godot/core
Fabio Alessandrelli b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
..
bind Merge pull request #36752 from RandomShaper/rework_semaphore 2020-03-05 16:33:45 +01:00
crypto Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
debugger Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
io Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
math Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()' 2020-03-04 09:32:34 -03:00
os Merge pull request #36752 from RandomShaper/rework_semaphore 2020-03-05 16:33:45 +01:00
array.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
array.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
callable.cpp ConnectionsDock: Fix error when parsing CustomCallable connections 2020-02-28 14:32:36 +01:00
callable.h Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
callable_method_pointer.cpp Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
callable_method_pointer.h callable_mp: Fix non-debug branch 2020-02-23 23:48:44 +01:00
class_db.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
class_db.h Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
color.cpp Remove deprecated Color::gray 2020-02-12 11:22:33 +01:00
color.h Remove deprecated Color::gray 2020-02-12 11:22:33 +01:00
color_names.inc doc: Document named color constants 2020-01-26 12:08:16 +01:00
command_queue_mt.cpp Drop old semaphore implementation 2020-03-03 13:20:42 +01:00
command_queue_mt.h Drop old semaphore implementation 2020-03-03 13:20:42 +01:00
compressed_translation.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
compressed_translation.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
core_builders.py SCons: Generate header with info on which modules are enabled 2020-02-07 11:31:37 +01:00
core_string_names.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
core_string_names.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
cowdata.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
dictionary.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
dictionary.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
engine.cpp More GIProbe work and fixes 2020-02-11 12:03:49 +01:00
engine.h More GIProbe work and fixes 2020-02-11 12:03:49 +01:00
error_list.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
error_macros.cpp Improve and document error macros 2020-01-24 17:19:57 +01:00
error_macros.h error_macros.h typo fixed 2020-03-04 10:35:31 +05:30
func_ref.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
func_ref.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
global_constants.cpp Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
global_constants.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
hash_map.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
hashfuncs.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
image.cpp Force mipmaps off when importing RGBA4444 textures 2020-02-29 19:46:06 -08:00
image.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
input_map.cpp Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
input_map.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
int_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
list.h Refactor List operator[] to prevent compiler warnings. 2020-02-11 10:29:01 +01:00
make_binders.py Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
map.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
message_queue.cpp Fixes bugs found by Sonarcloud and Coverity 2020-03-02 19:17:20 +01:00
message_queue.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
method_bind.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
method_bind.h Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
method_ptrcall.h Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
node_path.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
node_path.h Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
oa_hash_map.h Initial work on Vulkan: 2020-02-11 11:53:26 +01:00
object.cpp Merge pull request #36481 from nekomatata/fix-crash-connect-callable 2020-02-25 13:26:08 +01:00
object.h Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
object_id.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
ordered_hash_map.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
packed_data_container.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
packed_data_container.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
pair.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_remap.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_remap.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pool_allocator.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pool_allocator.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
print_string.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
print_string.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
project_settings.cpp Re-architecture of the Godot Android plugin. 2020-03-05 10:00:19 -08:00
project_settings.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
reference.cpp Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. 2020-02-15 08:36:04 -03:00
reference.h Remove friend reference to non-existing class RefBase 2020-02-26 22:36:40 +01:00
register_core_types.cpp Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert 2020-03-04 04:44:47 -03:00
register_core_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
resource.h Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. 2020-02-15 08:36:04 -03:00
rid.h Modify RenderingDevice to use RIDs, now that they are O(1) 2020-02-11 11:53:26 +01:00
rid_owner.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
rid_owner.h Compilation fixes on Android 2020-03-04 13:15:37 +01:00
ring_buffer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
safe_refcount.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
safe_refcount.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
script_language.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
script_language.h Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
SCsub Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
self_list.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
set.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
simple_type.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sort_array.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spin_lock.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
string_buffer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string_builder.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string_builder.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string_name.cpp Fix shadowed variable build error 2020-02-28 11:02:20 +01:00
string_name.h Fix shadowed variable build error 2020-02-28 11:02:20 +01:00
thread_work_pool.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
thread_work_pool.h Fixes some memory leaks 2020-02-13 09:46:13 +08:00
translation.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
translation.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
type_info.h Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
typedefs.h Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
ucaps.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
undo_redo.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
undo_redo.h Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
ustring.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
ustring.h A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
variant.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
variant.h Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
variant_call.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
variant_op.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
variant_parser.cpp Merge pull request #36042 from sumit0190/exportInfNan 2020-03-04 10:19:52 +01:00
variant_parser.h Fixes bugs found by Sonarcloud and Coverity 2020-03-02 19:17:20 +01:00
vector.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
version.h PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
vmap.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
vset.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00