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mirror of https://github.com/godotengine/godot synced 2024-07-01 08:59:19 +00:00

[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.

Co-authored-by: Riteo <riteo@posteo.net>
This commit is contained in:
bruvzg 2021-11-12 14:49:49 +02:00
parent 59139df16e
commit 1887a9df19
No known key found for this signature in database
GPG Key ID: 7960FCF39844EC38
84 changed files with 7467 additions and 579 deletions

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@ -141,6 +141,11 @@ Comment: AMD FidelityFX Super Resolution
Copyright: 2021, Advanced Micro Devices, Inc.
License: Expat
Files: ./thirdparty/angle/
Comment: ANGLE
Copyright: 2018, The ANGLE Project Authors.
License: BSD-3-clause
Files: ./thirdparty/astcenc/
Comment: Arm ASTC Encoder
Copyright: 2011-2023, Arm Limited

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@ -579,6 +579,8 @@ if selected_platform in platform_list:
if env["debug_symbols"]:
env.Append(CCFLAGS=["/Zi", "/FS"])
env.Append(LINKFLAGS=["/DEBUG:FULL"])
else:
env.Append(LINKFLAGS=["/DEBUG:NONE"])
if env["optimize"] == "speed":
env.Append(CCFLAGS=["/O2"])

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@ -1891,9 +1891,9 @@
</constant>
<constant name="OPENGL_CONTEXT" value="3" enum="HandleType">
OpenGL context (only with the GL Compatibility renderer):
- Windows: [code]HGLRC[/code] for the window.
- Windows: [code]HGLRC[/code] for the window (native GL), or [code]EGLContext[/code] for the window (ANGLE).
- Linux: [code]GLXContext*[/code] for the window.
- macOS: [code]NSOpenGLContext*[/code] for the window.
- macOS: [code]NSOpenGLContext*[/code] for the window (native GL), or [code]EGLContext[/code] for the window (ANGLE).
- Android: [code]EGLContext[/code] for the window.
</constant>
<constant name="TTS_UTTERANCE_STARTED" value="0" enum="TTSUtteranceEvent">

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@ -28,6 +28,7 @@ if env["vulkan"]:
if env["opengl3"]:
SConscript("gl_context/SCsub")
SConscript("gles3/SCsub")
SConscript("egl/SCsub")
# Core dependencies
SConscript("png/SCsub")

6
drivers/egl/SCsub Normal file
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@ -0,0 +1,6 @@
#!/usr/bin/env python
Import("env")
# Godot source files
env.add_source_files(env.drivers_sources, "*.cpp")

404
drivers/egl/egl_manager.cpp Normal file
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@ -0,0 +1,404 @@
/**************************************************************************/
/* egl_manager.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "egl_manager.h"
#ifdef EGL_ENABLED
#if defined(EGL_STATIC)
#define KHRONOS_STATIC 1
extern "C" EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
#undef KHRONOS_STATIC
#endif
// Creates and caches a GLDisplay. Returns -1 on error.
int EGLManager::_get_gldisplay_id(void *p_display) {
// Look for a cached GLDisplay.
for (unsigned int i = 0; i < displays.size(); i++) {
if (displays[i].display == p_display) {
return i;
}
}
// We didn't find any, so we'll have to create one, along with its own
// EGLDisplay and EGLContext.
GLDisplay new_gldisplay;
new_gldisplay.display = p_display;
Vector<EGLAttrib> attribs = _get_platform_display_attributes();
new_gldisplay.egl_display = eglGetPlatformDisplay(_get_platform_extension_enum(), new_gldisplay.display, (attribs.size() > 0) ? attribs.ptr() : nullptr);
ERR_FAIL_COND_V(eglGetError() != EGL_SUCCESS, -1);
ERR_FAIL_COND_V_MSG(new_gldisplay.egl_display == EGL_NO_DISPLAY, -1, "Can't create an EGL display.");
if (!eglInitialize(new_gldisplay.egl_display, nullptr, nullptr)) {
ERR_FAIL_V_MSG(-1, "Can't initialize an EGL display.");
}
if (!eglBindAPI(_get_platform_api_enum())) {
ERR_FAIL_V_MSG(-1, "OpenGL not supported.");
}
Error err = _gldisplay_create_context(new_gldisplay);
if (err != OK) {
eglTerminate(new_gldisplay.egl_display);
ERR_FAIL_V(-1);
}
#ifdef EGL_ANDROID_blob_cache
#if defined(EGL_STATIC)
bool has_blob_cache = true;
#else
bool has_blob_cache = (eglSetBlobCacheFuncsANDROID != nullptr);
#endif
if (has_blob_cache && !shader_cache_dir.is_empty()) {
eglSetBlobCacheFuncsANDROID(new_gldisplay.egl_display, &EGLManager::_set_cache, &EGLManager::_get_cache);
}
#endif
displays.push_back(new_gldisplay);
// Return the new GLDisplay's ID.
return displays.size() - 1;
}
#ifdef EGL_ANDROID_blob_cache
String EGLManager::shader_cache_dir;
void EGLManager::_set_cache(const void *p_key, EGLsizeiANDROID p_key_size, const void *p_value, EGLsizeiANDROID p_value_size) {
String name = CryptoCore::b64_encode_str((const uint8_t *)p_key, p_key_size).replace("/", "_");
String path = shader_cache_dir.path_join(name) + ".cache";
Error err = OK;
Ref<FileAccess> file = FileAccess::open(path, FileAccess::WRITE, &err);
if (err != OK) {
return;
}
file->store_buffer((const uint8_t *)p_value, p_value_size);
}
EGLsizeiANDROID EGLManager::_get_cache(const void *p_key, EGLsizeiANDROID p_key_size, void *p_value, EGLsizeiANDROID p_value_size) {
String name = CryptoCore::b64_encode_str((const uint8_t *)p_key, p_key_size).replace("/", "_");
String path = shader_cache_dir.path_join(name) + ".cache";
Error err = OK;
Ref<FileAccess> file = FileAccess::open(path, FileAccess::READ, &err);
if (err != OK) {
return 0;
}
EGLsizeiANDROID len = file->get_length();
if (len <= p_value_size) {
file->get_buffer((uint8_t *)p_value, len);
}
return len;
}
#endif
Error EGLManager::_gldisplay_create_context(GLDisplay &p_gldisplay) {
EGLint attribs[] = {
EGL_RED_SIZE,
1,
EGL_BLUE_SIZE,
1,
EGL_GREEN_SIZE,
1,
EGL_DEPTH_SIZE,
24,
EGL_NONE,
};
EGLint attribs_layered[] = {
EGL_RED_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_ALPHA_SIZE,
8,
EGL_DEPTH_SIZE,
24,
EGL_NONE,
};
EGLint config_count = 0;
if (OS::get_singleton()->is_layered_allowed()) {
eglChooseConfig(p_gldisplay.egl_display, attribs_layered, &p_gldisplay.egl_config, 1, &config_count);
} else {
eglChooseConfig(p_gldisplay.egl_display, attribs, &p_gldisplay.egl_config, 1, &config_count);
}
ERR_FAIL_COND_V(eglGetError() != EGL_SUCCESS, ERR_BUG);
ERR_FAIL_COND_V(config_count == 0, ERR_UNCONFIGURED);
Vector<EGLint> context_attribs = _get_platform_context_attribs();
p_gldisplay.egl_context = eglCreateContext(p_gldisplay.egl_display, p_gldisplay.egl_config, EGL_NO_CONTEXT, (context_attribs.size() > 0) ? context_attribs.ptr() : nullptr);
ERR_FAIL_COND_V_MSG(p_gldisplay.egl_context == EGL_NO_CONTEXT, ERR_CANT_CREATE, vformat("Can't create an EGL context. Error code: %d", eglGetError()));
return OK;
}
int EGLManager::display_get_native_visual_id(void *p_display) {
int gldisplay_id = _get_gldisplay_id(p_display);
ERR_FAIL_COND_V(gldisplay_id < 0, ERR_CANT_CREATE);
GLDisplay gldisplay = displays[gldisplay_id];
EGLint native_visual_id = -1;
if (!eglGetConfigAttrib(gldisplay.egl_display, gldisplay.egl_config, EGL_NATIVE_VISUAL_ID, &native_visual_id)) {
ERR_FAIL_V(-1);
}
return native_visual_id;
}
Error EGLManager::window_create(DisplayServer::WindowID p_window_id, void *p_display, void *p_native_window, int p_width, int p_height) {
int gldisplay_id = _get_gldisplay_id(p_display);
ERR_FAIL_COND_V(gldisplay_id < 0, ERR_CANT_CREATE);
GLDisplay &gldisplay = displays[gldisplay_id];
// In order to ensure a fast lookup, make sure we got enough elements in the
// windows local vector to use the window id as an index.
if (p_window_id >= (int)windows.size()) {
windows.resize(p_window_id + 1);
}
GLWindow &glwindow = windows[p_window_id];
glwindow.gldisplay_id = gldisplay_id;
glwindow.egl_surface = eglCreatePlatformWindowSurface(gldisplay.egl_display, gldisplay.egl_config, p_native_window, nullptr);
if (glwindow.egl_surface == EGL_NO_SURFACE) {
return ERR_CANT_CREATE;
}
glwindow.initialized = true;
window_make_current(p_window_id);
return OK;
}
void EGLManager::window_destroy(DisplayServer::WindowID p_window_id) {
ERR_FAIL_INDEX(p_window_id, (int)windows.size());
GLWindow &glwindow = windows[p_window_id];
if (!glwindow.initialized) {
return;
}
glwindow.initialized = false;
ERR_FAIL_INDEX(glwindow.gldisplay_id, (int)displays.size());
GLDisplay &gldisplay = displays[glwindow.gldisplay_id];
if (glwindow.egl_surface != EGL_NO_SURFACE) {
eglDestroySurface(gldisplay.egl_display, glwindow.egl_surface);
glwindow.egl_surface = nullptr;
}
}
void EGLManager::release_current() {
if (!current_window) {
return;
}
GLDisplay &current_display = displays[current_window->gldisplay_id];
eglMakeCurrent(current_display.egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
void EGLManager::make_current() {
if (!current_window) {
return;
}
if (!current_window->initialized) {
WARN_PRINT("Current OpenGL window is uninitialized!");
return;
}
GLDisplay &current_display = displays[current_window->gldisplay_id];
eglMakeCurrent(current_display.egl_display, current_window->egl_surface, current_window->egl_surface, current_display.egl_context);
}
void EGLManager::swap_buffers() {
if (!current_window) {
return;
}
if (!current_window->initialized) {
WARN_PRINT("Current OpenGL window is uninitialized!");
return;
}
GLDisplay &current_display = displays[current_window->gldisplay_id];
eglSwapBuffers(current_display.egl_display, current_window->egl_surface);
}
void EGLManager::window_make_current(DisplayServer::WindowID p_window_id) {
if (p_window_id == DisplayServer::INVALID_WINDOW_ID) {
return;
}
GLWindow &glwindow = windows[p_window_id];
if (&glwindow == current_window || !glwindow.initialized) {
return;
}
current_window = &glwindow;
GLDisplay &current_display = displays[current_window->gldisplay_id];
eglMakeCurrent(current_display.egl_display, current_window->egl_surface, current_window->egl_surface, current_display.egl_context);
}
void EGLManager::set_use_vsync(bool p_use) {
// Force vsync in the editor for now, as a safety measure.
bool is_editor = Engine::get_singleton()->is_editor_hint();
if (is_editor) {
p_use = true;
}
// We need an active window to get a display to set the vsync.
if (!current_window) {
return;
}
GLDisplay &disp = displays[current_window->gldisplay_id];
int swap_interval = p_use ? 1 : 0;
if (!eglSwapInterval(disp.egl_display, swap_interval)) {
WARN_PRINT("Could not set V-Sync mode.");
}
use_vsync = p_use;
}
bool EGLManager::is_using_vsync() const {
return use_vsync;
}
EGLContext EGLManager::get_context(DisplayServer::WindowID p_window_id) {
GLWindow &glwindow = windows[p_window_id];
if (!glwindow.initialized) {
return EGL_NO_CONTEXT;
}
GLDisplay &display = displays[glwindow.gldisplay_id];
return display.egl_context;
}
Error EGLManager::initialize() {
#if defined(GLAD_ENABLED) && !defined(EGL_STATIC)
// Passing a null display loads just the bare minimum to create one. We'll have
// to create a temporary test display and reload EGL with it to get a good idea
// of what version is supported on this machine. Currently we're looking for
// 1.5, the latest at the time of writing, which is actually pretty old.
if (!gladLoaderLoadEGL(nullptr)) {
ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "Can't load EGL.");
}
// NOTE: EGL_DEFAULT_DISPLAY returns whatever the O.S. deems suitable. I have
// no idea if this may cause problems with multiple display servers and if we
// should handle different EGL contexts in another way.
EGLDisplay tmp_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
ERR_FAIL_COND_V(tmp_display == EGL_NO_DISPLAY, ERR_UNAVAILABLE);
eglInitialize(tmp_display, nullptr, nullptr);
int version = gladLoaderLoadEGL(tmp_display);
ERR_FAIL_COND_V_MSG(!version, ERR_UNAVAILABLE, "Can't load EGL.");
print_verbose(vformat("Loaded EGL %d.%d", GLAD_VERSION_MAJOR(version), GLAD_VERSION_MINOR(version)));
ERR_FAIL_COND_V_MSG(!GLAD_EGL_VERSION_1_5, ERR_UNAVAILABLE, "EGL version is too old!");
eglTerminate(tmp_display);
#endif
#ifdef EGL_ANDROID_blob_cache
shader_cache_dir = Engine::get_singleton()->get_shader_cache_path();
if (shader_cache_dir.is_empty()) {
shader_cache_dir = "user://";
}
Error err = OK;
Ref<DirAccess> da = DirAccess::open(shader_cache_dir);
if (da.is_null()) {
ERR_PRINT("EGL: Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir);
shader_cache_dir = String();
} else {
err = da->change_dir(String("shader_cache").path_join("EGL"));
if (err != OK) {
err = da->make_dir_recursive(String("shader_cache").path_join("EGL"));
}
if (err != OK) {
ERR_PRINT("EGL: Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir);
shader_cache_dir = String();
} else {
shader_cache_dir = shader_cache_dir.path_join(String("shader_cache").path_join("EGL"));
}
}
#endif
String extensions_string = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
// The above method should always work. If it doesn't, something's very wrong.
ERR_FAIL_COND_V(eglGetError() != EGL_SUCCESS, ERR_BUG);
const char *platform = _get_platform_extension_name();
if (extensions_string.split(" ").find(platform) < 0) {
ERR_FAIL_V_MSG(ERR_UNAVAILABLE, vformat("EGL platform extension \"%s\" not found.", platform));
}
return OK;
}
EGLManager::EGLManager() {
}
EGLManager::~EGLManager() {
for (unsigned int i = 0; i < displays.size(); i++) {
eglTerminate(displays[i].egl_display);
}
}
#endif // EGL_ENABLED

118
drivers/egl/egl_manager.h Normal file
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@ -0,0 +1,118 @@
/**************************************************************************/
/* egl_manager.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EGL_MANAGER_H
#define EGL_MANAGER_H
#ifdef EGL_ENABLED
// These must come first to avoid windows.h mess.
#include "platform_gl.h"
#include "core/config/project_settings.h"
#include "core/crypto/crypto_core.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/templates/local_vector.h"
#include "servers/display_server.h"
class EGLManager {
private:
// An EGL-side rappresentation of a display with its own rendering
// context.
struct GLDisplay {
void *display = nullptr;
EGLDisplay egl_display = EGL_NO_DISPLAY;
EGLContext egl_context = EGL_NO_CONTEXT;
EGLConfig egl_config = nullptr;
};
// EGL specific window data.
struct GLWindow {
bool initialized = false;
// An handle to the GLDisplay associated with this window.
int gldisplay_id = -1;
EGLSurface egl_surface = EGL_NO_SURFACE;
};
LocalVector<GLDisplay> displays;
LocalVector<GLWindow> windows;
GLWindow *current_window = nullptr;
// On EGL the default swap interval is 1 and thus vsync is on by default.
bool use_vsync = true;
virtual const char *_get_platform_extension_name() const = 0;
virtual EGLenum _get_platform_extension_enum() const = 0;
virtual EGLenum _get_platform_api_enum() const = 0;
virtual Vector<EGLAttrib> _get_platform_display_attributes() const = 0;
virtual Vector<EGLint> _get_platform_context_attribs() const = 0;
#ifdef EGL_ANDROID_blob_cache
static String shader_cache_dir;
static void _set_cache(const void *p_key, EGLsizeiANDROID p_key_size, const void *p_value, EGLsizeiANDROID p_value_size);
static EGLsizeiANDROID _get_cache(const void *p_key, EGLsizeiANDROID p_key_size, void *p_value, EGLsizeiANDROID p_value_size);
#endif
int _get_gldisplay_id(void *p_display);
Error _gldisplay_create_context(GLDisplay &p_gldisplay);
public:
int display_get_native_visual_id(void *p_display);
Error window_create(DisplayServer::WindowID p_window_id, void *p_display, void *p_native_window, int p_width, int p_height);
void window_destroy(DisplayServer::WindowID p_window_id);
void release_current();
void make_current();
void swap_buffers();
void window_make_current(DisplayServer::WindowID p_window_id);
void set_use_vsync(bool p_use);
bool is_using_vsync() const;
EGLContext get_context(DisplayServer::WindowID p_window_id);
Error initialize();
EGLManager();
virtual ~EGLManager();
};
#endif // EGL_ENABLED
#endif // EGL_MANAGER_H

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@ -5,9 +5,11 @@ Import("env")
if env["platform"] in ["macos", "windows", "linuxbsd"]:
# Thirdparty source files
thirdparty_dir = "#thirdparty/glad/"
thirdparty_sources = [
"gl.c",
]
thirdparty_sources = ["gl.c"]
if not env.get("angle_libs"):
thirdparty_sources += ["egl.c"]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
# Treat glad headers as system headers to avoid raising warnings. Not supported on MSVC.
@ -17,7 +19,7 @@ if env["platform"] in ["macos", "windows", "linuxbsd"]:
env.Prepend(CPPPATH=[thirdparty_dir])
env.Append(CPPDEFINES=["GLAD_ENABLED"])
env.Append(CPPDEFINES=["GLES_OVER_GL"])
env.Append(CPPDEFINES=["EGL_ENABLED"])
env_thirdparty = env.Clone()
env_thirdparty.disable_warnings()

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@ -38,12 +38,7 @@
#include "core/templates/self_list.h"
#include "servers/rendering/environment/renderer_gi.h"
#include "platform_config.h"
#ifndef OPENGL_INCLUDE_H
#include <GLES3/gl3.h>
#else
#include OPENGL_INCLUDE_H
#endif
#include "platform_gl.h"
namespace GLES3 {

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@ -33,6 +33,7 @@
#ifdef GLES3_ENABLED
#include "core/os/os.h"
#include "rasterizer_gles3.h"
#include "rasterizer_scene_gles3.h"
#include "core/config/project_settings.h"
@ -1561,7 +1562,8 @@ void RasterizerCanvasGLES3::light_update_shadow(RID p_rid, int p_shadow_index, c
glEnable(GL_SCISSOR_TEST);
glScissor(0, p_shadow_index * 2, state.shadow_texture_size, 2);
glClearColor(p_far, p_far, p_far, 1.0);
glClearDepth(1.0);
RasterizerGLES3::clear_depth(1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glCullFace(GL_BACK);
@ -1682,7 +1684,8 @@ void RasterizerCanvasGLES3::light_update_directional_shadow(RID p_rid, int p_sha
glEnable(GL_SCISSOR_TEST);
glScissor(0, p_shadow_index * 2, state.shadow_texture_size, 2);
glClearColor(1.0, 1.0, 1.0, 1.0);
glClearDepth(1.0);
RasterizerGLES3::clear_depth(1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glCullFace(GL_BACK);

