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Ensure filter/repeat is cached by Viewport texture in GL Compatibility renderer
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@ -1698,10 +1698,8 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
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glTexImage2D(texture_target, 0, rt->color_internal_format, rt->size.x, rt->size.y, 0, rt->color_format, rt->color_type, nullptr);
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}
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glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
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texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
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}
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#ifndef IOS_ENABLED
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if (use_multiview) {
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