godot/platform/web
Fabio Alessandrelli e9df955e39 [Web] Fix closure compiler builds using BIGINT
When using proxy_to_pthread we add BIGINT support (to support exchanging
64 bits integers between wasm and JS).

Bigint though, is part of ECMAScript 2020, and the closure compiler was
using ECMAScript 6 instead.

This commit update the CC configuration to use ECMAScript 2020 instead.
2023-10-21 14:02:22 +02:00
..
api Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
doc_classes Add missing tutorials to documentation classes 2023-08-19 20:29:24 +02:00
export Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
js [Web] Improve emscripten "locateFile" glue. 2023-10-11 21:21:34 +02:00
.eslintrc.engine.js [Web] Add feature detection helpers to JS Engine class. 2022-09-17 11:21:17 +02:00
.eslintrc.html.js [Web] Add auto-formatting to HTML files. 2022-10-11 19:42:12 +02:00
.eslintrc.js [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
.eslintrc.libs.js [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
audio_driver_web.cpp Add a --audio-output-latency command-line argument 2023-08-17 14:45:17 +02:00
audio_driver_web.h [Web] Fix dlink_enabled build 2023-10-01 19:44:46 +02:00
detect.py [Web] Fix closure compiler builds using BIGINT 2023-10-21 14:02:22 +02:00
display_server_web.cpp Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
display_server_web.h Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
dom_keys.inc [Web] Fix keycode/physical keycode mixed up. 2023-04-06 09:40:59 +03:00
emscripten_helpers.py SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
godot_audio.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_js.h Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
godot_webgl2.h Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
http_client_web.cpp [Web] Always return -1 as body length in HTTPClientWeb. 2023-07-24 08:57:02 +02:00
http_client_web.h [Web] Always return -1 as body length in HTTPClientWeb. 2023-07-24 08:57:02 +02:00
javascript_bridge_singleton.cpp Merge pull request #79711 from adamscott/web-non-blocking-main-thread 2023-10-09 23:22:22 +02:00
os_web.cpp Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
os_web.h Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
package-lock.json [Web] Update npm packages 2023-07-31 21:43:59 +02:00
package.json [Web] Update npm packages 2023-07-31 21:43:59 +02:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
SCsub [Web] Use fvisibility=hidden for side module when dlink_enabled. 2023-07-17 13:18:02 +02:00
serve.py [Web] Add the "serve" and "run" scons targets. 2022-10-12 22:29:35 +02:00
web_main.cpp Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
web_runtime.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.