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@ -76,19 +76,14 @@
#define CAN_DEBUG
#endif
#if !defined(GLES_OVER_GL) && defined(CAN_DEBUG)
#include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
#include <GLES3/gl3platform.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#endif
#include "platform_gl.h"
#if defined(MINGW_ENABLED) || defined(_MSC_VER)
#define strcpy strcpy_s
#endif
bool RasterizerGLES3::gles_over_gl = true;
void RasterizerGLES3::begin_frame(double frame_step) {
frame++;
delta = frame_step;
@ -115,6 +110,19 @@ void RasterizerGLES3::end_frame(bool p_swap_buffers) {
}
}
void RasterizerGLES3::clear_depth(float p_depth) {
#ifdef GL_API_ENABLED
if (is_gles_over_gl()) {
glClearDepth(p_depth);
}
#endif // GL_API_ENABLED
#ifdef GLES_API_ENABLED
if (!is_gles_over_gl()) {
glClearDepthf(p_depth);
}
#endif // GLES_API_ENABLED
}
#ifdef CAN_DEBUG
static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
if (type == _EXT_DEBUG_TYPE_OTHER_ARB) {
@ -169,7 +177,7 @@ static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GL
}
#endif
typedef void (*DEBUGPROCARB)(GLenum source,
typedef void(GLAPIENTRY *DEBUGPROCARB)(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
@ -177,7 +185,7 @@ typedef void (*DEBUGPROCARB)(GLenum source,
const char *message,
const void *userParam);
typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
typedef void(GLAPIENTRY *DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
void RasterizerGLES3::initialize() {
print_line(vformat("OpenGL API %s - Compatibility - Using Device: %s - %s", RS::get_singleton()->get_video_adapter_api_version(), RS::get_singleton()->get_video_adapter_vendor(), RS::get_singleton()->get_video_adapter_name()));
@ -200,61 +208,99 @@ void RasterizerGLES3::finalize() {
RasterizerGLES3 *RasterizerGLES3::singleton = nullptr;
#ifdef EGL_ENABLED
void *_egl_load_function_wrapper(const char *p_name) {
return (void *)eglGetProcAddress(p_name);
}
#endif
RasterizerGLES3::RasterizerGLES3() {
singleton = this;
#ifdef GLAD_ENABLED
if (!gladLoaderLoadGL()) {
ERR_PRINT("Error initializing GLAD");
// FIXME this is an early return from a constructor. Any other code using this instance will crash or the finalizer will crash, because none of
// the members of this instance are initialized, so this just makes debugging harder. It should either crash here intentionally,
// or we need to actually test for this situation before constructing this.
return;
}
bool glad_loaded = false;
#ifdef EGL_ENABLED
// There should be a more flexible system for getting the GL pointer, as
// different DisplayServers can have different ways. We can just use the GLAD
// version global to see if it loaded for now though, otherwise we fall back to
// the generic loader below.
#if defined(EGL_STATIC)
bool has_egl = true;
#else
bool has_egl = (eglGetProcAddress != nullptr);
#endif
#ifdef GLAD_ENABLED
if (OS::get_singleton()->is_stdout_verbose()) {
if (GLAD_GL_ARB_debug_output) {
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
glDebugMessageCallbackARB(_gl_debug_print, nullptr);
glEnable(_EXT_DEBUG_OUTPUT);
} else {
print_line("OpenGL debugging not supported!");
if (gles_over_gl) {
if (has_egl && !glad_loaded && gladLoadGL((GLADloadfunc)&_egl_load_function_wrapper)) {
glad_loaded = true;
}
} else {
if (has_egl && !glad_loaded && gladLoadGLES2((GLADloadfunc)&_egl_load_function_wrapper)) {
glad_loaded = true;
}
}
#endif // EGL_ENABLED
if (gles_over_gl) {
if (!glad_loaded && gladLoaderLoadGL()) {
glad_loaded = true;
}
} else {
if (!glad_loaded && gladLoaderLoadGLES2()) {
glad_loaded = true;
}
}
// FIXME this is an early return from a constructor. Any other code using this instance will crash or the finalizer will crash, because none of
// the members of this instance are initialized, so this just makes debugging harder. It should either crash here intentionally,
// or we need to actually test for this situation before constructing this.
ERR_FAIL_COND_MSG(!glad_loaded, "Error initializing GLAD.");
if (gles_over_gl) {
if (OS::get_singleton()->is_stdout_verbose()) {
if (GLAD_GL_ARB_debug_output) {
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
glDebugMessageCallbackARB((GLDEBUGPROCARB)_gl_debug_print, nullptr);
glEnable(_EXT_DEBUG_OUTPUT);
} else {
print_line("OpenGL debugging not supported!");
}
}
}
#endif // GLAD_ENABLED
// For debugging
#ifdef CAN_DEBUG
#ifdef GLES_OVER_GL
if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) {
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
// glDebugMessageInsertARB(
// GL_DEBUG_SOURCE_API_ARB,
// GL_DEBUG_TYPE_OTHER_ARB, 1,
// GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello");
}
#else
if (OS::get_singleton()->is_stdout_verbose()) {
DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback");
if (!callback) {
callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallbackKHR");
#ifdef GL_API_ENABLED
if (gles_over_gl) {
if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) {
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
}
}
#endif // GL_API_ENABLED
#ifdef GLES_API_ENABLED
if (!gles_over_gl) {
if (OS::get_singleton()->is_stdout_verbose()) {
DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback");
if (!callback) {
callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallbackKHR");
}
if (callback) {
print_line("godot: ENABLING GL DEBUG");
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
callback(_gl_debug_print, NULL);
glEnable(_EXT_DEBUG_OUTPUT);
if (callback) {
print_line("godot: ENABLING GL DEBUG");
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
callback((DEBUGPROCARB)_gl_debug_print, NULL);
glEnable(_EXT_DEBUG_OUTPUT);
}
}
}
#endif // GLES_OVER_GL
#endif // GLES_API_ENABLED
#endif // CAN_DEBUG
{

View File

@ -54,6 +54,8 @@ private:
double time_total = 0.0;
static bool gles_over_gl;
protected:
GLES3::Config *config = nullptr;
GLES3::Utilities *utilities = nullptr;
@ -99,7 +101,11 @@ public:
return memnew(RasterizerGLES3);
}
static void make_current() {
static bool is_gles_over_gl() { return gles_over_gl; }
static void clear_depth(float p_depth);
static void make_current(bool p_gles_over_gl) {
gles_over_gl = p_gles_over_gl;
_create_func = _create_current;
low_end = true;
}

View File

@ -29,15 +29,18 @@
/**************************************************************************/
#include "rasterizer_scene_gles3.h"
#include "core/config/project_settings.h"
#include "core/templates/sort_array.h"
#include "servers/rendering/rendering_server_default.h"
#include "servers/rendering/rendering_server_globals.h"
#include "rasterizer_gles3.h"
#include "storage/config.h"
#include "storage/mesh_storage.h"
#include "storage/particles_storage.h"
#include "storage/texture_storage.h"
#include "core/config/project_settings.h"
#include "core/templates/sort_array.h"
#include "servers/rendering/rendering_server_default.h"
#include "servers/rendering/rendering_server_globals.h"
#ifdef GLES3_ENABLED
RasterizerSceneGLES3 *RasterizerSceneGLES3::singleton = nullptr;
@ -528,19 +531,24 @@ void RasterizerSceneGLES3::_update_dirty_skys() {
glGenTextures(1, &sky->radiance);
glBindTexture(GL_TEXTURE_CUBE_MAP, sky->radiance);
#ifdef GLES_OVER_GL
GLenum format = GL_RGBA;
GLenum type = GL_UNSIGNED_INT_2_10_10_10_REV;
//TODO, on low-end compare this to allocating each face of each mip individually
// see: https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexStorage2D.xhtml
for (int i = 0; i < 6; i++) {
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, sky->radiance_size, sky->radiance_size, 0, format, type, nullptr);
}
#ifdef GL_API_ENABLED
if (RasterizerGLES3::is_gles_over_gl()) {
GLenum format = GL_RGBA;
GLenum type = GL_UNSIGNED_INT_2_10_10_10_REV;
//TODO, on low-end compare this to allocating each face of each mip individually
// see: https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexStorage2D.xhtml
for (int i = 0; i < 6; i++) {
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, sky->radiance_size, sky->radiance_size, 0, format, type, nullptr);
}
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
#else
glTexStorage2D(GL_TEXTURE_CUBE_MAP, sky->mipmap_count, internal_format, sky->radiance_size, sky->radiance_size);
#endif
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
}
#endif // GL_API_ENABLED
#ifdef GLES_API_ENABLED
if (!RasterizerGLES3::is_gles_over_gl()) {
glTexStorage2D(GL_TEXTURE_CUBE_MAP, sky->mipmap_count, internal_format, sky->radiance_size, sky->radiance_size);
}
#endif // GLES_API_ENABLED
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@ -553,17 +561,24 @@ void RasterizerSceneGLES3::_update_dirty_skys() {
glGenTextures(1, &sky->raw_radiance);
glBindTexture(GL_TEXTURE_CUBE_MAP, sky->raw_radiance);
#ifdef GLES_OVER_GL
//TODO, on low-end compare this to allocating each face of each mip individually
// see: https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexStorage2D.xhtml
for (int i = 0; i < 6; i++) {
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, sky->radiance_size, sky->radiance_size, 0, format, type, nullptr);
}
#ifdef GL_API_ENABLED
if (RasterizerGLES3::is_gles_over_gl()) {
GLenum format = GL_RGBA;
GLenum type = GL_UNSIGNED_INT_2_10_10_10_REV;
//TODO, on low-end compare this to allocating each face of each mip individually
// see: https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexStorage2D.xhtml
for (int i = 0; i < 6; i++) {
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, sky->radiance_size, sky->radiance_size, 0, format, type, nullptr);
}
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
#else
glTexStorage2D(GL_TEXTURE_CUBE_MAP, sky->mipmap_count, internal_format, sky->radiance_size, sky->radiance_size);
#endif
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
}
#endif // GL_API_ENABLED
#ifdef GLES_API_ENABLED
if (!RasterizerGLES3::is_gles_over_gl()) {
glTexStorage2D(GL_TEXTURE_CUBE_MAP, sky->mipmap_count, internal_format, sky->radiance_size, sky->radiance_size);
}
#endif // GLES_API_ENABLED
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@ -1944,7 +1959,8 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
glDisable(GL_SCISSOR_TEST);
glColorMask(0, 0, 0, 0);
glClearDepth(1.0f);
RasterizerGLES3::clear_depth(1.0);
glClear(GL_DEPTH_BUFFER_BIT);
uint64_t spec_constant = SceneShaderGLES3::DISABLE_FOG | SceneShaderGLES3::DISABLE_LIGHT_DIRECTIONAL |
SceneShaderGLES3::DISABLE_LIGHTMAP | SceneShaderGLES3::DISABLE_LIGHT_OMNI |
@ -1979,7 +1995,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
scene_state.current_depth_draw = GLES3::SceneShaderData::DEPTH_DRAW_ALWAYS;
if (!fb_cleared) {
glClearDepth(1.0f);
RasterizerGLES3::clear_depth(1.0);
glClear(GL_DEPTH_BUFFER_BIT);
}
@ -2505,7 +2521,8 @@ void RasterizerSceneGLES3::render_particle_collider_heightfield(RID p_collider,
scene_state.cull_mode = GLES3::SceneShaderData::CULL_BACK;
glColorMask(0, 0, 0, 0);
glClearDepth(1.0f);
RasterizerGLES3::clear_depth(1.0);
glClear(GL_DEPTH_BUFFER_BIT);
RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, 31, false);
@ -2778,9 +2795,11 @@ void sky() {
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
}
#ifdef GLES_OVER_GL
glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS);
#endif
#ifdef GL_API_ENABLED
if (RasterizerGLES3::is_gles_over_gl()) {
glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS);
}
#endif // GL_API_ENABLED
// MultiMesh may read from color when color is disabled, so make sure that the color defaults to white instead of black;
glVertexAttrib4f(RS::ARRAY_COLOR, 1.0, 1.0, 1.0, 1.0);

View File

@ -36,6 +36,8 @@
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "drivers/gles3/rasterizer_gles3.h"
static String _mkid(const String &p_id) {
String id = "m_" + p_id.replace("__", "_dus_");
return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
@ -150,12 +152,12 @@ RID ShaderGLES3::version_create() {
}
void ShaderGLES3::_build_variant_code(StringBuilder &builder, uint32_t p_variant, const Version *p_version, StageType p_stage_type, uint64_t p_specialization) {
#ifdef GLES_OVER_GL
builder.append("#version 330\n");
builder.append("#define USE_GLES_OVER_GL\n");
#else
builder.append("#version 300 es\n");
#endif
if (RasterizerGLES3::is_gles_over_gl()) {
builder.append("#version 330\n");
builder.append("#define USE_GLES_OVER_GL\n");
} else {
builder.append("#version 300 es\n");
}
for (int i = 0; i < specialization_count; i++) {
if (p_specialization & (uint64_t(1) << uint64_t(i))) {
@ -199,11 +201,11 @@ void ShaderGLES3::_build_variant_code(StringBuilder &builder, uint32_t p_variant
// Default to highp precision unless specified otherwise.
builder.append("precision highp float;\n");
builder.append("precision highp int;\n");
#ifndef GLES_OVER_GL
builder.append("precision highp sampler2D;\n");
builder.append("precision highp samplerCube;\n");
builder.append("precision highp sampler2DArray;\n");
#endif
if (!RasterizerGLES3::is_gles_over_gl()) {
builder.append("precision highp sampler2D;\n");
builder.append("precision highp samplerCube;\n");
builder.append("precision highp sampler2DArray;\n");
}
const StageTemplate &stage_template = stage_templates[p_stage_type];
for (uint32_t i = 0; i < stage_template.chunks.size(); i++) {
@ -510,6 +512,11 @@ String ShaderGLES3::_version_get_sha1(Version *p_version) const {
hash_build.append("[custom_defines:" + itos(i) + "]");
hash_build.append(p_version->custom_defines[i].get_data());
}
if (RasterizerGLES3::is_gles_over_gl()) {
hash_build.append("[gl]");
} else {
hash_build.append("[gles]");
}
return hash_build.as_string().sha1_text();
}
@ -523,8 +530,8 @@ bool ShaderGLES3::_load_from_cache(Version *p_version) {
#ifdef WEB_ENABLED // not supported in webgl
return false;
#else
#ifdef GLES_OVER_GL
if (glProgramBinary == NULL) { // ARB_get_program_binary extension not available
#if !defined(ANDROID_ENABLED) && !defined(IOS_ENABLED)
if (RasterizerGLES3::is_gles_over_gl() && (glProgramBinary == NULL)) { // ARB_get_program_binary extension not available.
return false;
}
#endif
@ -596,8 +603,8 @@ void ShaderGLES3::_save_to_cache(Version *p_version) {
#ifdef WEB_ENABLED // not supported in webgl
return;
#else
#ifdef GLES_OVER_GL
if (glGetProgramBinary == NULL) { // ARB_get_program_binary extension not available
#if !defined(ANDROID_ENABLED) && !defined(IOS_ENABLED)
if (RasterizerGLES3::is_gles_over_gl() && (glGetProgramBinary == NULL)) { // ARB_get_program_binary extension not available.
return;
}
#endif

View File

@ -43,13 +43,7 @@
#ifdef GLES3_ENABLED
// This must come first to avoid windows.h mess
#include "platform_config.h"
#ifndef OPENGL_INCLUDE_H
#include <GLES3/gl3.h>
#else
#include OPENGL_INCLUDE_H
#endif
#include "platform_gl.h"
#include <stdio.h>

View File

@ -31,17 +31,9 @@
#ifdef GLES3_ENABLED
#include "config.h"
#include "core/config/project_settings.h"
#include "core/templates/vector.h"
#ifdef ANDROID_ENABLED
#include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
#include <GLES3/gl3platform.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#endif
#include "../rasterizer_gles3.h"
#include "texture_storage.h"
using namespace GLES3;
@ -69,24 +61,24 @@ Config::Config() {
astc_hdr_supported = extensions.has("GL_KHR_texture_compression_astc_ldr");
astc_layered_supported = extensions.has("GL_KHR_texture_compression_astc_sliced_3d");
#ifdef GLES_OVER_GL
float_texture_supported = true;
etc2_supported = false;
s3tc_supported = true;
rgtc_supported = true; //RGTC - core since OpenGL version 3.0
#else
float_texture_supported = extensions.has("GL_EXT_color_buffer_float");
etc2_supported = true;
if (RasterizerGLES3::is_gles_over_gl()) {
float_texture_supported = true;
etc2_supported = false;
s3tc_supported = true;
rgtc_supported = true; //RGTC - core since OpenGL version 3.0
} else {
float_texture_supported = extensions.has("GL_EXT_color_buffer_float");
etc2_supported = true;
#if defined(ANDROID_ENABLED) || defined(IOS_ENABLED)
// Some Android devices report support for S3TC but we don't expect that and don't export the textures.
// This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs).
// For good measure we do the same hack for iOS, just in case.
s3tc_supported = false;
// Some Android devices report support for S3TC but we don't expect that and don't export the textures.
// This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs).
// For good measure we do the same hack for iOS, just in case.
s3tc_supported = false;
#else
s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
#endif
rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
#endif
rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
}
glGetInteger64v(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
glGetInteger64v(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units);

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@ -33,16 +33,12 @@
#ifdef GLES3_ENABLED
#include "core/config/project_settings.h"
#include "core/string/ustring.h"
#include "core/templates/hash_set.h"
#include "core/templates/vector.h"
// This must come first to avoid windows.h mess
#include "platform_config.h"
#ifndef OPENGL_INCLUDE_H
#include <GLES3/gl3.h>
#else
#include OPENGL_INCLUDE_H
#endif
#include "platform_gl.h"
#ifdef ANDROID_ENABLED
typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei);

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@ -33,6 +33,8 @@
#ifdef GLES3_ENABLED
#include "platform_gl.h"
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
@ -41,13 +43,6 @@
#include "servers/rendering/storage/light_storage.h"
#include "servers/rendering/storage/utilities.h"
#include "platform_config.h"
#ifndef OPENGL_INCLUDE_H
#include <GLES3/gl3.h>
#else
#include OPENGL_INCLUDE_H
#endif
namespace GLES3 {
/* LIGHT */

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@ -40,12 +40,7 @@
#include "servers/rendering/storage/mesh_storage.h"
#include "servers/rendering/storage/utilities.h"
#include "platform_config.h"
#ifndef OPENGL_INCLUDE_H
#include <GLES3/gl3.h>
#else
#include OPENGL_INCLUDE_H
#endif
#include "platform_gl.h"
namespace GLES3 {

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@ -40,12 +40,7 @@
#include "servers/rendering/storage/particles_storage.h"
#include "servers/rendering/storage/utilities.h"
#include "platform_config.h"
#ifndef OPENGL_INCLUDE_H
#include <GLES3/gl3.h>
#else
#include OPENGL_INCLUDE_H
#endif
#include "platform_gl.h"
namespace GLES3 {

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@ -35,12 +35,7 @@
#include "servers/rendering/storage/render_scene_buffers.h"
#include "platform_config.h"
#ifndef OPENGL_INCLUDE_H
#include <GLES3/gl3.h>
#else
#include OPENGL_INCLUDE_H
#endif
#include "platform_gl.h"
class RenderSceneBuffersGLES3 : public RenderSceneBuffers {
GDCLASS(RenderSceneBuffersGLES3, RenderSceneBuffers);

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@ -31,8 +31,10 @@
#ifdef GLES3_ENABLED
#include "texture_storage.h"
#include "../effects/copy_effects.h"
#include "../rasterizer_gles3.h"
#include "config.h"
#include "drivers/gles3/effects/copy_effects.h"
#include "utilities.h"
#ifdef ANDROID_ENABLED
@ -216,9 +218,11 @@ TextureStorage::TextureStorage() {
sdf_shader.shader_version = sdf_shader.shader.version_create();
}
#ifdef GLES_OVER_GL
glEnable(GL_PROGRAM_POINT_SIZE);
#endif
#ifdef GL_API_ENABLED
if (RasterizerGLES3::is_gles_over_gl()) {
glEnable(GL_PROGRAM_POINT_SIZE);
}
#endif // GL_API_ENABLED
}
TextureStorage::~TextureStorage() {
@ -309,26 +313,26 @@ Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, I
switch (p_format) {
case Image::FORMAT_L8: {
#ifdef GLES_OVER_GL
r_gl_internal_format = GL_R8;
r_gl_format = GL_RED;
r_gl_type = GL_UNSIGNED_BYTE;
#else
r_gl_internal_format = GL_LUMINANCE;
r_gl_format = GL_LUMINANCE;
r_gl_type = GL_UNSIGNED_BYTE;
#endif
if (RasterizerGLES3::is_gles_over_gl()) {
r_gl_internal_format = GL_R8;
r_gl_format = GL_RED;
r_gl_type = GL_UNSIGNED_BYTE;
} else {
r_gl_internal_format = GL_LUMINANCE;
r_gl_format = GL_LUMINANCE;
r_gl_type = GL_UNSIGNED_BYTE;
}
} break;
case Image::FORMAT_LA8: {
#ifdef GLES_OVER_GL
r_gl_internal_format = GL_RG8;
r_gl_format = GL_RG;
r_gl_type = GL_UNSIGNED_BYTE;
#else
r_gl_internal_format = GL_LUMINANCE_ALPHA;
r_gl_format = GL_LUMINANCE_ALPHA;
r_gl_type = GL_UNSIGNED_BYTE;
#endif
if (RasterizerGLES3::is_gles_over_gl()) {
r_gl_internal_format = GL_RG8;
r_gl_format = GL_RG;
r_gl_type = GL_UNSIGNED_BYTE;
} else {
r_gl_internal_format = GL_LUMINANCE_ALPHA;
r_gl_format = GL_LUMINANCE_ALPHA;
r_gl_type = GL_UNSIGNED_BYTE;
}
} break;
case Image::FORMAT_R8: {
r_gl_internal_format = GL_R8;
@ -946,105 +950,109 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
}
#endif
#ifdef GLES_OVER_GL
// OpenGL 3.3 supports glGetTexImage which is faster and simpler than glReadPixels.
// It also allows for reading compressed textures, mipmaps, and more formats.
Vector<uint8_t> data;
Ref<Image> image;
#ifdef GL_API_ENABLED
if (RasterizerGLES3::is_gles_over_gl()) {
// OpenGL 3.3 supports glGetTexImage which is faster and simpler than glReadPixels.
// It also allows for reading compressed textures, mipmaps, and more formats.
Vector<uint8_t> data;
int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->real_format, texture->mipmaps > 1);
int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->real_format, texture->mipmaps > 1);
data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
uint8_t *w = data.ptrw();
data.resize(data_size * 2); // Add some memory at the end, just in case for buggy drivers.
uint8_t *w = data.ptrw();
glActiveTexture(GL_TEXTURE0);
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
glBindTexture(texture->target, texture->tex_id);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
for (int i = 0; i < texture->mipmaps; i++) {
int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, texture->real_format, i);
for (int i = 0; i < texture->mipmaps; i++) {
int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, texture->real_format, i);
if (texture->compressed) {
glPixelStorei(GL_PACK_ALIGNMENT, 4);
glGetCompressedTexImage(texture->target, i, &w[ofs]);
if (texture->compressed) {
glPixelStorei(GL_PACK_ALIGNMENT, 4);
glGetCompressedTexImage(texture->target, i, &w[ofs]);
} else {
glPixelStorei(GL_PACK_ALIGNMENT, 1);
} else {
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &w[ofs]);
glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &w[ofs]);
}
}
data.resize(data_size);
ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
image = Image::create_from_data(texture->width, texture->height, texture->mipmaps > 1, texture->real_format, data);
ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
if (texture->format != texture->real_format) {
image->convert(texture->format);
}
}
#endif // GL_API_ENABLED
#ifdef GLES_API_ENABLED
if (!RasterizerGLES3::is_gles_over_gl()) {
Vector<uint8_t> data;
data.resize(data_size);
// On web and mobile we always read an RGBA8 image with no mipmaps.
int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false);
ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
Ref<Image> image = Image::create_from_data(texture->width, texture->height, texture->mipmaps > 1, texture->real_format, data);
ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
if (texture->format != texture->real_format) {
image->convert(texture->format);
data.resize(data_size * 2); // Add some memory at the end, just in case for buggy drivers.
uint8_t *w = data.ptrw();
GLuint temp_framebuffer;
glGenFramebuffers(1, &temp_framebuffer);
GLuint temp_color_texture;
glGenTextures(1, &temp_color_texture);
glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer);
glBindTexture(GL_TEXTURE_2D, temp_color_texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_BLEND);
glDepthFunc(GL_LEQUAL);
glColorMask(1, 1, 1, 1);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture->tex_id);
glViewport(0, 0, texture->alloc_width, texture->alloc_height);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
CopyEffects::get_singleton()->copy_to_rect(Rect2i(0, 0, 1.0, 1.0));
glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &w[0]);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDeleteTextures(1, &temp_color_texture);
glDeleteFramebuffers(1, &temp_framebuffer);
data.resize(data_size);
ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
image = Image::create_from_data(texture->width, texture->height, false, Image::FORMAT_RGBA8, data);
ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
if (texture->format != Image::FORMAT_RGBA8) {
image->convert(texture->format);
}
if (texture->mipmaps > 1) {
image->generate_mipmaps();
}
}
#else
Vector<uint8_t> data;
// On web and mobile we always read an RGBA8 image with no mipmaps.
int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false);
data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
uint8_t *w = data.ptrw();
GLuint temp_framebuffer;
glGenFramebuffers(1, &temp_framebuffer);
GLuint temp_color_texture;
glGenTextures(1, &temp_color_texture);
glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer);
glBindTexture(GL_TEXTURE_2D, temp_color_texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_BLEND);
glDepthFunc(GL_LEQUAL);
glColorMask(1, 1, 1, 1);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture->tex_id);
glViewport(0, 0, texture->alloc_width, texture->alloc_height);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
CopyEffects::get_singleton()->copy_to_rect(Rect2i(0, 0, 1.0, 1.0));
glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &w[0]);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDeleteTextures(1, &temp_color_texture);
glDeleteFramebuffers(1, &temp_framebuffer);
data.resize(data_size);
ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
Ref<Image> image = Image::create_from_data(texture->width, texture->height, false, Image::FORMAT_RGBA8, data);
ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
if (texture->format != Image::FORMAT_RGBA8) {
image->convert(texture->format);
}
if (texture->mipmaps > 1) {
image->generate_mipmaps();
}
#endif
#endif // GLES_API_ENABLED
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && !texture->is_render_target) {
@ -1254,21 +1262,32 @@ void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image,
#ifndef WEB_ENABLED
switch (texture->format) {
#ifdef GLES_OVER_GL
case Image::FORMAT_L8: {
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
if (RasterizerGLES3::is_gles_over_gl()) {
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
} else {
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
}
} break;
case Image::FORMAT_LA8: {
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
if (RasterizerGLES3::is_gles_over_gl()) {
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
} else {
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
}
} break;
#endif // GLES3_OVER_GL
case Image::FORMAT_ETC2_RA_AS_RG:
case Image::FORMAT_DXT5_RA_AS_RG: {
glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);

