godot/drivers
clayjohn 57eb762bae Add option to enable HDR rendering in 2D
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance

Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
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alsa Fix wait for thread not started 2023-04-27 20:28:22 +02:00
alsamidi Fix wait for thread not started 2023-04-27 20:28:22 +02:00
coreaudio Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
coremidi Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
gl_context Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
gles3 Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
png Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
pulseaudio Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
unix Fix file permissions for the web platform 2023-07-25 08:29:24 -04:00
vulkan Merge pull request #80071 from darksylinc/matias-fixes2 2023-08-01 17:26:04 +02:00
wasapi Add mono audio support to WASAPI 2023-04-28 13:29:43 +02:00
windows Support long path in file access on windows 2023-05-05 10:04:39 +02:00
winmidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
xaudio2 Fix wait for thread not started 2023-04-27 20:28:22 +02:00
register_driver_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_driver_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00