godot/platform
Fabio Alessandrelli e9df955e39 [Web] Fix closure compiler builds using BIGINT
When using proxy_to_pthread we add BIGINT support (to support exchanging
64 bits integers between wasm and JS).

Bigint though, is part of ECMAScript 2020, and the closure compiler was
using ECMAScript 6 instead.

This commit update the CC configuration to use ECMAScript 2020 instead.
2023-10-21 14:02:22 +02:00
..
android Bump the java version to version 17 2023-10-17 15:08:03 -07:00
ios Use "version" project setting as macOS/iOS "short_version" fallback. 2023-10-20 19:31:08 +03:00
linuxbsd Merge pull request #81439 from Setadokalo/clipboard_image 2023-10-20 15:06:42 +02:00
macos Use "version" project setting as macOS/iOS "short_version" fallback. 2023-10-20 19:31:08 +03:00
web [Web] Fix closure compiler builds using BIGINT 2023-10-21 14:02:22 +02:00
windows Add error messages to the native menu and file dialogs callback. 2023-10-14 18:10:39 +03:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00