View File

@ -33,6 +33,8 @@
#ifdef GLES3_ENABLED
#include "platform_gl.h"
#include "config.h"
#include "core/os/os.h"
#include "core/templates/rid_owner.h"
@ -41,14 +43,6 @@
#include "drivers/gles3/shaders/canvas_sdf.glsl.gen.h"
// This must come first to avoid windows.h mess
#include "platform_config.h"
#ifndef OPENGL_INCLUDE_H
#include <GLES3/gl3.h>
#else
#include OPENGL_INCLUDE_H
#endif
namespace GLES3 {
#define _GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
@ -118,10 +112,6 @@ namespace GLES3 {
#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#ifndef GLES_OVER_GL
#define glClearDepth glClearDepthf
#endif //!GLES_OVER_GL
enum DefaultGLTexture {
DEFAULT_GL_TEXTURE_WHITE,
DEFAULT_GL_TEXTURE_BLACK,
@ -679,7 +669,7 @@ public:
};
inline String TextureStorage::get_framebuffer_error(GLenum p_status) {
#if defined(DEBUG_ENABLED) && defined(GLES_OVER_GL)
#if defined(DEBUG_ENABLED) && defined(GL_API_ENABLED)
if (p_status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) {
return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) {

View File

@ -31,6 +31,8 @@
#ifdef GLES3_ENABLED
#include "utilities.h"
#include "../rasterizer_gles3.h"
#include "config.h"
#include "light_storage.h"
#include "material_storage.h"
@ -253,9 +255,11 @@ void Utilities::capture_timestamps_begin() {
void Utilities::capture_timestamp(const String &p_name) {
ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
#ifdef GLES_OVER_GL
glQueryCounter(frames[frame].queries[frames[frame].timestamp_count], GL_TIMESTAMP);
#endif
#ifdef GL_API_ENABLED
if (RasterizerGLES3::is_gles_over_gl()) {
glQueryCounter(frames[frame].queries[frames[frame].timestamp_count], GL_TIMESTAMP);
}
#endif // GL_API_ENABLED
frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
@ -265,13 +269,15 @@ void Utilities::capture_timestamp(const String &p_name) {
void Utilities::_capture_timestamps_begin() {
// frame is incremented at the end of the frame so this gives us the queries for frame - 2. By then they should be ready.
if (frames[frame].timestamp_count) {
#ifdef GLES_OVER_GL
for (uint32_t i = 0; i < frames[frame].timestamp_count; i++) {
uint64_t temp = 0;
glGetQueryObjectui64v(frames[frame].queries[i], GL_QUERY_RESULT, &temp);
frames[frame].timestamp_result_values[i] = temp;
#ifdef GL_API_ENABLED
if (RasterizerGLES3::is_gles_over_gl()) {
for (uint32_t i = 0; i < frames[frame].timestamp_count; i++) {
uint64_t temp = 0;
glGetQueryObjectui64v(frames[frame].queries[i], GL_QUERY_RESULT, &temp);
frames[frame].timestamp_result_values[i] = temp;
}
}
#endif
#endif // GL_API_ENABLED
SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
}

View File

@ -35,12 +35,7 @@
#include "servers/rendering/storage/utilities.h"
#include "platform_config.h"
#ifndef OPENGL_INCLUDE_H
#include <GLES3/gl3.h>
#else
#include OPENGL_INCLUDE_H
#endif
#include "platform_gl.h"
namespace GLES3 {

View File

@ -1683,7 +1683,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
if (bool(GLOBAL_GET("application/run/disable_stderr"))) {
CoreGlobals::print_error_enabled = false;
};
}
if (quiet_stdout) {
CoreGlobals::print_line_enabled = false;
@ -1708,21 +1708,26 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.macos", PROPERTY_HINT_ENUM, driver_hints), default_driver);
}
driver_hints = "";
{
String driver_hints = "";
String driver_hints_angle = "";
#ifdef GLES3_ENABLED
driver_hints += "opengl3";
driver_hints = "opengl3";
driver_hints_angle = "opengl3,opengl3_angle";
#endif
default_driver = driver_hints.get_slice(",", 0);
String default_driver = driver_hints.get_slice(",", 0);
GLOBAL_DEF("rendering/gl_compatibility/driver", default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver);
GLOBAL_DEF_RST("rendering/gl_compatibility/nvidia_disable_threaded_optimization", true);
}
@ -1797,7 +1802,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
// Set a default renderer if none selected. Try to choose one that matches the driver.
if (rendering_method.is_empty()) {
if (rendering_driver == "opengl3") {
if (rendering_driver == "opengl3" || rendering_driver == "opengl3_angle") {
rendering_method = "gl_compatibility";
} else {
rendering_method = "forward_plus";
@ -1815,6 +1820,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
#ifdef GLES3_ENABLED
if (rendering_method == "gl_compatibility") {
available_drivers.push_back("opengl3");
available_drivers.push_back("opengl3_angle");
}
#endif
if (available_drivers.is_empty()) {

View File

@ -19,7 +19,7 @@ for file in $files; do
# Skip *.gen.h and *-so_wrap.h, they're generated.
if [[ "$file" == *".gen.h" || "$file" == *"-so_wrap.h" ]]; then continue; fi
# Has important define before normal header guards.
if [[ "$file" == *"thread.h" || "$file" == *"platform_config.h" ]]; then continue; fi
if [[ "$file" == *"thread.h" || "$file" == *"platform_config.h" || "$file" == *"platform_gl.h" ]]; then continue; fi
# Obj-C files don't use header guards.
if grep -q "#import " "$file"; then continue; fi

View File

@ -9,3 +9,4 @@ warn_unreachable = True
namespace_packages = True
explicit_package_bases = True
exclude = (?x)(^thirdparty)

View File

@ -56,7 +56,6 @@
#endif
#ifdef X11_ENABLED
#include OPENGL_INCLUDE_H
#define GL_GLEXT_PROTOTYPES 1
#define GL3_PROTOTYPES 1
#include "thirdparty/glad/glad/gl.h"

View File

@ -59,7 +59,6 @@
#define XR_USE_GRAPHICS_API_OPENGL
#endif // ANDROID_ENABLED
#ifdef X11_ENABLED
#include OPENGL_INCLUDE_H
#define GL_GLEXT_PROTOTYPES 1
#define GL3_PROTOTYPES 1
#include "thirdparty/glad/glad/gl.h"

View File

@ -543,7 +543,7 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
#if defined(GLES3_ENABLED)
if (rendering_driver == "opengl3") {
RasterizerGLES3::make_current();
RasterizerGLES3::make_current(false);
}
#endif

View File

@ -0,0 +1,43 @@
/**************************************************************************/
/* platform_gl.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PLATFORM_GL_H
#define PLATFORM_GL_H
#ifndef GLES_API_ENABLED
#define GLES_API_ENABLED // Allow using GLES.
#endif
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
#endif // PLATFORM_GL_H

View File

@ -103,7 +103,7 @@ DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode
ERR_FAIL_MSG("Failed to create iOS OpenGLES rendering layer.");
}
RasterizerGLES3::make_current();
RasterizerGLES3::make_current(false);
}
#endif

View File

@ -30,8 +30,6 @@
#include <alloca.h>
#define OPENGL_INCLUDE_H <ES3/gl.h>
#define PTHREAD_RENAME_SELF
#define _weakify(var) __weak typeof(var) GDWeak_##var = var;

View File

@ -0,0 +1,40 @@
/**************************************************************************/
/* platform_gl.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PLATFORM_GL_H
#define PLATFORM_GL_H
#ifndef GLES_API_ENABLED
#define GLES_API_ENABLED // Allow using GLES.
#endif
#include <ES3/gl.h>
#endif // PLATFORM_GL_H

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@ -43,5 +43,3 @@
#define PTHREAD_BSD_SET_NAME
#endif
#endif
#define OPENGL_INCLUDE_H "thirdparty/glad/glad/gl.h"

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@ -0,0 +1,41 @@
/**************************************************************************/
/* platform_gl.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PLATFORM_GL_H
#define PLATFORM_GL_H
#ifndef GL_API_ENABLED
#define GL_API_ENABLED // Allow using desktop GL.
#endif
#include "thirdparty/glad/glad/egl.h"
#include "thirdparty/glad/glad/gl.h"
#endif // PLATFORM_GL_H

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@ -5821,7 +5821,7 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
driver_found = true;
if (true) {
RasterizerGLES3::make_current();
RasterizerGLES3::make_current(true);
} else {
memdelete(gl_manager);
gl_manager = nullptr;

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@ -368,6 +368,7 @@ void GLManager_X11::set_use_vsync(bool p_use) {
GLXDrawable drawable = glXGetCurrentDrawable();
glXSwapIntervalEXT(disp.x11_display, drawable, val);
} else {
WARN_PRINT("Could not set V-Sync mode. V-Sync is not supported.");
return;
}
use_vsync = p_use;

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@ -24,6 +24,7 @@ files = [
"tts_macos.mm",
"joypad_macos.cpp",
"vulkan_context_macos.mm",
"gl_manager_macos_angle.mm",
"gl_manager_macos_legacy.mm",
]

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@ -32,6 +32,7 @@ def get_opts():
BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False),
BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False),
BoolVariable("use_coverage", "Use instrumentation codes in the binary (e.g. for code coverage)", False),
("angle_libs", "Path to the ANGLE static libraries", ""),
]
@ -255,7 +256,13 @@ def configure(env: "Environment"):
if env["opengl3"]:
env.Append(CPPDEFINES=["GLES3_ENABLED"])
env.Append(LINKFLAGS=["-framework", "OpenGL"])
if env["angle_libs"] != "":
env.AppendUnique(CPPDEFINES=["EGL_STATIC"])
env.Append(LINKFLAGS=["-L" + env["angle_libs"]])
env.Append(LINKFLAGS=["-lANGLE.macos." + env["arch"]])
env.Append(LINKFLAGS=["-lEGL.macos." + env["arch"]])
env.Append(LINKFLAGS=["-lGLES.macos." + env["arch"]])
env.Prepend(CPPPATH=["#thirdparty/angle/include"])
env.Append(LINKFLAGS=["-rpath", "@executable_path/../Frameworks", "-rpath", "@executable_path"])

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@ -35,6 +35,7 @@
#include "servers/display_server.h"
#if defined(GLES3_ENABLED)
#include "gl_manager_macos_angle.h"
#include "gl_manager_macos_legacy.h"
#endif // GLES3_ENABLED
@ -127,7 +128,8 @@ public:
private:
#if defined(GLES3_ENABLED)
GLManager_MacOS *gl_manager = nullptr;
GLManagerLegacy_MacOS *gl_manager_legacy = nullptr;
GLManagerANGLE_MacOS *gl_manager_angle = nullptr;
#endif
#if defined(VULKAN_ENABLED)
VulkanContextMacOS *context_vulkan = nullptr;
@ -244,7 +246,6 @@ public:
void mouse_enter_window(WindowID p_window);
void mouse_exit_window(WindowID p_window);
void window_update(WindowID p_window);
void window_destroy(WindowID p_window);
void window_resize(WindowID p_window, int p_width, int p_height);
void window_set_custom_window_buttons(WindowData &p_wd, bool p_enabled);

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@ -185,9 +185,13 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
}
#endif
#if defined(GLES3_ENABLED)
if (gl_manager) {
Error err = gl_manager->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context");
if (gl_manager_legacy) {
Error err = gl_manager_legacy->window_create(window_id_counter, wd.window_view, p_rect.size.width, p_rect.size.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context.");
}
if (gl_manager_angle) {
Error err = gl_manager_angle->window_create(window_id_counter, nullptr, (__bridge void *)[wd.window_view layer], p_rect.size.width, p_rect.size.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context.");
}
window_set_vsync_mode(p_vsync_mode, window_id_counter);
#endif
@ -219,8 +223,11 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
}
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_resize(id, wd.size.width, wd.size.height);
if (gl_manager_legacy) {
gl_manager_legacy->window_resize(id, wd.size.width, wd.size.height);
}
if (gl_manager_angle) {
gl_manager_angle->window_resize(id, wd.size.width, wd.size.height);
}
#endif
#if defined(VULKAN_ENABLED)
@ -279,8 +286,8 @@ void DisplayServerMacOS::_set_window_per_pixel_transparency_enabled(bool p_enabl
[layer setOpaque:NO];
}
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_set_per_pixel_transparency_enabled(p_window, true);
if (gl_manager_legacy) {
gl_manager_legacy->window_set_per_pixel_transparency_enabled(p_window, true);
}
#endif
wd.layered_window = true;
@ -299,8 +306,8 @@ void DisplayServerMacOS::_set_window_per_pixel_transparency_enabled(bool p_enabl
[layer setOpaque:YES];
}
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_set_per_pixel_transparency_enabled(p_window, false);
if (gl_manager_legacy) {
gl_manager_legacy->window_set_per_pixel_transparency_enabled(p_window, false);
}
#endif
wd.layered_window = false;
@ -730,18 +737,10 @@ bool DisplayServerMacOS::get_is_resizing() const {
return is_resizing;
}
void DisplayServerMacOS::window_update(WindowID p_window) {
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_update(p_window);
}
#endif
}
void DisplayServerMacOS::window_destroy(WindowID p_window) {
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_destroy(p_window);
if (gl_manager_legacy) {
gl_manager_legacy->window_destroy(p_window);
}
#endif
#ifdef VULKAN_ENABLED
@ -754,8 +753,11 @@ void DisplayServerMacOS::window_destroy(WindowID p_window) {
void DisplayServerMacOS::window_resize(WindowID p_window, int p_width, int p_height) {
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_resize(p_window, p_width, p_height);
if (gl_manager_legacy) {
gl_manager_legacy->window_resize(p_window, p_width, p_height);
}
if (gl_manager_angle) {
gl_manager_angle->window_resize(p_window, p_width, p_height);
}
#endif
#if defined(VULKAN_ENABLED)
@ -3370,8 +3372,11 @@ int64_t DisplayServerMacOS::window_get_native_handle(HandleType p_handle_type, W
}
#ifdef GLES3_ENABLED
case OPENGL_CONTEXT: {
if (gl_manager) {
return (int64_t)gl_manager->get_context(p_window);
if (gl_manager_legacy) {
return (int64_t)gl_manager_legacy->get_context(p_window);
}
if (gl_manager_angle) {
return (int64_t)gl_manager_angle->get_context(p_window);
}
return 0;
}
@ -3398,8 +3403,11 @@ ObjectID DisplayServerMacOS::window_get_attached_instance_id(WindowID p_window)
void DisplayServerMacOS::gl_window_make_current(DisplayServer::WindowID p_window_id) {
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_make_current(p_window_id);
if (gl_manager_legacy) {
gl_manager_legacy->window_make_current(p_window_id);
}
if (gl_manager_angle) {
gl_manager_angle->window_make_current(p_window_id);
}
#endif
}
@ -3407,8 +3415,11 @@ void DisplayServerMacOS::gl_window_make_current(DisplayServer::WindowID p_window
void DisplayServerMacOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
_THREAD_SAFE_METHOD_
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
if (gl_manager_angle) {
gl_manager_angle->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
}
if (gl_manager_legacy) {
gl_manager_legacy->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
}
#endif
#if defined(VULKAN_ENABLED)
@ -3421,8 +3432,11 @@ void DisplayServerMacOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_
DisplayServer::VSyncMode DisplayServerMacOS::window_get_vsync_mode(WindowID p_window) const {
_THREAD_SAFE_METHOD_
#if defined(GLES3_ENABLED)
if (gl_manager) {
return (gl_manager->is_using_vsync() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED);
if (gl_manager_angle) {
return (gl_manager_angle->is_using_vsync() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED);
}
if (gl_manager_legacy) {
return (gl_manager_legacy->is_using_vsync() ? DisplayServer::VSyncMode::VSYNC_ENABLED : DisplayServer::VSyncMode::VSYNC_DISABLED);
}
#endif
#if defined(VULKAN_ENABLED)
@ -3805,8 +3819,11 @@ void DisplayServerMacOS::make_rendering_thread() {
void DisplayServerMacOS::swap_buffers() {
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->swap_buffers();
if (gl_manager_angle) {
gl_manager_angle->swap_buffers();
}
if (gl_manager_legacy) {
gl_manager_legacy->swap_buffers();
}
#endif
}
@ -3917,6 +3934,7 @@ Vector<String> DisplayServerMacOS::get_rendering_drivers_func() {
#endif
#if defined(GLES3_ENABLED)
drivers.push_back("opengl3");
drivers.push_back("opengl3_angle");
#endif
return drivers;
@ -4155,13 +4173,22 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
#if defined(GLES3_ENABLED)
if (rendering_driver == "opengl3") {
GLManager_MacOS::ContextType opengl_api_type = GLManager_MacOS::GLES_3_0_COMPATIBLE;
gl_manager = memnew(GLManager_MacOS(opengl_api_type));
if (gl_manager->initialize() != OK) {
memdelete(gl_manager);
gl_manager = nullptr;
gl_manager_legacy = memnew(GLManagerLegacy_MacOS);
if (gl_manager_legacy->initialize() != OK) {
memdelete(gl_manager_legacy);
gl_manager_legacy = nullptr;
r_error = ERR_UNAVAILABLE;
ERR_FAIL_MSG("Could not initialize OpenGL");
ERR_FAIL_MSG("Could not initialize OpenGL.");
return;
}
}
if (rendering_driver == "opengl3_angle") {
gl_manager_angle = memnew(GLManagerANGLE_MacOS);
if (gl_manager_angle->initialize() != OK) {
memdelete(gl_manager_angle);
gl_manager_angle = nullptr;
r_error = ERR_UNAVAILABLE;
ERR_FAIL_MSG("Could not initialize OpenGL.");
}
}
#endif
@ -4199,7 +4226,10 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
#if defined(GLES3_ENABLED)
if (rendering_driver == "opengl3") {
RasterizerGLES3::make_current();
RasterizerGLES3::make_current(true);
}
if (rendering_driver == "opengl3_angle") {
RasterizerGLES3::make_current(false);
}
#endif
#if defined(VULKAN_ENABLED)
@ -4230,9 +4260,13 @@ DisplayServerMacOS::~DisplayServerMacOS() {
// Destroy drivers.
#if defined(GLES3_ENABLED)
if (gl_manager) {
memdelete(gl_manager);
gl_manager = nullptr;
if (gl_manager_legacy) {
memdelete(gl_manager_legacy);
gl_manager_legacy = nullptr;
}
if (gl_manager_angle) {
memdelete(gl_manager_angle);
gl_manager_angle = nullptr;
}
#endif
#if defined(VULKAN_ENABLED)

