
}
if (p_peer_id > 0 && E != p_peer_id) {
continue; // Continue, not for this peer.
}
HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(E);
if (!F) {

View file

@ -176,10 +176,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
if (p_array_size <= 0) {
p_array_size = 1;
}
int count = 2 * p_array_size;
const int *r = iv.ptr();
@ -205,10 +201,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
if (p_array_size <= 0) {
p_array_size = 1;
}
int count = 3 * p_array_size;
const int *r = iv.ptr();
@ -236,10 +228,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
if (p_array_size <= 0) {
p_array_size = 1;
}
int count = 4 * p_array_size;
const int *r = iv.ptr();
@ -292,10 +280,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
if (p_array_size <= 0) {
p_array_size = 1;
}
int count = 2 * p_array_size;
const int *r = iv.ptr();
@ -321,10 +305,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
if (p_array_size <= 0) {
p_array_size = 1;
}
int count = 3 * p_array_size;
const int *r = iv.ptr();
@ -352,10 +332,6 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (p_array_size > 0) {
Vector<int> iv = value;
int s = iv.size();
if (p_array_size <= 0) {
p_array_size = 1;
}
int count = 4 * p_array_size;
const int *r = iv.ptr();