Ensure filter/repeat is cached by Viewport texture in GL Compatibility renderer

This commit is contained in:
clayjohn 2023-06-15 13:08:55 -07:00
parent c0d8d91b15
commit 96b2743782

View file

@ -1698,10 +1698,8 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
glTexImage2D(texture_target, 0, rt->color_internal_format, rt->size.x, rt->size.y, 0, rt->color_format, rt->color_type, nullptr);
}
glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
}
#ifndef IOS_ENABLED
if (use_multiview) {