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@ -22,6 +22,9 @@
<member name="application/copyright_localized" type="Dictionary" setter="" getter="">
Copyright notice for the bundle visible to the user (localized).
</member>
<member name="application/export_angle" type="int" setter="" getter="">
If set to [code]1[/code], ANGLE libraries are exported with the exported application. If set to [code]0[/code], ANGLE libraries are exported only if [member ProjectSettings.rendering/gl_compatibility/driver] is set to [code]"opengl3_angle"[/code].
</member>
<member name="application/icon" type="String" setter="" getter="">
Application icon file. If left empty, it will fallback to [member ProjectSettings.application/config/macos_native_icon], and then to [member ProjectSettings.application/config/icon].
</member>

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@ -384,6 +384,7 @@ void EditorExportPlatformMacOS::get_export_options(List<ExportOption> *r_options
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::DICTIONARY, "application/copyright_localized", PROPERTY_HINT_LOCALIZABLE_STRING), Dictionary()));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/min_macos_version"), "10.12"));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_angle", PROPERTY_HINT_ENUM, "Auto,Yes,No"), 0, true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "display/high_res"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "xcode/platform_build"), "14C18"));
@ -1618,6 +1619,14 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
// Now process our template.
bool found_binary = false;
int export_angle = p_preset->get("application/export_angle");
bool include_angle_libs = false;
if (export_angle == 0) {
include_angle_libs = String(GLOBAL_GET("rendering/gl_compatibility/driver.macos")) == "opengl3_angle";
} else if (export_angle == 1) {
include_angle_libs = true;
}
while (ret == UNZ_OK && err == OK) {
// Get filename.
unz_file_info info;
@ -1665,6 +1674,20 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
continue; // next
}
if (file == "Contents/Frameworks/libEGL.dylib") {
if (!include_angle_libs) {
ret = unzGoToNextFile(src_pkg_zip);
continue; // skip
}
}
if (file == "Contents/Frameworks/libGLESv2.dylib") {
if (!include_angle_libs) {
ret = unzGoToNextFile(src_pkg_zip);
continue; // skip
}
}
if (file == "Contents/Info.plist") {
_fix_plist(p_preset, data, pkg_name);
}

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@ -0,0 +1,63 @@
/**************************************************************************/
/* gl_manager_macos_angle.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GL_MANAGER_MACOS_ANGLE_H
#define GL_MANAGER_MACOS_ANGLE_H
#if defined(MACOS_ENABLED) && defined(GLES3_ENABLED)
#include "core/error/error_list.h"
#include "core/os/os.h"
#include "core/templates/local_vector.h"
#include "drivers/egl/egl_manager.h"
#include "servers/display_server.h"
#include <AppKit/AppKit.h>
#include <ApplicationServices/ApplicationServices.h>
#include <CoreVideo/CoreVideo.h>
class GLManagerANGLE_MacOS : public EGLManager {
private:
virtual const char *_get_platform_extension_name() const override;
virtual EGLenum _get_platform_extension_enum() const override;
virtual EGLenum _get_platform_api_enum() const override;
virtual Vector<EGLAttrib> _get_platform_display_attributes() const override;
virtual Vector<EGLint> _get_platform_context_attribs() const override;
public:
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {}
GLManagerANGLE_MacOS() {}
~GLManagerANGLE_MacOS() {}
};
#endif // MACOS_ENABLED && GLES3_ENABLED
#endif // GL_MANAGER_MACOS_ANGLE_H

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@ -0,0 +1,70 @@
/**************************************************************************/
/* gl_manager_macos_angle.mm */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gl_manager_macos_angle.h"
#if defined(MACOS_ENABLED) && defined(GLES3_ENABLED)
#include <stdio.h>
#include <stdlib.h>
#include <EGL/eglext_angle.h>
const char *GLManagerANGLE_MacOS::_get_platform_extension_name() const {
return "EGL_ANGLE_platform_angle";
}
EGLenum GLManagerANGLE_MacOS::_get_platform_extension_enum() const {
return EGL_PLATFORM_ANGLE_ANGLE;
}
Vector<EGLAttrib> GLManagerANGLE_MacOS::_get_platform_display_attributes() const {
Vector<EGLAttrib> ret;
ret.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
ret.push_back(EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE);
ret.push_back(EGL_NONE);
return ret;
}
EGLenum GLManagerANGLE_MacOS::_get_platform_api_enum() const {
return EGL_OPENGL_ES_API;
}
Vector<EGLint> GLManagerANGLE_MacOS::_get_platform_context_attribs() const {
Vector<EGLint> ret;
ret.push_back(EGL_CONTEXT_CLIENT_VERSION);
ret.push_back(3);
ret.push_back(EGL_NONE);
return ret;
}
#endif // MACOS_ENABLED && GLES3_ENABLED

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@ -45,17 +45,12 @@
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations" // OpenGL is deprecated in macOS 10.14
class GLManager_MacOS {
public:
enum ContextType {
GLES_3_0_COMPATIBLE,
};
typedef CGLError (*CGLEnablePtr)(CGLContextObj ctx, CGLContextEnable pname);
typedef CGLError (*CGLSetParameterPtr)(CGLContextObj ctx, CGLContextParameter pname, const GLint *params);
typedef CGLContextObj (*CGLGetCurrentContextPtr)(void);
private:
class GLManagerLegacy_MacOS {
struct GLWindow {
int width = 0;
int height = 0;
id window_view = nullptr;
NSOpenGLContext *context = nullptr;
};
@ -68,23 +63,21 @@ private:
Error create_context(GLWindow &win);
bool use_vsync = false;
ContextType context_type;
CGLEnablePtr CGLEnable = nullptr;
CGLSetParameterPtr CGLSetParameter = nullptr;
CGLGetCurrentContextPtr CGLGetCurrentContext = nullptr;
public:
Error window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height);
void window_destroy(DisplayServer::WindowID p_window_id);
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
int window_get_width(DisplayServer::WindowID p_window_id = 0);
int window_get_height(DisplayServer::WindowID p_window_id = 0);
void release_current();
void make_current();
void swap_buffers();
void window_make_current(DisplayServer::WindowID p_window_id);
void window_update(DisplayServer::WindowID p_window_id);
void window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled);
Error initialize();
@ -94,8 +87,8 @@ public:
NSOpenGLContext *get_context(DisplayServer::WindowID p_window_id);
GLManager_MacOS(ContextType p_context_type);
~GLManager_MacOS();
GLManagerLegacy_MacOS();
~GLManagerLegacy_MacOS();
};
#pragma clang diagnostic push

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@ -38,7 +38,7 @@
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations" // OpenGL is deprecated in macOS 10.14
Error GLManager_MacOS::create_context(GLWindow &win) {
Error GLManagerLegacy_MacOS::create_context(GLWindow &win) {
NSOpenGLPixelFormatAttribute attributes[] = {
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAClosestPolicy,
@ -64,10 +64,8 @@ Error GLManager_MacOS::create_context(GLWindow &win) {
return OK;
}
Error GLManager_MacOS::window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height) {
Error GLManagerLegacy_MacOS::window_create(DisplayServer::WindowID p_window_id, id p_view, int p_width, int p_height) {
GLWindow win;
win.width = p_width;
win.height = p_height;
win.window_view = p_view;
if (create_context(win) != OK) {
@ -80,16 +78,13 @@ Error GLManager_MacOS::window_create(DisplayServer::WindowID p_window_id, id p_v
return OK;
}
void GLManager_MacOS::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
void GLManagerLegacy_MacOS::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
if (!windows.has(p_window_id)) {
return;
}
GLWindow &win = windows[p_window_id];
win.width = p_width;
win.height = p_height;
GLint dim[2];
dim[0] = p_width;
dim[1] = p_height;
@ -104,25 +99,7 @@ void GLManager_MacOS::window_resize(DisplayServer::WindowID p_window_id, int p_w
[win.context update];
}
int GLManager_MacOS::window_get_width(DisplayServer::WindowID p_window_id) {
if (!windows.has(p_window_id)) {
return 0;
}
GLWindow &win = windows[p_window_id];
return win.width;
}
int GLManager_MacOS::window_get_height(DisplayServer::WindowID p_window_id) {
if (!windows.has(p_window_id)) {
return 0;
}
GLWindow &win = windows[p_window_id];
return win.height;
}
void GLManager_MacOS::window_destroy(DisplayServer::WindowID p_window_id) {
void GLManagerLegacy_MacOS::window_destroy(DisplayServer::WindowID p_window_id) {
if (!windows.has(p_window_id)) {
return;
}
@ -134,7 +111,7 @@ void GLManager_MacOS::window_destroy(DisplayServer::WindowID p_window_id) {
windows.erase(p_window_id);
}
void GLManager_MacOS::release_current() {
void GLManagerLegacy_MacOS::release_current() {
if (current_window == DisplayServer::INVALID_WINDOW_ID) {
return;
}
@ -142,7 +119,7 @@ void GLManager_MacOS::release_current() {
[NSOpenGLContext clearCurrentContext];
}
void GLManager_MacOS::window_make_current(DisplayServer::WindowID p_window_id) {
void GLManagerLegacy_MacOS::window_make_current(DisplayServer::WindowID p_window_id) {
if (current_window == p_window_id) {
return;
}
@ -156,7 +133,7 @@ void GLManager_MacOS::window_make_current(DisplayServer::WindowID p_window_id) {
current_window = p_window_id;
}
void GLManager_MacOS::make_current() {
void GLManagerLegacy_MacOS::make_current() {
if (current_window == DisplayServer::INVALID_WINDOW_ID) {
return;
}
@ -168,21 +145,12 @@ void GLManager_MacOS::make_current() {
[win.context makeCurrentContext];
}
void GLManager_MacOS::swap_buffers() {
void GLManagerLegacy_MacOS::swap_buffers() {
GLWindow &win = windows[current_window];
[win.context flushBuffer];
}
void GLManager_MacOS::window_update(DisplayServer::WindowID p_window_id) {
if (!windows.has(p_window_id)) {
return;
}
GLWindow &win = windows[p_window_id];
[win.context update];
}
void GLManager_MacOS::window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled) {
void GLManagerLegacy_MacOS::window_set_per_pixel_transparency_enabled(DisplayServer::WindowID p_window_id, bool p_enabled) {
if (!windows.has(p_window_id)) {
return;
}
@ -198,26 +166,28 @@ void GLManager_MacOS::window_set_per_pixel_transparency_enabled(DisplayServer::W
[win.context update];
}
Error GLManager_MacOS::initialize() {
Error GLManagerLegacy_MacOS::initialize() {
return OK;
}
void GLManager_MacOS::set_use_vsync(bool p_use) {
void GLManagerLegacy_MacOS::set_use_vsync(bool p_use) {
use_vsync = p_use;
CGLContextObj ctx = CGLGetCurrentContext();
if (ctx) {
GLint swapInterval = p_use ? 1 : 0;
CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
if (CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval) != kCGLNoError) {
WARN_PRINT("Could not set V-Sync mode.");
}
use_vsync = p_use;
}
}
bool GLManager_MacOS::is_using_vsync() const {
bool GLManagerLegacy_MacOS::is_using_vsync() const {
return use_vsync;
}
NSOpenGLContext *GLManager_MacOS::get_context(DisplayServer::WindowID p_window_id) {
NSOpenGLContext *GLManagerLegacy_MacOS::get_context(DisplayServer::WindowID p_window_id) {
if (!windows.has(p_window_id)) {
return nullptr;
}
@ -226,11 +196,16 @@ NSOpenGLContext *GLManager_MacOS::get_context(DisplayServer::WindowID p_window_i
return win.context;
}
GLManager_MacOS::GLManager_MacOS(ContextType p_context_type) {
context_type = p_context_type;
GLManagerLegacy_MacOS::GLManagerLegacy_MacOS() {
CFBundleRef framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
CFBundleLoadExecutable(framework);
CGLEnable = (CGLEnablePtr)CFBundleGetFunctionPointerForName(framework, CFSTR("CGLEnable"));
CGLSetParameter = (CGLSetParameterPtr)CFBundleGetFunctionPointerForName(framework, CFSTR("CGLSetParameter"));
CGLGetCurrentContext = (CGLGetCurrentContextPtr)CFBundleGetFunctionPointerForName(framework, CFSTR("CGLGetCurrentContext"));
}
GLManager_MacOS::~GLManager_MacOS() {
GLManagerLegacy_MacOS::~GLManagerLegacy_MacOS() {
release_current();
}

View File

@ -139,12 +139,6 @@
return [[CAMetalLayer class] layer];
}
- (void)updateLayer {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
ds->window_update(window_id);
[super updateLayer];
}
- (BOOL)wantsUpdateLayer {
return YES;
}

View File

@ -30,5 +30,4 @@
#include <alloca.h>
#define OPENGL_INCLUDE_H "thirdparty/glad/glad/gl.h"
#define PTHREAD_RENAME_SELF

View File

@ -0,0 +1,52 @@
/**************************************************************************/
/* platform_gl.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PLATFORM_GL_H
#define PLATFORM_GL_H
#ifndef GL_API_ENABLED
#define GL_API_ENABLED // Allow using desktop GL.
#endif
#ifndef GLES_API_ENABLED
#define GLES_API_ENABLED // Allow using GLES (ANGLE).
#endif
#ifdef EGL_STATIC
#define KHRONOS_STATIC 1
#include "thirdparty/angle/include/EGL/egl.h"
#include "thirdparty/angle/include/EGL/eglext.h"
#undef KHRONOS_STATIC
#else
#include "thirdparty/glad/glad/egl.h"
#endif
#include "thirdparty/glad/glad/gl.h"
#endif // PLATFORM_GL_H

View File

@ -817,7 +817,7 @@ DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode
if (!emscripten_webgl_enable_extension(webgl_ctx, "OVR_multiview2")) {
print_verbose("Failed to enable WebXR extension.");
}
RasterizerGLES3::make_current();
RasterizerGLES3::make_current(false);
} else {
OS::get_singleton()->alert(

View File

@ -29,5 +29,3 @@
/**************************************************************************/
#include <alloca.h>
#define OPENGL_INCLUDE_H "platform/web/godot_webgl2.h"

View File

@ -0,0 +1,40 @@
/**************************************************************************/
/* platform_gl.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PLATFORM_GL_H
#define PLATFORM_GL_H
#ifndef GLES_API_ENABLED
#define GLES_API_ENABLED // Allow using GLES.
#endif
#include "platform/web/godot_webgl2.h"
#endif // PLATFORM_GL_H

View File

@ -16,7 +16,9 @@ common_win = [
"tts_windows.cpp",
"windows_terminal_logger.cpp",
"vulkan_context_win.cpp",
"gl_manager_windows.cpp",
"gl_manager_windows_native.cpp",
"gl_manager_windows_angle.cpp",
"wgl_detect_version.cpp",
]
common_win_wrap = [

View File

@ -186,6 +186,7 @@ def get_opts():
BoolVariable("use_asan", "Use address sanitizer (ASAN)", False),
BoolVariable("debug_crt", "Compile with MSVC's debug CRT (/MDd)", False),
BoolVariable("incremental_link", "Use MSVC incremental linking. May increase or decrease build times.", False),
("angle_libs", "Path to the ANGLE static libraries", ""),
]
@ -431,7 +432,16 @@ def configure_msvc(env, vcvars_msvc_config):
if env["opengl3"]:
env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"])
LIBS += ["opengl32"]
if env["angle_libs"] != "":
env.AppendUnique(CPPDEFINES=["EGL_STATIC"])
env.Append(LIBPATH=[env["angle_libs"]])
LIBS += [
"libANGLE.windows." + env["arch"],
"libEGL.windows." + env["arch"],
"libGLES.windows." + env["arch"],
]
LIBS += ["dxgi", "d3d9", "d3d11"]
env.Prepend(CPPPATH=["#thirdparty/angle/include"])
env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
@ -614,7 +624,18 @@ def configure_mingw(env):
if env["opengl3"]:
env.Append(CPPDEFINES=["GLES3_ENABLED"])
env.Append(LIBS=["opengl32"])
if env["angle_libs"] != "":
env.AppendUnique(CPPDEFINES=["EGL_STATIC"])
env.Append(LIBPATH=[env["angle_libs"]])
env.Append(
LIBS=[
"EGL.windows." + env["arch"],
"GLES.windows." + env["arch"],
"ANGLE.windows." + env["arch"],
]
)
env.Append(LIBS=["dxgi", "d3d9", "d3d11"])
env.Prepend(CPPPATH=["#thirdparty/angle/include"])
env.Append(CPPDEFINES=["MINGW_ENABLED", ("MINGW_HAS_SECURE_API", 1)])

View File

@ -31,6 +31,7 @@
#include "display_server_windows.h"
#include "os_windows.h"
#include "wgl_detect_version.h"
#include "core/config/project_settings.h"
#include "core/io/marshalls.h"
@ -1070,8 +1071,11 @@ void DisplayServerWindows::delete_sub_window(WindowID p_window) {
}
#endif
#ifdef GLES3_ENABLED
if (gl_manager) {
gl_manager->window_destroy(p_window);
if (gl_manager_angle) {
gl_manager_angle->window_destroy(p_window);
}
if (gl_manager_native) {
gl_manager_native->window_destroy(p_window);
}
#endif
@ -1089,8 +1093,11 @@ void DisplayServerWindows::delete_sub_window(WindowID p_window) {
void DisplayServerWindows::gl_window_make_current(DisplayServer::WindowID p_window_id) {
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_make_current(p_window_id);
if (gl_manager_angle) {
gl_manager_angle->window_make_current(p_window_id);
}
if (gl_manager_native) {
gl_manager_native->window_make_current(p_window_id);
}
#endif
}
@ -1106,14 +1113,18 @@ int64_t DisplayServerWindows::window_get_native_handle(HandleType p_handle_type,
}
#if defined(GLES3_ENABLED)
case WINDOW_VIEW: {
if (gl_manager) {
return (int64_t)gl_manager->get_hdc(p_window);
if (gl_manager_native) {
return (int64_t)gl_manager_native->get_hdc(p_window);
} else {
return (int64_t)GetDC(windows[p_window].hWnd);
}
return 0;
}
case OPENGL_CONTEXT: {
if (gl_manager) {
return (int64_t)gl_manager->get_hglrc(p_window);
if (gl_manager_native) {
return (int64_t)gl_manager_native->get_hglrc(p_window);
}
if (gl_manager_angle) {
return (int64_t)gl_manager_angle->get_context(p_window);
}
return 0;
}
@ -1447,8 +1458,11 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo
}
#endif
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->window_resize(p_window, w, h);
if (gl_manager_native) {
gl_manager_native->window_resize(p_window, w, h);
}
if (gl_manager_angle) {
gl_manager_angle->window_resize(p_window, w, h);
}
#endif
@ -2318,8 +2332,11 @@ void DisplayServerWindows::make_rendering_thread() {
void DisplayServerWindows::swap_buffers() {
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->swap_buffers();
if (gl_manager_angle) {
gl_manager_angle->swap_buffers();
}
if (gl_manager_native) {
gl_manager_native->swap_buffers();
}
#endif
}
@ -2490,8 +2507,11 @@ void DisplayServerWindows::window_set_vsync_mode(DisplayServer::VSyncMode p_vsyn
#endif
#if defined(GLES3_ENABLED)
if (gl_manager) {
gl_manager->set_use_vsync(p_window, p_vsync_mode != DisplayServer::VSYNC_DISABLED);
if (gl_manager_native) {
gl_manager_native->set_use_vsync(p_window, p_vsync_mode != DisplayServer::VSYNC_DISABLED);
}
if (gl_manager_angle) {
gl_manager_angle->set_use_vsync(p_vsync_mode != DisplayServer::VSYNC_DISABLED);
}
#endif
}
@ -2505,8 +2525,11 @@ DisplayServer::VSyncMode DisplayServerWindows::window_get_vsync_mode(WindowID p_
#endif
#if defined(GLES3_ENABLED)
if (gl_manager) {
return gl_manager->is_using_vsync(p_window) ? DisplayServer::VSYNC_ENABLED : DisplayServer::VSYNC_DISABLED;
if (gl_manager_native) {
return gl_manager_native->is_using_vsync(p_window) ? DisplayServer::VSYNC_ENABLED : DisplayServer::VSYNC_DISABLED;
}
if (gl_manager_angle) {
return gl_manager_angle->is_using_vsync() ? DisplayServer::VSYNC_ENABLED : DisplayServer::VSYNC_DISABLED;
}
#endif
@ -4224,10 +4247,20 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
#endif
#ifdef GLES3_ENABLED
if (gl_manager) {
if (gl_manager->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) {
memdelete(gl_manager);
gl_manager = nullptr;
if (gl_manager_native) {
if (gl_manager_native->window_create(id, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) {
memdelete(gl_manager_native);
gl_manager_native = nullptr;
windows.erase(id);
ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create an OpenGL window.");
}
window_set_vsync_mode(p_vsync_mode, id);
}
if (gl_manager_angle) {
if (gl_manager_angle->window_create(id, nullptr, wd.hWnd, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) {
memdelete(gl_manager_angle);
gl_manager_angle = nullptr;
windows.erase(id);
ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create an OpenGL window.");
}
@ -4523,18 +4556,36 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
#if defined(GLES3_ENABLED)
if (rendering_driver == "opengl3") {
GLManager_Windows::ContextType opengl_api_type = GLManager_Windows::GLES_3_0_COMPATIBLE;
int gl_version = detect_wgl_version();
if (gl_version < 30003) {
WARN_PRINT("Your video card drivers seem not to support the required OpenGL 3.3 version, switching to ANGLE.");
rendering_driver = "opengl3_angle";
}
}
gl_manager = memnew(GLManager_Windows(opengl_api_type));
if (rendering_driver == "opengl3") {
gl_manager_native = memnew(GLManagerNative_Windows);
if (gl_manager->initialize() != OK) {
memdelete(gl_manager);
gl_manager = nullptr;
if (gl_manager_native->initialize() != OK) {
memdelete(gl_manager_native);
gl_manager_native = nullptr;
r_error = ERR_UNAVAILABLE;
return;
}
RasterizerGLES3::make_current();
RasterizerGLES3::make_current(true);
}
if (rendering_driver == "opengl3_angle") {
gl_manager_angle = memnew(GLManagerANGLE_Windows);
if (gl_manager_angle->initialize() != OK) {
memdelete(gl_manager_angle);
gl_manager_angle = nullptr;
r_error = ERR_UNAVAILABLE;
return;
}
RasterizerGLES3::make_current(false);
}
#endif
@ -4608,6 +4659,7 @@ Vector<String> DisplayServerWindows::get_rendering_drivers_func() {
#endif
#ifdef GLES3_ENABLED
drivers.push_back("opengl3");
drivers.push_back("opengl3_angle");
#endif
return drivers;
@ -4693,9 +4745,13 @@ DisplayServerWindows::~DisplayServerWindows() {
SystemParametersInfoA(SPI_SETMOUSETRAILS, restore_mouse_trails, 0, 0);
}
#ifdef GLES3_ENABLED
if (gl_manager) {
memdelete(gl_manager);
gl_manager = nullptr;
if (gl_manager_angle) {
memdelete(gl_manager_angle);
gl_manager_angle = nullptr;
}
if (gl_manager_native) {
memdelete(gl_manager_native);
gl_manager_native = nullptr;
}
#endif
if (tts) {

