godot/drivers/gles3/storage
2023-06-15 13:08:55 -07:00
..
config.cpp Refactor high quality texture import 2023-01-30 15:53:23 +01:00
config.h Refactor high quality texture import 2023-01-30 15:53:23 +01:00
light_storage.cpp Initialize light intensity parameter before use. 2023-05-11 09:46:46 -07:00
light_storage.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
material_storage.cpp Ensure that "detect 3D" is only called when using 3D shaders 2023-06-13 13:20:11 -07:00
material_storage.h Ensure that "detect 3D" is only called when using 3D shaders 2023-06-13 13:20:11 -07:00
mesh_storage.cpp Fix AABB for unused bones 2023-05-19 19:47:52 -07:00
mesh_storage.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
particles_storage.cpp Properly calculate lifetime_split for particles 2023-02-14 14:37:47 -08:00
particles_storage.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
render_scene_buffers_gles3.cpp Improving communication of scaling settings to renderer implementation 2023-01-13 12:54:15 +11:00
render_scene_buffers_gles3.h Improving communication of scaling settings to renderer implementation 2023-01-13 12:54:15 +11:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Ensure filter/repeat is cached by Viewport texture in GL Compatibility renderer 2023-06-15 13:08:55 -07:00
texture_storage.h Implemented texture_2D_layered_initialize 2023-05-27 12:53:59 -05:00
utilities.cpp Replace get_rendering_device() call to prevent crashes on OpenGL. 2023-06-06 23:29:36 +02:00
utilities.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00