godot/drivers/gles3/storage
clayjohn 57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
..
config.cpp Refactor high quality texture import 2023-01-30 15:53:23 +01:00
config.h Refactor high quality texture import 2023-01-30 15:53:23 +01:00
light_storage.cpp Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
light_storage.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
material_storage.cpp Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
material_storage.h Ensure that "detect 3D" is only called when using 3D shaders 2023-06-13 13:20:11 -07:00
mesh_storage.cpp Merge pull request #79772 from Malcolmnixon/gles-skeletons 2023-07-24 19:33:27 +02:00
mesh_storage.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
particles_storage.cpp Initialize particles instance buffer in case it is used before being updated 2023-06-29 13:24:40 -07:00
particles_storage.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
render_scene_buffers_gles3.cpp Fix transparent viewport backgrounds with custom clear color 2023-07-30 06:19:47 -05:00
render_scene_buffers_gles3.h Fix transparent viewport backgrounds with custom clear color 2023-07-30 06:19:47 -05:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Add custom texture create function 2023-07-26 20:46:34 +10:00
texture_storage.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
utilities.cpp Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
utilities.h Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00