View File

@ -59,8 +59,9 @@
#endif
#if defined(GLES3_ENABLED)
#include "gl_manager_windows.h"
#endif
#include "gl_manager_windows_angle.h"
#include "gl_manager_windows_native.h"
#endif // GLES3_ENABLED
#include <io.h>
#include <stdio.h>
@ -335,7 +336,8 @@ class DisplayServerWindows : public DisplayServer {
Point2i center;
#if defined(GLES3_ENABLED)
GLManager_Windows *gl_manager = nullptr;
GLManagerANGLE_Windows *gl_manager_angle = nullptr;
GLManagerNative_Windows *gl_manager_native = nullptr;
#endif
#if defined(VULKAN_ENABLED)

View File

@ -18,6 +18,9 @@
<member name="application/copyright" type="String" setter="" getter="">
Copyright notice for the bundle visible to the user. Optional. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
</member>
<member name="application/export_angle" type="int" setter="" getter="">
If set to [code]1[/code], ANGLE libraries are exported with the exported application. If set to [code]0[/code], ANGLE libraries are exported only if [member ProjectSettings.rendering/gl_compatibility/driver] is set to [code]"opengl3_angle"[/code].
</member>
<member name="application/file_description" type="String" setter="" getter="">
File description to be presented to users. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
</member>

View File

@ -179,6 +179,35 @@ Error EditorExportPlatformWindows::modify_template(const Ref<EditorExportPreset>
}
Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
int export_angle = p_preset->get("application/export_angle");
bool include_angle_libs = false;
if (export_angle == 0) {
include_angle_libs = String(GLOBAL_GET("rendering/gl_compatibility/driver.windows")) == "opengl3_angle";
} else if (export_angle == 1) {
include_angle_libs = true;
}
if (include_angle_libs) {
String custom_debug = p_preset->get("custom_template/debug");
String custom_release = p_preset->get("custom_template/release");
String arch = p_preset->get("binary_format/architecture");
String template_path = p_debug ? custom_debug : custom_release;
template_path = template_path.strip_edges();
if (template_path.is_empty()) {
template_path = find_export_template(get_template_file_name(p_debug ? "debug" : "release", arch));
}
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (da->file_exists(template_path.get_base_dir().path_join("libEGL." + arch + ".dll"))) {
da->copy(template_path.get_base_dir().path_join("libEGL." + arch + ".dll"), p_path.get_base_dir().path_join("libEGL.dll"), get_chmod_flags());
}
if (da->file_exists(template_path.get_base_dir().path_join("libGLESv2." + arch + ".dll"))) {
da->copy(template_path.get_base_dir().path_join("libGLESv2." + arch + ".dll"), p_path.get_base_dir().path_join("libGLESv2.dll"), get_chmod_flags());
}
}
bool export_as_zip = p_path.ends_with("zip");
bool embedded = p_preset->get("binary_format/embed_pck");
@ -311,7 +340,7 @@ bool EditorExportPlatformWindows::get_export_option_visibility(const EditorExpor
// Hide resources.
bool mod_res = p_preset->get("application/modify_resources");
if (!mod_res && p_option != "application/modify_resources" && p_option.begins_with("application/")) {
if (!mod_res && p_option != "application/modify_resources" && p_option != "application/export_angle" && p_option.begins_with("application/")) {
return false;
}
@ -350,6 +379,7 @@ void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_description"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/trademarks"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_angle", PROPERTY_HINT_ENUM, "Auto,Yes,No"), 0, true));
String run_script = "Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'\n"
"$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'\n"

View File

@ -0,0 +1,70 @@
/**************************************************************************/
/* gl_manager_windows_angle.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gl_manager_windows_angle.h"
#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)
#include <stdio.h>
#include <stdlib.h>
#include <EGL/eglext_angle.h>
const char *GLManagerANGLE_Windows::_get_platform_extension_name() const {
return "EGL_ANGLE_platform_angle";
}
EGLenum GLManagerANGLE_Windows::_get_platform_extension_enum() const {
return EGL_PLATFORM_ANGLE_ANGLE;
}
Vector<EGLAttrib> GLManagerANGLE_Windows::_get_platform_display_attributes() const {
Vector<EGLAttrib> ret;
ret.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
ret.push_back(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
ret.push_back(EGL_NONE);
return ret;
}
EGLenum GLManagerANGLE_Windows::_get_platform_api_enum() const {
return EGL_OPENGL_ES_API;
}
Vector<EGLint> GLManagerANGLE_Windows::_get_platform_context_attribs() const {
Vector<EGLint> ret;
ret.push_back(EGL_CONTEXT_CLIENT_VERSION);
ret.push_back(3);
ret.push_back(EGL_NONE);
return ret;
}
#endif // WINDOWS_ENABLED && GLES3_ENABLED

View File

@ -0,0 +1,61 @@
/**************************************************************************/
/* gl_manager_windows_angle.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GL_MANAGER_WINDOWS_ANGLE_H
#define GL_MANAGER_WINDOWS_ANGLE_H
#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)
#include "core/error/error_list.h"
#include "core/os/os.h"
#include "core/templates/local_vector.h"
#include "drivers/egl/egl_manager.h"
#include "servers/display_server.h"
#include <windows.h>
class GLManagerANGLE_Windows : public EGLManager {
private:
virtual const char *_get_platform_extension_name() const override;
virtual EGLenum _get_platform_extension_enum() const override;
virtual EGLenum _get_platform_api_enum() const override;
virtual Vector<EGLAttrib> _get_platform_display_attributes() const override;
virtual Vector<EGLint> _get_platform_context_attribs() const override;
public:
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {}
GLManagerANGLE_Windows(){};
~GLManagerANGLE_Windows(){};
};
#endif // WINDOWS_ENABLED && GLES3_ENABLED
#endif // GL_MANAGER_WINDOWS_ANGLE_H

View File

@ -1,5 +1,5 @@
/**************************************************************************/
/* gl_manager_windows.cpp */
/* gl_manager_windows_native.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gl_manager_windows.h"
#include "gl_manager_windows_native.h"
#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)
@ -52,11 +52,14 @@
#if defined(__GNUC__)
// Workaround GCC warning from -Wcast-function-type.
#define wglGetProcAddress (void *)wglGetProcAddress
#define GetProcAddress (void *)GetProcAddress
#endif
typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXT)(HDC);
typedef BOOL(APIENTRY *PFNWGLDELETECONTEXT)(HGLRC);
typedef BOOL(APIENTRY *PFNWGLMAKECURRENT)(HDC, HGLRC);
typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
typedef void *(APIENTRY *PFNWGLGETPROCADDRESS)(LPCSTR);
static String format_error_message(DWORD id) {
LPWSTR messageBuffer = nullptr;
@ -102,7 +105,7 @@ static bool nvapi_err_check(const char *msg, int status) {
// On windows we have to disable threaded optimization when using NVIDIA graphics cards
// to avoid stuttering, see https://github.com/microsoft/vscode-cpptools/issues/6592
// also see https://github.com/Ryujinx/Ryujinx/blob/master/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs
void GLManager_Windows::_nvapi_disable_threaded_optimization() {
void GLManagerNative_Windows::_nvapi_disable_threaded_optimization() {
HMODULE nvapi = 0;
#ifdef _WIN64
nvapi = LoadLibraryA("nvapi64.dll");
@ -116,7 +119,7 @@ void GLManager_Windows::_nvapi_disable_threaded_optimization() {
void *(__cdecl * NvAPI_QueryInterface)(unsigned int interface_id) = 0;
NvAPI_QueryInterface = (void *(__cdecl *)(unsigned int))GetProcAddress(nvapi, "nvapi_QueryInterface");
NvAPI_QueryInterface = (void *(__cdecl *)(unsigned int))(void *)GetProcAddress(nvapi, "nvapi_QueryInterface");
if (NvAPI_QueryInterface == NULL) {
print_verbose("Error getting NVAPI NvAPI_QueryInterface");
@ -235,7 +238,7 @@ void GLManager_Windows::_nvapi_disable_threaded_optimization() {
NvAPI_DRS_DestroySession(session_handle);
}
int GLManager_Windows::_find_or_create_display(GLWindow &win) {
int GLManagerNative_Windows::_find_or_create_display(GLWindow &win) {
// find display NYI, only 1 supported so far
if (_displays.size()) {
return 0;
@ -297,19 +300,36 @@ static Error _configure_pixel_format(HDC hDC) {
return OK;
}
Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
PFNWGLCREATECONTEXT gd_wglCreateContext;
PFNWGLMAKECURRENT gd_wglMakeCurrent;
PFNWGLDELETECONTEXT gd_wglDeleteContext;
PFNWGLGETPROCADDRESS gd_wglGetProcAddress;
Error GLManagerNative_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
Error err = _configure_pixel_format(win.hDC);
if (err != OK) {
return err;
}
gl_display.hRC = wglCreateContext(win.hDC);
HMODULE module = LoadLibraryW(L"opengl32.dll");
if (!module) {
return ERR_CANT_CREATE;
}
gd_wglCreateContext = (PFNWGLCREATECONTEXT)GetProcAddress(module, "wglCreateContext");
gd_wglMakeCurrent = (PFNWGLMAKECURRENT)GetProcAddress(module, "wglMakeCurrent");
gd_wglDeleteContext = (PFNWGLDELETECONTEXT)GetProcAddress(module, "wglDeleteContext");
gd_wglGetProcAddress = (PFNWGLGETPROCADDRESS)GetProcAddress(module, "wglGetProcAddress");
if (!gd_wglCreateContext || !gd_wglMakeCurrent || !gd_wglDeleteContext || !gd_wglGetProcAddress) {
return ERR_CANT_CREATE;
}
gl_display.hRC = gd_wglCreateContext(win.hDC);
if (!gl_display.hRC) // Are We Able To Get A Rendering Context?
{
return ERR_CANT_CREATE; // Return FALSE
}
if (!wglMakeCurrent(win.hDC, gl_display.hRC)) {
if (!gd_wglMakeCurrent(win.hDC, gl_display.hRC)) {
ERR_PRINT("Could not attach OpenGL context to newly created window: " + format_error_message(GetLastError()));
}
@ -323,45 +343,45 @@ Error GLManager_Windows::_create_context(GLWindow &win, GLDisplay &gl_display) {
}; //zero indicates the end of the array
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; //pointer to the method
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)gd_wglGetProcAddress("wglCreateContextAttribsARB");
if (wglCreateContextAttribsARB == nullptr) //OpenGL 3.0 is not supported
{
wglDeleteContext(gl_display.hRC);
gd_wglDeleteContext(gl_display.hRC);
gl_display.hRC = 0;
return ERR_CANT_CREATE;
}
HGLRC new_hRC = wglCreateContextAttribsARB(win.hDC, 0, attribs);
if (!new_hRC) {
wglDeleteContext(gl_display.hRC);
gd_wglDeleteContext(gl_display.hRC);
gl_display.hRC = 0;
return ERR_CANT_CREATE;
}
if (!wglMakeCurrent(win.hDC, nullptr)) {
if (!gd_wglMakeCurrent(win.hDC, nullptr)) {
ERR_PRINT("Could not detach OpenGL context from newly created window: " + format_error_message(GetLastError()));
}
wglDeleteContext(gl_display.hRC);
gd_wglDeleteContext(gl_display.hRC);
gl_display.hRC = new_hRC;
if (!wglMakeCurrent(win.hDC, gl_display.hRC)) // Try To Activate The Rendering Context
if (!gd_wglMakeCurrent(win.hDC, gl_display.hRC)) // Try to activate the rendering context.
{
ERR_PRINT("Could not attach OpenGL context to newly created window with replaced OpenGL context: " + format_error_message(GetLastError()));
wglDeleteContext(gl_display.hRC);
gd_wglDeleteContext(gl_display.hRC);
gl_display.hRC = 0;
return ERR_CANT_CREATE;
}
if (!wglSwapIntervalEXT) {
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)gd_wglGetProcAddress("wglSwapIntervalEXT");
}
return OK;
}
Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) {
Error GLManagerNative_Windows::window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height) {
HDC hDC = GetDC(p_hwnd);
if (!hDC) {
return ERR_CANT_CREATE;
@ -374,8 +394,6 @@ Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND
}
GLWindow win;
win.width = p_width;
win.height = p_height;
win.hwnd = p_hwnd;
win.hDC = hDC;
@ -395,24 +413,11 @@ Error GLManager_Windows::window_create(DisplayServer::WindowID p_window_id, HWND
return OK;
}
void GLManager_Windows::_internal_set_current_window(GLWindow *p_win) {
void GLManagerNative_Windows::_internal_set_current_window(GLWindow *p_win) {
_current_window = p_win;
}
void GLManager_Windows::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
get_window(p_window_id).width = p_width;
get_window(p_window_id).height = p_height;
}
int GLManager_Windows::window_get_width(DisplayServer::WindowID p_window_id) {
return get_window(p_window_id).width;
}
int GLManager_Windows::window_get_height(DisplayServer::WindowID p_window_id) {
return get_window(p_window_id).height;
}
void GLManager_Windows::window_destroy(DisplayServer::WindowID p_window_id) {
void GLManagerNative_Windows::window_destroy(DisplayServer::WindowID p_window_id) {
GLWindow &win = get_window(p_window_id);
if (_current_window == &win) {
_current_window = nullptr;
@ -420,17 +425,17 @@ void GLManager_Windows::window_destroy(DisplayServer::WindowID p_window_id) {
_windows.erase(p_window_id);
}
void GLManager_Windows::release_current() {
void GLManagerNative_Windows::release_current() {
if (!_current_window) {
return;
}
if (!wglMakeCurrent(_current_window->hDC, nullptr)) {
if (!gd_wglMakeCurrent(_current_window->hDC, nullptr)) {
ERR_PRINT("Could not detach OpenGL context from window marked current: " + format_error_message(GetLastError()));
}
}
void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id) {
void GLManagerNative_Windows::window_make_current(DisplayServer::WindowID p_window_id) {
if (p_window_id == -1) {
return;
}
@ -444,33 +449,33 @@ void GLManager_Windows::window_make_current(DisplayServer::WindowID p_window_id)
}
const GLDisplay &disp = get_display(win.gldisplay_id);
if (!wglMakeCurrent(win.hDC, disp.hRC)) {
if (!gd_wglMakeCurrent(win.hDC, disp.hRC)) {
ERR_PRINT("Could not switch OpenGL context to other window: " + format_error_message(GetLastError()));
}
_internal_set_current_window(&win);
}
void GLManager_Windows::make_current() {
void GLManagerNative_Windows::make_current() {
if (!_current_window) {
return;
}
const GLDisplay &disp = get_current_display();
if (!wglMakeCurrent(_current_window->hDC, disp.hRC)) {
if (!gd_wglMakeCurrent(_current_window->hDC, disp.hRC)) {
ERR_PRINT("Could not switch OpenGL context to window marked current: " + format_error_message(GetLastError()));
}
}
void GLManager_Windows::swap_buffers() {
void GLManagerNative_Windows::swap_buffers() {
SwapBuffers(_current_window->hDC);
}
Error GLManager_Windows::initialize() {
Error GLManagerNative_Windows::initialize() {
_nvapi_disable_threaded_optimization();
return OK;
}
void GLManager_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use) {
void GLManagerNative_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool p_use) {
GLWindow &win = get_window(p_window_id);
GLWindow *current = _current_window;
@ -480,7 +485,12 @@ void GLManager_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool
if (wglSwapIntervalEXT) {
win.use_vsync = p_use;
wglSwapIntervalEXT(p_use ? 1 : 0);
if (!wglSwapIntervalEXT(p_use ? 1 : 0)) {
WARN_PRINT("Could not set V-Sync mode.");
}
} else {
WARN_PRINT("Could not set V-Sync mode. V-Sync is not supported.");
}
if (current != _current_window) {
@ -489,29 +499,27 @@ void GLManager_Windows::set_use_vsync(DisplayServer::WindowID p_window_id, bool
}
}
bool GLManager_Windows::is_using_vsync(DisplayServer::WindowID p_window_id) const {
bool GLManagerNative_Windows::is_using_vsync(DisplayServer::WindowID p_window_id) const {
return get_window(p_window_id).use_vsync;
}
HDC GLManager_Windows::get_hdc(DisplayServer::WindowID p_window_id) {
HDC GLManagerNative_Windows::get_hdc(DisplayServer::WindowID p_window_id) {
return get_window(p_window_id).hDC;
}
HGLRC GLManager_Windows::get_hglrc(DisplayServer::WindowID p_window_id) {
HGLRC GLManagerNative_Windows::get_hglrc(DisplayServer::WindowID p_window_id) {
const GLWindow &win = get_window(p_window_id);
const GLDisplay &disp = get_display(win.gldisplay_id);
return disp.hRC;
}
GLManager_Windows::GLManager_Windows(ContextType p_context_type) {
context_type = p_context_type;
GLManagerNative_Windows::GLManagerNative_Windows() {
direct_render = false;
glx_minor = glx_major = 0;
_current_window = nullptr;
}
GLManager_Windows::~GLManager_Windows() {
GLManagerNative_Windows::~GLManagerNative_Windows() {
release_current();
}

View File

@ -1,5 +1,5 @@
/**************************************************************************/
/* gl_manager_windows.h */
/* gl_manager_windows_native.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GL_MANAGER_WINDOWS_H
#define GL_MANAGER_WINDOWS_H
#ifndef GL_MANAGER_WINDOWS_NATIVE_H
#define GL_MANAGER_WINDOWS_NATIVE_H
#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)
@ -43,17 +43,10 @@
typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void);
class GLManager_Windows {
public:
enum ContextType {
GLES_3_0_COMPATIBLE,
};
class GLManagerNative_Windows {
private:
// any data specific to the window
struct GLWindow {
int width = 0;
int height = 0;
bool use_vsync = false;
// windows specific
@ -86,7 +79,6 @@ private:
bool direct_render;
int glx_minor, glx_major;
ContextType context_type;
private:
void _nvapi_disable_threaded_optimization();
@ -96,11 +88,7 @@ private:
public:
Error window_create(DisplayServer::WindowID p_window_id, HWND p_hwnd, HINSTANCE p_hinstance, int p_width, int p_height);
void window_destroy(DisplayServer::WindowID p_window_id);
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
// get directly from the cached GLWindow
int window_get_width(DisplayServer::WindowID p_window_id = 0);
int window_get_height(DisplayServer::WindowID p_window_id = 0);
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {}
void release_current();
void make_current();
@ -116,10 +104,10 @@ public:
HDC get_hdc(DisplayServer::WindowID p_window_id);
HGLRC get_hglrc(DisplayServer::WindowID p_window_id);
GLManager_Windows(ContextType p_context_type);
~GLManager_Windows();
GLManagerNative_Windows();
~GLManagerNative_Windows();
};
#endif // WINDOWS_ENABLED && GLES3_ENABLED
#endif // GL_MANAGER_WINDOWS_H
#endif // GL_MANAGER_WINDOWS_NATIVE_H

View File

@ -29,5 +29,3 @@
/**************************************************************************/
#include <malloc.h>
#define OPENGL_INCLUDE_H "thirdparty/glad/glad/gl.h"

View File

@ -0,0 +1,53 @@
/**************************************************************************/
/* platform_gl.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PLATFORM_GL_H
#define PLATFORM_GL_H
#ifndef GL_API_ENABLED
#define GL_API_ENABLED // Allow using desktop GL.
#endif
#ifndef GLES_API_ENABLED
#define GLES_API_ENABLED // Allow using GLES (ANGLE).
#endif
#ifdef EGL_STATIC
#define KHRONOS_STATIC 1
#include "thirdparty/angle/include/EGL/egl.h"
#include "thirdparty/angle/include/EGL/eglext.h"
#undef KHRONOS_STATIC
#else
#include "thirdparty/glad/glad/egl.h"
#endif
#include "thirdparty/glad/glad/gl.h"
#endif // PLATFORM_GL_H

