Merge pull request #79772 from Malcolmnixon/gles-skeletons

Unbind the framebuffer when updating meshes
This commit is contained in:
Yuri Sizov 2023-07-24 19:33:27 +02:00
commit b1f4e58bbf

View file

@ -1075,6 +1075,7 @@ void MeshStorage::update_mesh_instances() {
}
glEnable(GL_RASTERIZER_DISCARD);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
// Process skeletons and blend shapes using transform feedback
while (dirty_mesh_instance_arrays.first()) {
MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();