godot/scene/resources
Rémi Verschelde 135fa1ef5d
Merge pull request #83179 from clayjohn/tangents-sanitize
Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 22:17:02 +02:00
..
animated_texture.cpp
animated_texture.h
animation.cpp Replace sanity with safety for checks 2023-10-08 16:22:24 +02:00
animation.h
animation_library.cpp
animation_library.h
atlas_texture.cpp
atlas_texture.h
audio_stream_polyphonic.cpp
audio_stream_polyphonic.h
audio_stream_wav.cpp
audio_stream_wav.h
bit_map.cpp
bit_map.h
bone_map.cpp
bone_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_attributes.cpp
camera_attributes.h
camera_texture.cpp
camera_texture.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
compressed_texture.cpp
compressed_texture.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp Replace sanity with safety for checks 2023-10-08 16:22:24 +02:00
curve.h
curve_texture.cpp
curve_texture.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp
environment.h
fog_material.cpp
fog_material.h
font.compat.inc
font.cpp [Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
font.h [Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
gradient.cpp
gradient.h
gradient_texture.cpp
gradient_texture.h
height_map_shape_3d.cpp
height_map_shape_3d.h
image_texture.cpp
image_texture.h
immediate_mesh.cpp Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader 2023-10-13 08:54:49 -06:00
immediate_mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
importer_mesh.cpp
importer_mesh.h
label_settings.cpp
label_settings.h
material.cpp Fix BaseMaterial3D update with certain material settings 2023-10-11 13:51:52 +03:00
material.h Cleanup instances of using uint32_t for mesh formats 2023-10-12 22:01:41 +02:00
mesh.cpp Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader 2023-10-13 08:54:49 -06:00
mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
mesh_data_tool.compat.inc
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
mesh_texture.cpp
mesh_texture.h
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
navigation_mesh_source_geometry_data_2d.cpp
navigation_mesh_source_geometry_data_2d.h
navigation_mesh_source_geometry_data_3d.cpp
navigation_mesh_source_geometry_data_3d.h
navigation_polygon.cpp
navigation_polygon.h
packed_scene.cpp
packed_scene.h
particle_process_material.cpp Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
particle_process_material.h Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
physics_material.cpp
physics_material.h
placeholder_textures.cpp
placeholder_textures.h
polygon_path_finder.cpp
polygon_path_finder.h
portable_compressed_texture.cpp
portable_compressed_texture.h
primitive_meshes.cpp Cleanup instances of using uint32_t for mesh formats 2023-10-12 22:01:41 +02:00
primitive_meshes.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp
resource_format_text.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shader.cpp
shader.h
shader_include.cpp
shader_include.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h
skeleton_profile.cpp
skeleton_profile.h
skin.cpp
skin.h
sky.cpp
sky.h
sky_material.cpp
sky_material.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp
style_box.h
style_box_flat.cpp
style_box_flat.h
style_box_line.cpp
style_box_line.h
style_box_texture.cpp
style_box_texture.h
surface_tool.cpp Cleanup instances of using uint32_t for mesh formats 2023-10-12 22:01:41 +02:00
surface_tool.h
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp Do not apply extra spacing twice. 2023-10-09 21:38:23 +03:00
text_line.h
text_paragraph.cpp Do not apply extra spacing twice. 2023-10-09 21:38:23 +03:00
text_paragraph.h
texture.cpp
texture.h
texture_rd.cpp
texture_rd.h
theme.cpp
theme.h
tile_set.cpp
tile_set.h
video_stream.cpp
video_stream.h
visual_shader.cpp Merge pull request #83194 from jsjtxietian/fix-bool-varying-code-gen 2023-10-13 11:45:09 +02:00
visual_shader.h
visual_shader_nodes.cpp
visual_shader_nodes.h
visual_shader_particle_nodes.cpp
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
world_2d.cpp
world_2d.h
world_3d.cpp
world_3d.h
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h