View File

@ -0,0 +1,189 @@
/**************************************************************************/
/* wgl_detect_version.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)
#include "wgl_detect_version.h"
#include "os_windows.h"
#include "core/string/print_string.h"
#include "core/string/ustring.h"
#include <windows.h>
#include <dwmapi.h>
#include <stdio.h>
#include <stdlib.h>
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_VENDOR 0x1F00
#define WGL_RENDERER 0x1F01
#define WGL_VERSION 0x1F02
#if defined(__GNUC__)
// Workaround GCC warning from -Wcast-function-type.
#define GetProcAddress (void *)GetProcAddress
#endif
typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXT)(HDC);
typedef BOOL(APIENTRY *PFNWGLDELETECONTEXT)(HGLRC);
typedef BOOL(APIENTRY *PFNWGLMAKECURRENT)(HDC, HGLRC);
typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
typedef void *(APIENTRY *PFNWGLGETPROCADDRESS)(LPCSTR);
typedef const char *(APIENTRY *PFNWGLGETSTRINGPROC)(unsigned int);
int detect_wgl_version() {
int major = 0;
int minor = 0;
PFNWGLCREATECONTEXT gd_wglCreateContext;
PFNWGLMAKECURRENT gd_wglMakeCurrent;
PFNWGLDELETECONTEXT gd_wglDeleteContext;
PFNWGLGETPROCADDRESS gd_wglGetProcAddress;
HMODULE module = LoadLibraryW(L"opengl32.dll");
if (!module) {
return 0;
}
gd_wglCreateContext = (PFNWGLCREATECONTEXT)GetProcAddress(module, "wglCreateContext");
gd_wglMakeCurrent = (PFNWGLMAKECURRENT)GetProcAddress(module, "wglMakeCurrent");
gd_wglDeleteContext = (PFNWGLDELETECONTEXT)GetProcAddress(module, "wglDeleteContext");
gd_wglGetProcAddress = (PFNWGLGETPROCADDRESS)GetProcAddress(module, "wglGetProcAddress");
if (!gd_wglCreateContext || !gd_wglMakeCurrent || !gd_wglDeleteContext || !gd_wglGetProcAddress) {
return 0;
}
LPCWSTR class_name = L"EngineWGLDetect";
HINSTANCE hInstance = static_cast<OS_Windows *>(OS::get_singleton())->get_hinstance();
WNDCLASSW wc = {};
wc.lpfnWndProc = DefWindowProcW;
wc.hInstance = hInstance;
wc.lpszClassName = class_name;
RegisterClassW(&wc);
HWND hWnd = CreateWindowExW(WS_EX_APPWINDOW, class_name, L"", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, nullptr, nullptr, hInstance, nullptr);
if (hWnd) {
HDC hDC = GetDC(hWnd);
if (hDC) {
static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1,
PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER,
(BYTE)PFD_TYPE_RGBA,
(BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24),
(BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored
(BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer
(BYTE)0, // Shift Bit Ignored
(BYTE)0, // No Accumulation Buffer
(BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored
(BYTE)24, // 24Bit Z-Buffer (Depth Buffer)
(BYTE)0, // No Stencil Buffer
(BYTE)0, // No Auxiliary Buffer
(BYTE)PFD_MAIN_PLANE, // Main Drawing Layer
(BYTE)0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
int pixel_format = ChoosePixelFormat(hDC, &pfd);
SetPixelFormat(hDC, pixel_format, &pfd);
HGLRC hRC = gd_wglCreateContext(hDC);
if (hRC) {
if (gd_wglMakeCurrent(hDC, hRC)) {
int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 3,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
0
};
PFNWGLCREATECONTEXTATTRIBSARBPROC gd_wglCreateContextAttribsARB = nullptr;
gd_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)gd_wglGetProcAddress("wglCreateContextAttribsARB");
if (gd_wglCreateContextAttribsARB) {
HGLRC new_hRC = gd_wglCreateContextAttribsARB(hDC, 0, attribs);
if (new_hRC) {
if (gd_wglMakeCurrent(hDC, new_hRC)) {
PFNWGLGETSTRINGPROC gd_wglGetString = (PFNWGLGETSTRINGPROC)GetProcAddress(module, "glGetString");
if (gd_wglGetString) {
const char *prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
"OpenGL SC ",
nullptr
};
const char *version = (const char *)gd_wglGetString(WGL_VERSION);
if (version) {
const String device_vendor = String::utf8((const char *)gd_wglGetString(WGL_VENDOR)).strip_edges();
const String device_name = String::utf8((const char *)gd_wglGetString(WGL_RENDERER)).strip_edges();
for (int i = 0; prefixes[i]; i++) {
size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
#ifdef _MSC_VER
sscanf_s(version, "%d.%d", &major, &minor);
#else
sscanf(version, "%d.%d", &major, &minor);
#endif
print_verbose(vformat("Native OpenGL API detected: %d.%d: %s - %s", major, minor, device_vendor, device_name));
}
}
}
gd_wglMakeCurrent(nullptr, nullptr);
gd_wglDeleteContext(new_hRC);
}
}
}
gd_wglMakeCurrent(nullptr, nullptr);
gd_wglDeleteContext(hRC);
}
ReleaseDC(hWnd, hDC);
}
DestroyWindow(hWnd);
}
UnregisterClassW(class_name, hInstance);
return major * 10000 + minor;
}
#endif // WINDOWS_ENABLED && GLES3_ENABLED

View File

@ -0,0 +1,40 @@
/**************************************************************************/
/* wgl_detect_version.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef WGL_DETECT_VERSION_H
#define WGL_DETECT_VERSION_H
#if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)
int detect_wgl_version();
#endif // WINDOWS_ENABLED && GLES3_ENABLED
#endif // WGL_DETECT_VERSION_H

View File

@ -714,7 +714,7 @@ void RendererViewport::draw_viewports() {
// commit our eyes
Vector<BlitToScreen> blits = xr_interface->post_draw_viewport(vp->render_target, vp->viewport_to_screen_rect);
if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID) {
if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") {
if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3" || OS::get_singleton()->get_current_rendering_driver_name() == "opengl3_angle") {
if (blits.size() > 0) {
RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blits.ptr(), blits.size());
}
@ -753,7 +753,7 @@ void RendererViewport::draw_viewports() {
blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>();
}
if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") {
if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3" || OS::get_singleton()->get_current_rendering_driver_name() == "opengl3_angle") {
Vector<BlitToScreen> blit_to_screen_vec;
blit_to_screen_vec.push_back(blit);
RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blit_to_screen_vec.ptr(), 1);

View File

@ -91,7 +91,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
RSG::viewport->draw_viewports();
RSG::canvas_render->update();
if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3") {
if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3" && OS::get_singleton()->get_current_rendering_driver_name() != "opengl3_angle") {
// Already called for gl_compatibility renderer.
RSG::rasterizer->end_frame(p_swap_buffers);
}

18
thirdparty/README.md vendored
View File

@ -17,6 +17,18 @@ Files extracted from upstream source:
- `license.txt`
## angle
- Upstream: https://chromium.googlesource.com/angle/angle/
- Version: git (chromium/5907, 430a4f559cbc2bcd5d026e8b36ee46ddd80e9651, 2023)
- License: BSD-3-Clause
Files extracted from upstream source:
- `include/*`
- `LICENSE`
## astcenc
- Upstream: https://github.com/ARM-software/astc-encoder
@ -243,7 +255,10 @@ Files extracted from upstream source:
- `LICENSE`
Files generated from [upstream web instance](https://gen.glad.sh/):
- `EGL/eglplatform.h`
- `KHR/khrplatform.h`
- `egl.c`
- `glad/egl.h`
- `gl.c`
- `glad/gl.h`
- `glx.c`
@ -252,6 +267,9 @@ Files generated from [upstream web instance](https://gen.glad.sh/):
See the permalinks in `glad/gl.h` and `glad/glx.h` to regenrate the files with
a new version of the web instance.
Some changes have been made in order to allow loading OpenGL and OpenGLES APIs at the same time.
See the patches in the `patches` directory.
## glslang

32
thirdparty/angle/LICENSE vendored Normal file
View File

@ -0,0 +1,32 @@
// Copyright 2018 The ANGLE Project Authors.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of TransGaming Inc., Google Inc., 3DLabs Inc.
// Ltd., nor the names of their contributors may be used to endorse
// or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.

342
thirdparty/angle/include/EGL/egl.h vendored Normal file
View File

@ -0,0 +1,342 @@
#ifndef __egl_h_
#define __egl_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright 2013-2020 The Khronos Group Inc.
** SPDX-License-Identifier: Apache-2.0
**
** This header is generated from the Khronos EGL XML API Registry.
** The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.khronos.org/registry/egl
**
** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $
*/
#include <EGL/eglplatform.h>
#ifndef EGL_EGL_PROTOTYPES
#define EGL_EGL_PROTOTYPES 1
#endif
/* Generated on date 20220525 */
/* Generated C header for:
* API: egl
* Versions considered: .*
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef EGL_VERSION_1_0
#define EGL_VERSION_1_0 1
typedef unsigned int EGLBoolean;
typedef void *EGLDisplay;
#include <KHR/khrplatform.h>
#include <EGL/eglplatform.h>
typedef void *EGLConfig;
typedef void *EGLSurface;
typedef void *EGLContext;
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300A
#define EGL_BAD_NATIVE_WINDOW 0x300B
#define EGL_BAD_PARAMETER 0x300C
#define EGL_BAD_SURFACE 0x300D
#define EGL_BLUE_SIZE 0x3022
#define EGL_BUFFER_SIZE 0x3020
#define EGL_CONFIG_CAVEAT 0x3027
#define EGL_CONFIG_ID 0x3028
#define EGL_CORE_NATIVE_ENGINE 0x305B
#define EGL_DEPTH_SIZE 0x3025
#define EGL_DONT_CARE EGL_CAST(EGLint,-1)
#define EGL_DRAW 0x3059
#define EGL_EXTENSIONS 0x3055
#define EGL_FALSE 0
#define EGL_GREEN_SIZE 0x3023
#define EGL_HEIGHT 0x3056
#define EGL_LARGEST_PBUFFER 0x3058
#define EGL_LEVEL 0x3029
#define EGL_MAX_PBUFFER_HEIGHT 0x302A
#define EGL_MAX_PBUFFER_PIXELS 0x302B
#define EGL_MAX_PBUFFER_WIDTH 0x302C
#define EGL_NATIVE_RENDERABLE 0x302D
#define EGL_NATIVE_VISUAL_ID 0x302E
#define EGL_NATIVE_VISUAL_TYPE 0x302F
#define EGL_NONE 0x3038
#define EGL_NON_CONFORMANT_CONFIG 0x3051
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0)
#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0)
#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0)
#define EGL_PBUFFER_BIT 0x0001
#define EGL_PIXMAP_BIT 0x0002
#define EGL_READ 0x305A
#define EGL_RED_SIZE 0x3024
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLE_BUFFERS 0x3032
#define EGL_SLOW_CONFIG 0x3050
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SUCCESS 0x3000
#define EGL_SURFACE_TYPE 0x3033
#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
#define EGL_TRANSPARENT_RED_VALUE 0x3037
#define EGL_TRANSPARENT_RGB 0x3052
#define EGL_TRANSPARENT_TYPE 0x3034
#define EGL_TRUE 1
#define EGL_VENDOR 0x3053
#define EGL_VERSION 0x3054
#define EGL_WIDTH 0x3057
#define EGL_WINDOW_BIT 0x0004
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
typedef EGLContext (EGLAPIENTRYP PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETCURRENTDISPLAYPROC) (void);
typedef EGLSurface (EGLAPIENTRYP PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw);
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id);
typedef EGLint (EGLAPIENTRYP PFNEGLGETERRORPROC) (void);
typedef __eglMustCastToProperFunctionPointerType (EGLAPIENTRYP PFNEGLGETPROCADDRESSPROC) (const char *procname);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint *major, EGLint *minor);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLTERMINATEPROC) (EGLDisplay dpy);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITGLPROC) (void);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITNATIVEPROC) (EGLint engine);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void);
EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw);
EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id);
EGLAPI EGLint EGLAPIENTRY eglGetError (void);
EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname);
EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine);
#endif
#endif /* EGL_VERSION_1_0 */
#ifndef EGL_VERSION_1_1
#define EGL_VERSION_1_1 1
#define EGL_BACK_BUFFER 0x3084
#define EGL_BIND_TO_TEXTURE_RGB 0x3039
#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
#define EGL_CONTEXT_LOST 0x300E
#define EGL_MIN_SWAP_INTERVAL 0x303B
#define EGL_MAX_SWAP_INTERVAL 0x303C
#define EGL_MIPMAP_TEXTURE 0x3082
#define EGL_MIPMAP_LEVEL 0x3083
#define EGL_NO_TEXTURE 0x305C
#define EGL_TEXTURE_2D 0x305F
#define EGL_TEXTURE_FORMAT 0x3080
#define EGL_TEXTURE_RGB 0x305D
#define EGL_TEXTURE_RGBA 0x305E
#define EGL_TEXTURE_TARGET 0x3081
typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval);
#endif
#endif /* EGL_VERSION_1_1 */
#ifndef EGL_VERSION_1_2
#define EGL_VERSION_1_2 1
typedef unsigned int EGLenum;
typedef void *EGLClientBuffer;
#define EGL_ALPHA_FORMAT 0x3088
#define EGL_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_ALPHA_FORMAT_PRE 0x308C
#define EGL_ALPHA_MASK_SIZE 0x303E
#define EGL_BUFFER_PRESERVED 0x3094
#define EGL_BUFFER_DESTROYED 0x3095
#define EGL_CLIENT_APIS 0x308D
#define EGL_COLORSPACE 0x3087
#define EGL_COLORSPACE_sRGB 0x3089
#define EGL_COLORSPACE_LINEAR 0x308A
#define EGL_COLOR_BUFFER_TYPE 0x303F
#define EGL_CONTEXT_CLIENT_TYPE 0x3097
#define EGL_DISPLAY_SCALING 10000
#define EGL_HORIZONTAL_RESOLUTION 0x3090
#define EGL_LUMINANCE_BUFFER 0x308F
#define EGL_LUMINANCE_SIZE 0x303D
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENVG_BIT 0x0002
#define EGL_OPENGL_ES_API 0x30A0
#define EGL_OPENVG_API 0x30A1
#define EGL_OPENVG_IMAGE 0x3096
#define EGL_PIXEL_ASPECT_RATIO 0x3092
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_RENDER_BUFFER 0x3086
#define EGL_RGB_BUFFER 0x308E
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_SWAP_BEHAVIOR 0x3093
#define EGL_UNKNOWN EGL_CAST(EGLint,-1)
#define EGL_VERTICAL_RESOLUTION 0x3091
typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDAPIPROC) (EGLenum api);
typedef EGLenum (EGLAPIENTRYP PFNEGLQUERYAPIPROC) (void);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETHREADPROC) (void);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITCLIENTPROC) (void);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api);
EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void);
#endif
#endif /* EGL_VERSION_1_2 */
#ifndef EGL_VERSION_1_3
#define EGL_VERSION_1_3 1
#define EGL_CONFORMANT 0x3042
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_MATCH_NATIVE_PIXMAP 0x3041
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_VG_ALPHA_FORMAT 0x3088
#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
#define EGL_VG_COLORSPACE 0x3087
#define EGL_VG_COLORSPACE_sRGB 0x3089
#define EGL_VG_COLORSPACE_LINEAR 0x308A
#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
#endif /* EGL_VERSION_1_3 */
#ifndef EGL_VERSION_1_4
#define EGL_VERSION_1_4 1
#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0)
#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
#define EGL_MULTISAMPLE_RESOLVE 0x3099
#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
#define EGL_OPENGL_API 0x30A2
#define EGL_OPENGL_BIT 0x0008
#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
typedef EGLContext (EGLAPIENTRYP PFNEGLGETCURRENTCONTEXTPROC) (void);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void);
#endif
#endif /* EGL_VERSION_1_4 */
#ifndef EGL_VERSION_1_5
#define EGL_VERSION_1_5 1
typedef void *EGLSync;
typedef intptr_t EGLAttrib;
typedef khronos_utime_nanoseconds_t EGLTime;
typedef void *EGLImage;
#define EGL_CONTEXT_MAJOR_VERSION 0x3098
#define EGL_CONTEXT_MINOR_VERSION 0x30FB
#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
#define EGL_NO_RESET_NOTIFICATION 0x31BE
#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
#define EGL_OPENGL_ES3_BIT 0x00000040
#define EGL_CL_EVENT_HANDLE 0x309C
#define EGL_SYNC_CL_EVENT 0x30FE
#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
#define EGL_SYNC_TYPE 0x30F7
#define EGL_SYNC_STATUS 0x30F1
#define EGL_SYNC_CONDITION 0x30F8
#define EGL_SIGNALED 0x30F2
#define EGL_UNSIGNALED 0x30F3
#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull
#define EGL_TIMEOUT_EXPIRED 0x30F5
#define EGL_CONDITION_SATISFIED 0x30F6
#define EGL_NO_SYNC EGL_CAST(EGLSync,0)
#define EGL_SYNC_FENCE 0x30F9
#define EGL_GL_COLORSPACE 0x309D
#define EGL_GL_COLORSPACE_SRGB 0x3089
#define EGL_GL_COLORSPACE_LINEAR 0x308A
#define EGL_GL_RENDERBUFFER 0x30B9
#define EGL_GL_TEXTURE_2D 0x30B1
#define EGL_GL_TEXTURE_LEVEL 0x30BC
#define EGL_GL_TEXTURE_3D 0x30B2
#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
#define EGL_IMAGE_PRESERVED 0x30D2
#define EGL_NO_IMAGE EGL_CAST(EGLImage,0)
typedef EGLSync (EGLAPIENTRYP PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync);
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
typedef EGLImage (EGLAPIENTRYP PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image);
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags);
#if EGL_EGL_PROTOTYPES
EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync);
EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image);
EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags);
#endif
#endif /* EGL_VERSION_1_5 */
#ifdef __cplusplus
}
#endif
#endif

