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animated_texture.cpp
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animated_texture.h
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animation.cpp
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Replace sanity with safety for checks
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2023-10-08 16:22:24 +02:00 |
animation.h
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animation_library.cpp
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animation_library.h
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atlas_texture.cpp
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atlas_texture.h
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audio_stream_polyphonic.cpp
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audio_stream_polyphonic.h
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audio_stream_wav.cpp
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audio_stream_wav.h
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bit_map.cpp
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bit_map.h
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bone_map.cpp
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bone_map.h
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box_shape_3d.cpp
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box_shape_3d.h
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camera_attributes.cpp
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camera_attributes.h
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camera_texture.cpp
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camera_texture.h
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canvas_item_material.cpp
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canvas_item_material.h
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capsule_shape_2d.cpp
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capsule_shape_2d.h
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capsule_shape_3d.cpp
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capsule_shape_3d.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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compressed_texture.cpp
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compressed_texture.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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concave_polygon_shape_3d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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convex_polygon_shape_3d.h
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curve.cpp
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Replace sanity with safety for checks
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2023-10-08 16:22:24 +02:00 |
curve.h
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curve_texture.cpp
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curve_texture.h
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cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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environment.cpp
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environment.h
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fog_material.cpp
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fog_material.h
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font.compat.inc
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font.cpp
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[Bitmap fonts] Add support for scaling.
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2023-10-13 12:57:45 +03:00 |
font.h
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[Bitmap fonts] Add support for scaling.
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2023-10-13 12:57:45 +03:00 |
gradient.cpp
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gradient.h
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gradient_texture.cpp
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gradient_texture.h
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height_map_shape_3d.cpp
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height_map_shape_3d.h
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image_texture.cpp
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image_texture.h
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immediate_mesh.cpp
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Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
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2023-10-13 08:54:49 -06:00 |
immediate_mesh.h
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Fix a few cases where surface format is still 32 bits
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2023-10-11 14:56:19 -06:00 |
importer_mesh.cpp
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importer_mesh.h
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label_settings.cpp
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label_settings.h
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material.cpp
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Fix BaseMaterial3D update with certain material settings
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2023-10-11 13:51:52 +03:00 |
material.h
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Cleanup instances of using uint32_t for mesh formats
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2023-10-12 22:01:41 +02:00 |
mesh.cpp
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Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
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2023-10-13 08:54:49 -06:00 |
mesh.h
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Fix a few cases where surface format is still 32 bits
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2023-10-11 14:56:19 -06:00 |
mesh_data_tool.compat.inc
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mesh_data_tool.cpp
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mesh_data_tool.h
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mesh_library.cpp
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mesh_library.h
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mesh_texture.cpp
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mesh_texture.h
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multimesh.cpp
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multimesh.h
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navigation_mesh.cpp
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navigation_mesh.h
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navigation_mesh_source_geometry_data_2d.cpp
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navigation_mesh_source_geometry_data_2d.h
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navigation_mesh_source_geometry_data_3d.cpp
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navigation_mesh_source_geometry_data_3d.h
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navigation_polygon.cpp
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navigation_polygon.h
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packed_scene.cpp
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packed_scene.h
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particle_process_material.cpp
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Particle internal refactor and additions for more artistic control
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2023-10-10 20:03:35 +02:00 |
particle_process_material.h
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Particle internal refactor and additions for more artistic control
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2023-10-10 20:03:35 +02:00 |
physics_material.cpp
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physics_material.h
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placeholder_textures.cpp
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placeholder_textures.h
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polygon_path_finder.cpp
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polygon_path_finder.h
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portable_compressed_texture.cpp
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portable_compressed_texture.h
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primitive_meshes.cpp
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Cleanup instances of using uint32_t for mesh formats
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2023-10-12 22:01:41 +02:00 |
primitive_meshes.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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resource_format_text.h
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SCsub
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segment_shape_2d.cpp
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segment_shape_2d.h
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separation_ray_shape_2d.cpp
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separation_ray_shape_2d.h
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separation_ray_shape_3d.cpp
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separation_ray_shape_3d.h
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shader.cpp
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shader.h
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shader_include.cpp
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shader_include.h
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shape_2d.cpp
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shape_2d.h
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shape_3d.cpp
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shape_3d.h
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skeleton_modification_2d.cpp
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skeleton_modification_2d.h
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skeleton_modification_2d_ccdik.cpp
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skeleton_modification_2d_ccdik.h
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skeleton_modification_2d_fabrik.cpp
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skeleton_modification_2d_fabrik.h
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skeleton_modification_2d_jiggle.cpp
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skeleton_modification_2d_jiggle.h
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skeleton_modification_2d_lookat.cpp
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skeleton_modification_2d_lookat.h
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skeleton_modification_2d_physicalbones.cpp
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Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-10-08 17:23:33 +02:00 |
skeleton_modification_2d_physicalbones.h
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skeleton_modification_2d_stackholder.cpp
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skeleton_modification_2d_stackholder.h
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skeleton_modification_2d_twoboneik.cpp
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skeleton_modification_2d_twoboneik.h
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skeleton_modification_stack_2d.cpp
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skeleton_modification_stack_2d.h
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skeleton_profile.cpp
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skeleton_profile.h
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skin.cpp
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skin.h
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sky.cpp
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sky.h
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sky_material.cpp
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sky_material.h
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sphere_shape_3d.cpp
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sphere_shape_3d.h
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sprite_frames.cpp
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sprite_frames.h
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style_box.cpp
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style_box.h
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style_box_flat.cpp
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style_box_flat.h
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style_box_line.cpp
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style_box_line.h
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style_box_texture.cpp
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style_box_texture.h
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surface_tool.cpp
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Cleanup instances of using uint32_t for mesh formats
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2023-10-12 22:01:41 +02:00 |
surface_tool.h
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syntax_highlighter.cpp
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syntax_highlighter.h
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text_file.cpp
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text_file.h
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text_line.cpp
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Do not apply extra spacing twice.
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2023-10-09 21:38:23 +03:00 |
text_line.h
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text_paragraph.cpp
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Do not apply extra spacing twice.
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2023-10-09 21:38:23 +03:00 |
text_paragraph.h
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texture.cpp
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texture.h
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texture_rd.cpp
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texture_rd.h
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theme.cpp
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theme.h
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tile_set.cpp
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tile_set.h
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video_stream.cpp
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video_stream.h
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visual_shader.cpp
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Merge pull request #83194 from jsjtxietian/fix-bool-varying-code-gen
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2023-10-13 11:45:09 +02:00 |
visual_shader.h
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visual_shader_nodes.cpp
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visual_shader_nodes.h
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visual_shader_particle_nodes.cpp
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visual_shader_particle_nodes.h
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visual_shader_sdf_nodes.cpp
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visual_shader_sdf_nodes.h
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world_2d.cpp
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world_2d.h
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world_3d.cpp
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world_3d.h
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world_boundary_shape_2d.cpp
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world_boundary_shape_2d.h
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world_boundary_shape_3d.cpp
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world_boundary_shape_3d.h
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