Initialize light intensity parameter before use.

Unlike renderer_rd, the gles3 light storage fails to initialize
the intensity of the light.
To avoid using garbage memory, possibly NaN, we use the same
default value that renderer_rd uses.
Fixes #76956
This commit is contained in:
Bram Stolk 2023-05-11 09:46:46 -07:00
parent fd4a06c515
commit 14494e08d1

View file

@ -76,6 +76,7 @@ void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) {
light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
light.param[RS::LIGHT_PARAM_INTENSITY] = p_type == RS::LIGHT_DIRECTIONAL ? 100000.0 : 1000.0;
light_owner.initialize_rid(p_light, light);
}