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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// eglext_angle.h: ANGLE modifications to the eglext.h header file.
// Currently we don't include this file directly, we patch eglext.h
// to include it implicitly so it is visible throughout our code.
#ifndef INCLUDE_EGL_EGLEXT_ANGLE_
#define INCLUDE_EGL_EGLEXT_ANGLE_
// clang-format off
#ifndef EGL_ANGLE_robust_resource_initialization
#define EGL_ANGLE_robust_resource_initialization 1
#define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453
#endif /* EGL_ANGLE_robust_resource_initialization */
#ifndef EGL_ANGLE_keyed_mutex
#define EGL_ANGLE_keyed_mutex 1
#define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2
#endif /* EGL_ANGLE_keyed_mutex */
#ifndef EGL_ANGLE_d3d_texture_client_buffer
#define EGL_ANGLE_d3d_texture_client_buffer 1
#define EGL_D3D_TEXTURE_ANGLE 0x33A3
#define EGL_TEXTURE_OFFSET_X_ANGLE 0x3490
#define EGL_TEXTURE_OFFSET_Y_ANGLE 0x3491
#define EGL_D3D11_TEXTURE_PLANE_ANGLE 0x3492
#define EGL_D3D11_TEXTURE_ARRAY_SLICE_ANGLE 0x3493
#endif /* EGL_ANGLE_d3d_texture_client_buffer */
#ifndef EGL_ANGLE_software_display
#define EGL_ANGLE_software_display 1
#define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
#endif /* EGL_ANGLE_software_display */
#ifndef EGL_ANGLE_direct3d_display
#define EGL_ANGLE_direct3d_display 1
#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
#define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
#endif /* EGL_ANGLE_direct3d_display */
#ifndef EGL_ANGLE_direct_composition
#define EGL_ANGLE_direct_composition 1
#define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5
#endif /* EGL_ANGLE_direct_composition */
#ifndef EGL_ANGLE_platform_angle
#define EGL_ANGLE_platform_angle 1
#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
#define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E
#define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348F
#endif /* EGL_ANGLE_platform_angle */
#ifndef EGL_ANGLE_platform_angle_d3d
#define EGL_ANGLE_platform_angle_d3d 1
#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C
#define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
#endif /* EGL_ANGLE_platform_angle_d3d */
#ifndef EGL_ANGLE_platform_angle_d3d_luid
#define EGL_ANGLE_platform_angle_d3d_luid 1
#define EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0
#define EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1
#endif /* EGL_ANGLE_platform_angle_d3d_luid */
#ifndef EGL_ANGLE_platform_angle_d3d11on12
#define EGL_ANGLE_platform_angle_d3d11on12 1
#define EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488
#endif /* EGL_ANGLE_platform_angle_d3d11on12 */
#ifndef EGL_ANGLE_platform_angle_opengl
#define EGL_ANGLE_platform_angle_opengl 1
#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
#define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480
#endif /* EGL_ANGLE_platform_angle_opengl */
#ifndef EGL_ANGLE_platform_angle_null
#define EGL_ANGLE_platform_angle_null 1
#define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE
#endif /* EGL_ANGLE_platform_angle_null */
#ifndef EGL_ANGLE_platform_angle_vulkan
#define EGL_ANGLE_platform_angle_vulkan 1
#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
#define EGL_PLATFORM_VULKAN_DISPLAY_MODE_SIMPLE_ANGLE 0x34A4
#define EGL_PLATFORM_VULKAN_DISPLAY_MODE_HEADLESS_ANGLE 0x34A5
#endif /* EGL_ANGLE_platform_angle_vulkan */
#ifndef EGL_ANGLE_platform_angle_metal
#define EGL_ANGLE_platform_angle_metal 1
#define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489
#endif /* EGL_ANGLE_platform_angle_metal */
#ifndef EGL_ANGLE_platform_angle_device_type_swiftshader
#define EGL_ANGLE_platform_angle_device_type_swiftshader
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE 0x3487
#endif /* EGL_ANGLE_platform_angle_device_type_swiftshader */
#ifndef EGL_ANGLE_platform_angle_device_type_egl_angle
#define EGL_ANGLE_platform_angle_device_type_egl_angle
#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE 0x348E
#endif /* EGL_ANGLE_platform_angle_device_type_egl_angle */
#ifndef EGL_ANGLE_context_virtualization
#define EGL_ANGLE_context_virtualization 1
#define EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE 0x3481
#endif /* EGL_ANGLE_context_virtualization */
#ifndef EGL_ANGLE_platform_angle_device_context_volatile_eagl
#define EGL_ANGLE_platform_angle_device_context_volatile_eagl 1
#define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_EAGL_ANGLE 0x34A2
#endif /* EGL_ANGLE_platform_angle_device_context_volatile_eagl */
#ifndef EGL_ANGLE_platform_angle_device_context_volatile_cgl
#define EGL_ANGLE_platform_angle_device_context_volatile_cgl 1
#define EGL_PLATFORM_ANGLE_DEVICE_CONTEXT_VOLATILE_CGL_ANGLE 0x34A3
#endif /* EGL_ANGLE_platform_angle_device_context_volatile_cgl */
#ifndef EGL_ANGLE_platform_angle_device_id
#define EGL_ANGLE_platform_angle_device_id
#define EGL_PLATFORM_ANGLE_DEVICE_ID_HIGH_ANGLE 0x34D6
#define EGL_PLATFORM_ANGLE_DEVICE_ID_LOW_ANGLE 0x34D7
#define EGL_PLATFORM_ANGLE_DISPLAY_KEY_ANGLE 0x34DC
#endif /* EGL_ANGLE_platform_angle_device_id */
#ifndef EGL_ANGLE_x11_visual
#define EGL_ANGLE_x11_visual
#define EGL_X11_VISUAL_ID_ANGLE 0x33A3
#endif /* EGL_ANGLE_x11_visual */
#ifndef EGL_ANGLE_surface_orientation
#define EGL_ANGLE_surface_orientation
#define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
#define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
#define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001
#define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
#endif /* EGL_ANGLE_surface_orientation */
#ifndef EGL_ANGLE_experimental_present_path
#define EGL_ANGLE_experimental_present_path
#define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4
#define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9
#define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA
#endif /* EGL_ANGLE_experimental_present_path */
#ifndef EGL_ANGLE_stream_producer_d3d_texture
#define EGL_ANGLE_stream_producer_d3d_texture
#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
#endif
#endif /* EGL_ANGLE_stream_producer_d3d_texture */
#ifndef EGL_ANGLE_create_context_webgl_compatibility
#define EGL_ANGLE_create_context_webgl_compatibility 1
#define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC
#endif /* EGL_ANGLE_create_context_webgl_compatibility */
#ifndef EGL_ANGLE_display_texture_share_group
#define EGL_ANGLE_display_texture_share_group 1
#define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF
#endif /* EGL_ANGLE_display_texture_share_group */
#ifndef EGL_CHROMIUM_create_context_bind_generates_resource
#define EGL_CHROMIUM_create_context_bind_generates_resource 1
#define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD
#endif /* EGL_CHROMIUM_create_context_bind_generates_resource */
#ifndef EGL_ANGLE_metal_create_context_ownership_identity
#define EGL_ANGLE_metal_create_context_ownership_identity 1
#define EGL_CONTEXT_METAL_OWNERSHIP_IDENTITY_ANGLE 0x34D2
#endif /* EGL_ANGLE_metal_create_context_ownership_identity */
#ifndef EGL_ANGLE_create_context_client_arrays
#define EGL_ANGLE_create_context_client_arrays 1
#define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452
#endif /* EGL_ANGLE_create_context_client_arrays */
#ifndef EGL_ANGLE_device_creation
#define EGL_ANGLE_device_creation 1
typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device);
#endif
#endif /* EGL_ANGLE_device_creation */
#ifndef EGL_ANGLE_program_cache_control
#define EGL_ANGLE_program_cache_control 1
#define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455
#define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456
#define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457
#define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458
#define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459
typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib);
typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLint mode);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib);
EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLint mode);
#endif
#endif /* EGL_ANGLE_program_cache_control */
#ifndef EGL_ANGLE_iosurface_client_buffer
#define EGL_ANGLE_iosurface_client_buffer 1
#define EGL_IOSURFACE_ANGLE 0x3454
#define EGL_IOSURFACE_PLANE_ANGLE 0x345A
#define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
#define EGL_TEXTURE_TYPE_ANGLE 0x345C
#define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
#define EGL_IOSURFACE_USAGE_HINT_ANGLE 0x348A
#define EGL_IOSURFACE_READ_HINT_ANGLE 0x0001
#define EGL_IOSURFACE_WRITE_HINT_ANGLE 0x0002
#define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D
#endif /* EGL_ANGLE_iosurface_client_buffer */
#ifndef ANGLE_metal_texture_client_buffer
#define ANGLE_metal_texture_client_buffer 1
#define EGL_METAL_TEXTURE_ANGLE 0x34A7
#endif /* ANGLE_metal_texture_client_buffer */
#ifndef EGL_ANGLE_create_context_extensions_enabled
#define EGL_ANGLE_create_context_extensions_enabled 1
#define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F
#endif /* EGL_ANGLE_create_context_extensions_enabled */
#ifndef EGL_CHROMIUM_sync_control
#define EGL_CHROMIUM_sync_control 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCVALUESCHROMIUMPROC) (EGLDisplay dpy,
EGLSurface surface,
EGLuint64KHR *ust,
EGLuint64KHR *msc,
EGLuint64KHR *sbc);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy,
EGLSurface surface,
EGLuint64KHR *ust,
EGLuint64KHR *msc,
EGLuint64KHR *sbc);
#endif
#endif /* EGL_CHROMIUM_sync_control */
#ifndef EGL_ANGLE_sync_control_rate
#define EGL_ANGLE_sync_control_rate 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy,
EGLSurface surface,
EGLint *numerator,
EGLint *denominator);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE(EGLDisplay dpy,
EGLSurface surface,
EGLint *numerator,
EGLint *denominator);
#endif
#endif /* EGL_ANGLE_sync_control_rate */
#ifndef EGL_ANGLE_power_preference
#define EGL_ANGLE_power_preference 1
#define EGL_POWER_PREFERENCE_ANGLE 0x3482
#define EGL_LOW_POWER_ANGLE 0x0001
#define EGL_HIGH_POWER_ANGLE 0x0002
typedef void(EGLAPIENTRYP PFNEGLRELEASEHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx);
typedef void(EGLAPIENTRYP PFNEGLREACQUIREHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx);
typedef void(EGLAPIENTRYP PFNEGLHANDLEGPUSWITCHANGLEPROC) (EGLDisplay dpy);
typedef void(EGLAPIENTRYP PFNEGLFORCEGPUSWITCHANGLEPROC) (EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI void EGLAPIENTRY eglReleaseHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx);
EGLAPI void EGLAPIENTRY eglReacquireHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx);
EGLAPI void EGLAPIENTRY eglHandleGPUSwitchANGLE(EGLDisplay dpy);
EGLAPI void EGLAPIENTRY eglForceGPUSwitchANGLE(EGLDisplay dpy, EGLint gpuIDHigh, EGLint gpuIDLow);
#endif
#endif /* EGL_ANGLE_power_preference */
#ifndef EGL_ANGLE_wait_until_work_scheduled
#define EGL_ANGLE_wait_until_work_scheduled 1
typedef void(EGLAPIENTRYP PFNEGLWAITUNTILWORKSCHEDULEDANGLEPROC) (EGLDisplay dpy);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI void EGLAPIENTRY eglWaitUntilWorkScheduledANGLE(EGLDisplay dpy);
#endif
#endif /* EGL_ANGLE_wait_until_work_scheduled */
#ifndef EGL_ANGLE_feature_control
#define EGL_ANGLE_feature_control 1
#define EGL_FEATURE_NAME_ANGLE 0x3460
#define EGL_FEATURE_CATEGORY_ANGLE 0x3461
#define EGL_FEATURE_DESCRIPTION_ANGLE 0x3462
#define EGL_FEATURE_BUG_ANGLE 0x3463
#define EGL_FEATURE_STATUS_ANGLE 0x3464
#define EGL_FEATURE_COUNT_ANGLE 0x3465
#define EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466
#define EGL_FEATURE_OVERRIDES_DISABLED_ANGLE 0x3467
#define EGL_FEATURE_CONDITION_ANGLE 0x3468
#define EGL_FEATURE_ALL_DISABLED_ANGLE 0x3469
typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGIANGLEPROC) (EGLDisplay dpy, EGLint name, EGLint index);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBANGLEPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI const char *EGLAPIENTRY eglQueryStringiANGLE(EGLDisplay dpy, EGLint name, EGLint index);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribANGLE(EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
#endif
#endif /* EGL_ANGLE_feature_control */
#ifndef EGL_ANGLE_image_d3d11_texture
#define EGL_D3D11_TEXTURE_ANGLE 0x3484
#define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
#endif /* EGL_ANGLE_image_d3d11_texture */
#ifndef EGL_ANGLE_create_context_backwards_compatible
#define EGL_ANGLE_create_context_backwards_compatible 1
#define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483
#endif /* EGL_ANGLE_create_context_backwards_compatible */
#ifndef EGL_ANGLE_device_cgl
#define EGL_ANGLE_device_cgl 1
#define EGL_CGL_CONTEXT_ANGLE 0x3485
#define EGL_CGL_PIXEL_FORMAT_ANGLE 0x3486
#endif
#ifndef EGL_ANGLE_ggp_stream_descriptor
#define EGL_ANGLE_ggp_stream_descriptor 1
#define EGL_GGP_STREAM_DESCRIPTOR_ANGLE 0x348B
#endif /* EGL_ANGLE_ggp_stream_descriptor */
#ifndef EGL_ANGLE_swap_with_frame_token
#define EGL_ANGLE_swap_with_frame_token 1
typedef khronos_uint64_t EGLFrameTokenANGLE;
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHFRAMETOKENANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithFrameTokenANGLE(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken);
#endif
#endif /* EGL_ANGLE_swap_with_frame_token */
#ifndef EGL_ANGLE_prepare_swap_buffers
#define EGL_ANGLE_prepare_swap_buffers 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLPREPARESWAPBUFFERSANGLEPROC)(EGLDisplay dpy, EGLSurface surface);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglPrepareSwapBuffersANGLE(EGLDisplay dpy, EGLSurface surface);
#endif
#endif /* EGL_ANGLE_prepare_swap_buffers */
#ifndef EGL_ANGLE_device_eagl
#define EGL_ANGLE_device_eagl 1
#define EGL_EAGL_CONTEXT_ANGLE 0x348C
#endif
#ifndef EGL_ANGLE_device_metal
#define EGL_ANGLE_device_metal 1
#define EGL_METAL_DEVICE_ANGLE 0x34A6
#endif /* EGL_ANGLE_device_metal */
#ifndef EGL_ANGLE_display_semaphore_share_group
#define EGL_ANGLE_display_semaphore_share_group 1
#define EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE 0x348D
#endif /* EGL_ANGLE_display_semaphore_share_group */
#ifndef EGL_ANGLE_external_context_and_surface
#define EGL_ANGLE_external_context_and_surface 1
#define EGL_EXTERNAL_CONTEXT_ANGLE 0x348E
#define EGL_EXTERNAL_SURFACE_ANGLE 0x348F
#define EGL_EXTERNAL_CONTEXT_SAVE_STATE_ANGLE 0x3490
#endif /* EGL_ANGLE_external_context_and_surface */
#ifndef EGL_ANGLE_create_surface_swap_interval
#define EGL_ANGLE_create_surface_swap_interval 1
#define EGL_SWAP_INTERVAL_ANGLE 0x322F
#endif /* EGL_ANGLE_create_surface_swap_interval */
#ifndef EGL_ANGLE_device_vulkan
#define EGL_ANGLE_device_vulkan 1
#define EGL_VULKAN_VERSION_ANGLE 0x34A8
#define EGL_VULKAN_INSTANCE_ANGLE 0x34A9
#define EGL_VULKAN_INSTANCE_EXTENSIONS_ANGLE 0x34AA
#define EGL_VULKAN_PHYSICAL_DEVICE_ANGLE 0x34AB
#define EGL_VULKAN_DEVICE_ANGLE 0x34AC
#define EGL_VULKAN_DEVICE_EXTENSIONS_ANGLE 0x34AD
#define EGL_VULKAN_FEATURES_ANGLE 0x34AE
#define EGL_VULKAN_QUEUE_ANGLE 0x34AF
#define EGL_VULKAN_QUEUE_FAMILIY_INDEX_ANGLE 0x34D0
#define EGL_VULKAN_GET_INSTANCE_PROC_ADDR 0x34D1
#endif /* EGL_ANGLE_device_vulkan */
#ifndef EGL_ANGLE_vulkan_image
#define EGL_ANGLE_vulkan_image
#define EGL_VULKAN_IMAGE_ANGLE 0x34D3
#define EGL_VULKAN_IMAGE_CREATE_INFO_HI_ANGLE 0x34D4
#define EGL_VULKAN_IMAGE_CREATE_INFO_LO_ANGLE 0x34D5
typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTVKIMAGEANGLEPROC)(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglExportVkImageANGLE(EGLDisplay dpy, EGLImage image, void* vk_image, void* vk_image_create_info);
#endif
#endif /* EGL_ANGLE_vulkan_image */
#ifndef EGL_ANGLE_metal_shared_event_sync
#define EGL_ANGLE_metal_hared_event_sync 1
#define EGL_SYNC_METAL_SHARED_EVENT_ANGLE 0x34D8
#define EGL_SYNC_METAL_SHARED_EVENT_OBJECT_ANGLE 0x34D9
#define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_LO_ANGLE 0x34DA
#define EGL_SYNC_METAL_SHARED_EVENT_SIGNAL_VALUE_HI_ANGLE 0x34DB
#define EGL_SYNC_METAL_SHARED_EVENT_SIGNALED_ANGLE 0x34DC
typedef void* (EGLAPIENTRYP PFNEGLCOPYMETALSHAREDEVENTANGLEPROC)(EGLDisplay dpy, EGLSync sync);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI void *EGLAPIENTRY eglCopyMetalSharedEventANGLE(EGLDisplay dpy, EGLSync sync);
#endif
#endif /* EGL_ANGLE_metal_shared_event_sync */
// clang-format on
#endif // INCLUDE_EGL_EGLEXT_ANGLE_

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#ifndef __eglplatform_h_
#define __eglplatform_h_
/*
** Copyright 2007-2020 The Khronos Group Inc.
** SPDX-License-Identifier: Apache-2.0
*/
/* Platform-specific types and definitions for egl.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by filing an issue or pull request on the public Khronos EGL Registry, at
* https://www.github.com/KhronosGroup/EGL-Registry/
*/
#include <KHR/khrplatform.h>
/* Macros used in EGL function prototype declarations.
*
* EGL functions should be prototyped as:
*
* EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
*
* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
*/
#ifndef EGLAPI
#define EGLAPI KHRONOS_APICALL
#endif
#ifndef EGLAPIENTRY
#define EGLAPIENTRY KHRONOS_APIENTRY
#endif
#define EGLAPIENTRYP EGLAPIENTRY*
/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
* are aliases of window-system-dependent types, such as X Display * or
* Windows Device Context. They must be defined in platform-specific
* code below. The EGL-prefixed versions of Native*Type are the same
* types, renamed in EGL 1.3 so all types in the API start with "EGL".
*
* Khronos STRONGLY RECOMMENDS that you use the default definitions
* provided below, since these changes affect both binary and source
* portability of applications using EGL running on different EGL
* implementations.
*/
#if defined(EGL_NO_PLATFORM_SPECIFIC_TYPES)
typedef void *EGLNativeDisplayType;
typedef void *EGLNativePixmapType;
typedef void *EGLNativeWindowType;
#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
typedef HDC EGLNativeDisplayType;
typedef HBITMAP EGLNativePixmapType;
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP) /* Windows Desktop */
typedef HWND EGLNativeWindowType;
#else /* Windows Store */
#include <inspectable.h>
typedef IInspectable* EGLNativeWindowType;
#endif
#elif defined(__EMSCRIPTEN__)
typedef int EGLNativeDisplayType;
typedef int EGLNativePixmapType;
typedef int EGLNativeWindowType;
#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
typedef int EGLNativeDisplayType;
typedef void *EGLNativePixmapType;
typedef void *EGLNativeWindowType;
#elif defined(WL_EGL_PLATFORM)
typedef struct wl_display *EGLNativeDisplayType;
typedef struct wl_egl_pixmap *EGLNativePixmapType;
typedef struct wl_egl_window *EGLNativeWindowType;
#elif defined(__GBM__)
typedef struct gbm_device *EGLNativeDisplayType;
typedef struct gbm_bo *EGLNativePixmapType;
typedef void *EGLNativeWindowType;
#elif defined(__ANDROID__) || defined(ANDROID)
struct ANativeWindow;
struct egl_native_pixmap_t;
typedef void* EGLNativeDisplayType;
typedef struct egl_native_pixmap_t* EGLNativePixmapType;
typedef struct ANativeWindow* EGLNativeWindowType;
#elif defined(USE_OZONE)
typedef intptr_t EGLNativeDisplayType;
typedef intptr_t EGLNativePixmapType;
typedef intptr_t EGLNativeWindowType;
#elif defined(USE_X11)
/* X11 (tentative) */
#include <X11/Xlib.h>
#include <X11/Xutil.h>
typedef Display *EGLNativeDisplayType;
typedef Pixmap EGLNativePixmapType;
typedef Window EGLNativeWindowType;
#elif defined(__unix__)
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#elif defined(__APPLE__)
typedef int EGLNativeDisplayType;
typedef void *EGLNativePixmapType;
typedef void *EGLNativeWindowType;
#elif defined(__HAIKU__)
#include <kernel/image.h>
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#elif defined(__Fuchsia__)
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#else
#error "Platform not recognized"
#endif
/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
typedef EGLNativeDisplayType NativeDisplayType;
typedef EGLNativePixmapType NativePixmapType;
typedef EGLNativeWindowType NativeWindowType;
/* Define EGLint. This must be a signed integral type large enough to contain
* all legal attribute names and values passed into and out of EGL, whether
* their type is boolean, bitmask, enumerant (symbolic constant), integer,
* handle, or other. While in general a 32-bit integer will suffice, if
* handles are 64 bit types, then EGLint should be defined as a signed 64-bit
* integer type.
*/
typedef khronos_int32_t EGLint;
/* C++ / C typecast macros for special EGL handle values */
#if defined(__cplusplus)
#define EGL_CAST(type, value) (static_cast<type>(value))
#else
#define EGL_CAST(type, value) ((type) (value))
#endif
#endif /* __eglplatform_h */

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#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

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#ifndef __eglplatform_h_
#define __eglplatform_h_
/*
** Copyright 2007-2020 The Khronos Group Inc.
** SPDX-License-Identifier: Apache-2.0
*/
/* Platform-specific types and definitions for egl.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by filing an issue or pull request on the public Khronos EGL Registry, at
* https://www.github.com/KhronosGroup/EGL-Registry/
*/
#include <KHR/khrplatform.h>
/* Macros used in EGL function prototype declarations.
*
* EGL functions should be prototyped as:
*
* EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
*
* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
*/
#ifndef EGLAPI
#define EGLAPI KHRONOS_APICALL
#endif
#ifndef EGLAPIENTRY
#define EGLAPIENTRY KHRONOS_APIENTRY
#endif
#define EGLAPIENTRYP EGLAPIENTRY*
/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
* are aliases of window-system-dependent types, such as X Display * or
* Windows Device Context. They must be defined in platform-specific
* code below. The EGL-prefixed versions of Native*Type are the same
* types, renamed in EGL 1.3 so all types in the API start with "EGL".
*
* Khronos STRONGLY RECOMMENDS that you use the default definitions
* provided below, since these changes affect both binary and source
* portability of applications using EGL running on different EGL
* implementations.
*/
#if defined(EGL_NO_PLATFORM_SPECIFIC_TYPES)
typedef void *EGLNativeDisplayType;
typedef void *EGLNativePixmapType;
typedef void *EGLNativeWindowType;
#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
typedef HDC EGLNativeDisplayType;
typedef HBITMAP EGLNativePixmapType;
typedef HWND EGLNativeWindowType;
#elif defined(__EMSCRIPTEN__)
typedef int EGLNativeDisplayType;
typedef int EGLNativePixmapType;
typedef int EGLNativeWindowType;
#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
typedef int EGLNativeDisplayType;
typedef void *EGLNativePixmapType;
typedef void *EGLNativeWindowType;
#elif defined(WL_EGL_PLATFORM)
typedef struct wl_display *EGLNativeDisplayType;
typedef struct wl_egl_pixmap *EGLNativePixmapType;
typedef struct wl_egl_window *EGLNativeWindowType;
#elif defined(__GBM__)
typedef struct gbm_device *EGLNativeDisplayType;
typedef struct gbm_bo *EGLNativePixmapType;
typedef void *EGLNativeWindowType;
#elif defined(__ANDROID__) || defined(ANDROID)
struct ANativeWindow;
struct egl_native_pixmap_t;
typedef void* EGLNativeDisplayType;
typedef struct egl_native_pixmap_t* EGLNativePixmapType;
typedef struct ANativeWindow* EGLNativeWindowType;
#elif defined(USE_OZONE)
typedef intptr_t EGLNativeDisplayType;
typedef intptr_t EGLNativePixmapType;
typedef intptr_t EGLNativeWindowType;
#elif defined(USE_X11)
/* X11 (tentative) */
#include <X11/Xlib.h>
#include <X11/Xutil.h>
typedef Display *EGLNativeDisplayType;
typedef Pixmap EGLNativePixmapType;
typedef Window EGLNativeWindowType;
#elif defined(__unix__)
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#elif defined(__APPLE__)
typedef int EGLNativeDisplayType;
typedef void *EGLNativePixmapType;
typedef void *EGLNativeWindowType;
#elif defined(__HAIKU__)
#include <kernel/image.h>
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#elif defined(__Fuchsia__)
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#else
#error "Platform not recognized"
#endif
/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
typedef EGLNativeDisplayType NativeDisplayType;
typedef EGLNativePixmapType NativePixmapType;
typedef EGLNativeWindowType NativeWindowType;
/* Define EGLint. This must be a signed integral type large enough to contain
* all legal attribute names and values passed into and out of EGL, whether
* their type is boolean, bitmask, enumerant (symbolic constant), integer,
* handle, or other. While in general a 32-bit integer will suffice, if
* handles are 64 bit types, then EGLint should be defined as a signed 64-bit
* integer type.
*/
typedef khronos_int32_t EGLint;
/* C++ / C typecast macros for special EGL handle values */
#if defined(__cplusplus)
#define EGL_CAST(type, value) (static_cast<type>(value))
#else
#define EGL_CAST(type, value) ((type) (value))
#endif
#endif /* __eglplatform_h */

408
thirdparty/glad/egl.c vendored Normal file
View File

@ -0,0 +1,408 @@
/**
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/egl.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
#ifdef __cplusplus
extern "C" {
#endif
int GLAD_EGL_VERSION_1_0 = 0;
int GLAD_EGL_VERSION_1_1 = 0;
int GLAD_EGL_VERSION_1_2 = 0;
int GLAD_EGL_VERSION_1_3 = 0;
int GLAD_EGL_VERSION_1_4 = 0;
int GLAD_EGL_VERSION_1_5 = 0;
int GLAD_EGL_ANDROID_blob_cache = 0;
int GLAD_EGL_KHR_platform_wayland = 0;
int GLAD_EGL_KHR_platform_x11 = 0;
PFNEGLBINDAPIPROC glad_eglBindAPI = NULL;
PFNEGLBINDTEXIMAGEPROC glad_eglBindTexImage = NULL;
PFNEGLCHOOSECONFIGPROC glad_eglChooseConfig = NULL;
PFNEGLCLIENTWAITSYNCPROC glad_eglClientWaitSync = NULL;
PFNEGLCOPYBUFFERSPROC glad_eglCopyBuffers = NULL;
PFNEGLCREATECONTEXTPROC glad_eglCreateContext = NULL;
PFNEGLCREATEIMAGEPROC glad_eglCreateImage = NULL;
PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC glad_eglCreatePbufferFromClientBuffer = NULL;
PFNEGLCREATEPBUFFERSURFACEPROC glad_eglCreatePbufferSurface = NULL;
PFNEGLCREATEPIXMAPSURFACEPROC glad_eglCreatePixmapSurface = NULL;
PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC glad_eglCreatePlatformPixmapSurface = NULL;
PFNEGLCREATEPLATFORMWINDOWSURFACEPROC glad_eglCreatePlatformWindowSurface = NULL;
PFNEGLCREATESYNCPROC glad_eglCreateSync = NULL;
PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface = NULL;
PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext = NULL;
PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage = NULL;
PFNEGLDESTROYSURFACEPROC glad_eglDestroySurface = NULL;
PFNEGLDESTROYSYNCPROC glad_eglDestroySync = NULL;
PFNEGLGETCONFIGATTRIBPROC glad_eglGetConfigAttrib = NULL;
PFNEGLGETCONFIGSPROC glad_eglGetConfigs = NULL;
PFNEGLGETCURRENTCONTEXTPROC glad_eglGetCurrentContext = NULL;
PFNEGLGETCURRENTDISPLAYPROC glad_eglGetCurrentDisplay = NULL;
PFNEGLGETCURRENTSURFACEPROC glad_eglGetCurrentSurface = NULL;
PFNEGLGETDISPLAYPROC glad_eglGetDisplay = NULL;
PFNEGLGETERRORPROC glad_eglGetError = NULL;
PFNEGLGETPLATFORMDISPLAYPROC glad_eglGetPlatformDisplay = NULL;
PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress = NULL;
PFNEGLGETSYNCATTRIBPROC glad_eglGetSyncAttrib = NULL;
PFNEGLINITIALIZEPROC glad_eglInitialize = NULL;
PFNEGLMAKECURRENTPROC glad_eglMakeCurrent = NULL;
PFNEGLQUERYAPIPROC glad_eglQueryAPI = NULL;
PFNEGLQUERYCONTEXTPROC glad_eglQueryContext = NULL;
PFNEGLQUERYSTRINGPROC glad_eglQueryString = NULL;
PFNEGLQUERYSURFACEPROC glad_eglQuerySurface = NULL;
PFNEGLRELEASETEXIMAGEPROC glad_eglReleaseTexImage = NULL;
PFNEGLRELEASETHREADPROC glad_eglReleaseThread = NULL;
PFNEGLSETBLOBCACHEFUNCSANDROIDPROC glad_eglSetBlobCacheFuncsANDROID = NULL;
PFNEGLSURFACEATTRIBPROC glad_eglSurfaceAttrib = NULL;
PFNEGLSWAPBUFFERSPROC glad_eglSwapBuffers = NULL;
PFNEGLSWAPINTERVALPROC glad_eglSwapInterval = NULL;
PFNEGLTERMINATEPROC glad_eglTerminate = NULL;
PFNEGLWAITCLIENTPROC glad_eglWaitClient = NULL;
PFNEGLWAITGLPROC glad_eglWaitGL = NULL;
PFNEGLWAITNATIVEPROC glad_eglWaitNative = NULL;
PFNEGLWAITSYNCPROC glad_eglWaitSync = NULL;
static void glad_egl_load_EGL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_EGL_VERSION_1_0) return;
glad_eglChooseConfig = (PFNEGLCHOOSECONFIGPROC) load(userptr, "eglChooseConfig");
glad_eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC) load(userptr, "eglCopyBuffers");
glad_eglCreateContext = (PFNEGLCREATECONTEXTPROC) load(userptr, "eglCreateContext");
glad_eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC) load(userptr, "eglCreatePbufferSurface");
glad_eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC) load(userptr, "eglCreatePixmapSurface");
glad_eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) load(userptr, "eglCreateWindowSurface");
glad_eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC) load(userptr, "eglDestroyContext");
glad_eglDestroySurface = (PFNEGLDESTROYSURFACEPROC) load(userptr, "eglDestroySurface");
glad_eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC) load(userptr, "eglGetConfigAttrib");
glad_eglGetConfigs = (PFNEGLGETCONFIGSPROC) load(userptr, "eglGetConfigs");
glad_eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) load(userptr, "eglGetCurrentDisplay");
glad_eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC) load(userptr, "eglGetCurrentSurface");
glad_eglGetDisplay = (PFNEGLGETDISPLAYPROC) load(userptr, "eglGetDisplay");
glad_eglGetError = (PFNEGLGETERRORPROC) load(userptr, "eglGetError");
glad_eglGetProcAddress = (PFNEGLGETPROCADDRESSPROC) load(userptr, "eglGetProcAddress");
glad_eglInitialize = (PFNEGLINITIALIZEPROC) load(userptr, "eglInitialize");
glad_eglMakeCurrent = (PFNEGLMAKECURRENTPROC) load(userptr, "eglMakeCurrent");
glad_eglQueryContext = (PFNEGLQUERYCONTEXTPROC) load(userptr, "eglQueryContext");
glad_eglQueryString = (PFNEGLQUERYSTRINGPROC) load(userptr, "eglQueryString");
glad_eglQuerySurface = (PFNEGLQUERYSURFACEPROC) load(userptr, "eglQuerySurface");
glad_eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC) load(userptr, "eglSwapBuffers");
glad_eglTerminate = (PFNEGLTERMINATEPROC) load(userptr, "eglTerminate");
glad_eglWaitGL = (PFNEGLWAITGLPROC) load(userptr, "eglWaitGL");
glad_eglWaitNative = (PFNEGLWAITNATIVEPROC) load(userptr, "eglWaitNative");
}
static void glad_egl_load_EGL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_EGL_VERSION_1_1) return;
glad_eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC) load(userptr, "eglBindTexImage");
glad_eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC) load(userptr, "eglReleaseTexImage");
glad_eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC) load(userptr, "eglSurfaceAttrib");
glad_eglSwapInterval = (PFNEGLSWAPINTERVALPROC) load(userptr, "eglSwapInterval");
}
static void glad_egl_load_EGL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_EGL_VERSION_1_2) return;
glad_eglBindAPI = (PFNEGLBINDAPIPROC) load(userptr, "eglBindAPI");
glad_eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) load(userptr, "eglCreatePbufferFromClientBuffer");
glad_eglQueryAPI = (PFNEGLQUERYAPIPROC) load(userptr, "eglQueryAPI");
glad_eglReleaseThread = (PFNEGLRELEASETHREADPROC) load(userptr, "eglReleaseThread");
glad_eglWaitClient = (PFNEGLWAITCLIENTPROC) load(userptr, "eglWaitClient");
}
static void glad_egl_load_EGL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_EGL_VERSION_1_4) return;
glad_eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC) load(userptr, "eglGetCurrentContext");
}
static void glad_egl_load_EGL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_EGL_VERSION_1_5) return;
glad_eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC) load(userptr, "eglClientWaitSync");
glad_eglCreateImage = (PFNEGLCREATEIMAGEPROC) load(userptr, "eglCreateImage");
glad_eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) load(userptr, "eglCreatePlatformPixmapSurface");
glad_eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) load(userptr, "eglCreatePlatformWindowSurface");
glad_eglCreateSync = (PFNEGLCREATESYNCPROC) load(userptr, "eglCreateSync");
glad_eglDestroyImage = (PFNEGLDESTROYIMAGEPROC) load(userptr, "eglDestroyImage");
glad_eglDestroySync = (PFNEGLDESTROYSYNCPROC) load(userptr, "eglDestroySync");
glad_eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC) load(userptr, "eglGetPlatformDisplay");
glad_eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC) load(userptr, "eglGetSyncAttrib");
glad_eglWaitSync = (PFNEGLWAITSYNCPROC) load(userptr, "eglWaitSync");
}
static void glad_egl_load_EGL_ANDROID_blob_cache( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_EGL_ANDROID_blob_cache) return;
glad_eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) load(userptr, "eglSetBlobCacheFuncsANDROID");
}
static int glad_egl_get_extensions(EGLDisplay display, const char **extensions) {
*extensions = eglQueryString(display, EGL_EXTENSIONS);
return extensions != NULL;
}
static int glad_egl_has_extension(const char *extensions, const char *ext) {
const char *loc;
const char *terminator;
if(extensions == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
}
static GLADapiproc glad_egl_get_proc_from_userptr(void *userptr, const char *name) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_egl_find_extensions_egl(EGLDisplay display) {
const char *extensions;
if (!glad_egl_get_extensions(display, &extensions)) return 0;
GLAD_EGL_ANDROID_blob_cache = glad_egl_has_extension(extensions, "EGL_ANDROID_blob_cache");
GLAD_EGL_KHR_platform_wayland = glad_egl_has_extension(extensions, "EGL_KHR_platform_wayland");
GLAD_EGL_KHR_platform_x11 = glad_egl_has_extension(extensions, "EGL_KHR_platform_x11");
return 1;
}
static int glad_egl_find_core_egl(EGLDisplay display) {
int major, minor;
const char *version;
if (display == NULL) {
display = EGL_NO_DISPLAY; /* this is usually NULL, better safe than sorry */
}
if (display == EGL_NO_DISPLAY) {
display = eglGetCurrentDisplay();
}
#ifdef EGL_VERSION_1_4
if (display == EGL_NO_DISPLAY) {
display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
}
#endif
#ifndef EGL_VERSION_1_5
if (display == EGL_NO_DISPLAY) {
return 0;
}
#endif
version = eglQueryString(display, EGL_VERSION);
(void) eglGetError();
if (version == NULL) {
major = 1;
minor = 0;
} else {
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
}
GLAD_EGL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_EGL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_EGL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_EGL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
GLAD_EGL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
GLAD_EGL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadEGLUserPtr(EGLDisplay display, GLADuserptrloadfunc load, void* userptr) {
int version;
eglGetDisplay = (PFNEGLGETDISPLAYPROC) load(userptr, "eglGetDisplay");
eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) load(userptr, "eglGetCurrentDisplay");
eglQueryString = (PFNEGLQUERYSTRINGPROC) load(userptr, "eglQueryString");
eglGetError = (PFNEGLGETERRORPROC) load(userptr, "eglGetError");
if (eglGetDisplay == NULL || eglGetCurrentDisplay == NULL || eglQueryString == NULL || eglGetError == NULL) return 0;
version = glad_egl_find_core_egl(display);
if (!version) return 0;
glad_egl_load_EGL_VERSION_1_0(load, userptr);
glad_egl_load_EGL_VERSION_1_1(load, userptr);
glad_egl_load_EGL_VERSION_1_2(load, userptr);
glad_egl_load_EGL_VERSION_1_4(load, userptr);
glad_egl_load_EGL_VERSION_1_5(load, userptr);
if (!glad_egl_find_extensions_egl(display)) return 0;
glad_egl_load_EGL_ANDROID_blob_cache(load, userptr);
return version;
}
int gladLoadEGL(EGLDisplay display, GLADloadfunc load) {
return gladLoadEGLUserPtr(display, glad_egl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
#ifdef GLAD_EGL
#ifndef GLAD_LOADER_LIBRARY_C_
#define GLAD_LOADER_LIBRARY_C_
#include <stddef.h>
#include <stdlib.h>
#if GLAD_PLATFORM_WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#endif
static void* glad_get_dlopen_handle(const char *lib_names[], int length) {
void *handle = NULL;
int i;
for (i = 0; i < length; ++i) {
#if GLAD_PLATFORM_WIN32
#if GLAD_PLATFORM_UWP
size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
LPWSTR buffer = (LPWSTR) malloc(buffer_size);
if (buffer != NULL) {
int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
if (ret != 0) {
handle = (void*) LoadPackagedLibrary(buffer, 0);
}
free((void*) buffer);
}
#else
handle = (void*) LoadLibraryA(lib_names[i]);
#endif
#else
handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
#endif
if (handle != NULL) {
return handle;
}
}
return NULL;
}
static void glad_close_dlopen_handle(void* handle) {
if (handle != NULL) {
#if GLAD_PLATFORM_WIN32
FreeLibrary((HMODULE) handle);
#else
dlclose(handle);
#endif
}
}
static GLADapiproc glad_dlsym_handle(void* handle, const char *name) {
if (handle == NULL) {
return NULL;
}
#if GLAD_PLATFORM_WIN32
return (GLADapiproc) GetProcAddress((HMODULE) handle, name);
#else
return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name);
#endif
}
#endif /* GLAD_LOADER_LIBRARY_C_ */
struct _glad_egl_userptr {
void *handle;
PFNEGLGETPROCADDRESSPROC get_proc_address_ptr;
};
static GLADapiproc glad_egl_get_proc(void *vuserptr, const char* name) {
struct _glad_egl_userptr userptr = *(struct _glad_egl_userptr*) vuserptr;
GLADapiproc result = NULL;
result = glad_dlsym_handle(userptr.handle, name);
if (result == NULL) {
result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.get_proc_address_ptr(name);
}
return result;
}
static void* _egl_handle = NULL;
static void* glad_egl_dlopen_handle(void) {
#if GLAD_PLATFORM_APPLE
static const char *NAMES[] = {"libEGL.dylib"};
#elif GLAD_PLATFORM_WIN32
static const char *NAMES[] = {"libEGL.dll", "EGL.dll"};
#else
static const char *NAMES[] = {"libEGL.so.1", "libEGL.so"};
#endif
if (_egl_handle == NULL) {
_egl_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
}
return _egl_handle;
}
static struct _glad_egl_userptr glad_egl_build_userptr(void *handle) {
struct _glad_egl_userptr userptr;
userptr.handle = handle;
userptr.get_proc_address_ptr = (PFNEGLGETPROCADDRESSPROC) glad_dlsym_handle(handle, "eglGetProcAddress");
return userptr;
}
int gladLoaderLoadEGL(EGLDisplay display) {
int version = 0;
void *handle = NULL;
int did_load = 0;
struct _glad_egl_userptr userptr;
did_load = _egl_handle == NULL;
handle = glad_egl_dlopen_handle();
if (handle != NULL) {
userptr = glad_egl_build_userptr(handle);
if (userptr.get_proc_address_ptr != NULL) {
version = gladLoadEGLUserPtr(display, glad_egl_get_proc, &userptr);
}
if (!version && did_load) {
gladLoaderUnloadEGL();
}
}
return version;
}
void gladLoaderUnloadEGL() {
if (_egl_handle != NULL) {
glad_close_dlopen_handle(_egl_handle);
_egl_handle = NULL;
}
}
#endif /* GLAD_EGL */
#ifdef __cplusplus
}
#endif

749
thirdparty/glad/gl.c vendored
View File

@ -35,6 +35,10 @@ int GLAD_GL_VERSION_3_0 = 0;
int GLAD_GL_VERSION_3_1 = 0;
int GLAD_GL_VERSION_3_2 = 0;
int GLAD_GL_VERSION_3_3 = 0;
int GLAD_GL_ES_VERSION_2_0 = 0;
int GLAD_GL_ES_VERSION_3_0 = 0;
int GLAD_GL_ES_VERSION_3_1 = 0;
int GLAD_GL_ES_VERSION_3_2 = 0;
int GLAD_GL_ARB_debug_output = 0;
int GLAD_GL_ARB_framebuffer_object = 0;
int GLAD_GL_ARB_get_program_binary = 0;
@ -797,6 +801,111 @@ PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
PFNGLBLENDBARRIERPROC glad_glBlendBarrier = NULL;
PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox = NULL;
PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
@ -1562,6 +1671,376 @@ static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr
glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui");
glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv");
}
static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ES_VERSION_2_0) return;
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
}
static void glad_gl_load_GL_ES_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ES_VERSION_3_0) return;
glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
}
static void glad_gl_load_GL_ES_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ES_VERSION_3_1) return;
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
}
static void glad_gl_load_GL_ES_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ES_VERSION_3_2) return;
glad_glBlendBarrier = (PFNGLBLENDBARRIERPROC) load(userptr, "glBlendBarrier");
glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei");
glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi");
glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei");
glad_glBlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci");
glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading");
glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
glad_glPrimitiveBoundingBox = (PFNGLPRIMITIVEBOUNDINGBOXPROC) load(userptr, "glPrimitiveBoundingBox");
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
}
static void glad_gl_load_GL_ARB_debug_output( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_GL_ARB_debug_output) return;
glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) load(userptr, "glDebugMessageCallbackARB");
@ -1831,6 +2310,78 @@ int gladLoadGL( GLADloadfunc load) {
return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
static int glad_gl_find_extensions_gles2( int version) {
const char *exts = NULL;
unsigned int num_exts_i = 0;
char **exts_i = NULL;
if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
GLAD_GL_OVR_multiview = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OVR_multiview");
GLAD_GL_OVR_multiview2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OVR_multiview2");
glad_gl_free_extensions(exts_i, num_exts_i);
return 1;
}
static int glad_gl_find_core_gles2(void) {
int i;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
"OpenGL SC ",
NULL
};
int major = 0;
int minor = 0;
version = (const char*) glad_glGetString(GL_VERSION);
if (!version) return 0;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
GLAD_GL_ES_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
GLAD_GL_ES_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) {
int version;
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
if(glad_glGetString == NULL) return 0;
if(glad_glGetString(GL_VERSION) == NULL) return 0;
version = glad_gl_find_core_gles2();
glad_gl_load_GL_ES_VERSION_2_0(load, userptr);
glad_gl_load_GL_ES_VERSION_3_0(load, userptr);
glad_gl_load_GL_ES_VERSION_3_1(load, userptr);
glad_gl_load_GL_ES_VERSION_3_2(load, userptr);
if (!glad_gl_find_extensions_gles2(version)) return 0;
glad_gl_load_GL_OVR_multiview(load, userptr);
return version;
}
int gladLoadGLES2( GLADloadfunc load) {
return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
@ -1924,7 +2475,7 @@ static GLADapiproc glad_gl_get_proc(void *vuserptr, const char *name) {
return result;
}
static void* _glad_GL_loader_handle = NULL;
static void* _glad_gles_loader_handle = NULL;
static void* glad_gl_dlopen_handle(void) {
#if GLAD_PLATFORM_APPLE
@ -1946,11 +2497,11 @@ static void* glad_gl_dlopen_handle(void) {
};
#endif
if (_glad_GL_loader_handle == NULL) {
_glad_GL_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
if (_glad_gles_loader_handle == NULL) {
_glad_gles_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
}
return _glad_GL_loader_handle;
return _glad_gles_loader_handle;
}
static struct _glad_gl_userptr glad_gl_build_userptr(void *handle) {
@ -1976,7 +2527,7 @@ int gladLoaderLoadGL(void) {
int did_load = 0;
struct _glad_gl_userptr userptr;
did_load = _glad_GL_loader_handle == NULL;
did_load = _glad_gles_loader_handle == NULL;
handle = glad_gl_dlopen_handle();
if (handle) {
userptr = glad_gl_build_userptr(handle);
@ -1994,13 +2545,199 @@ int gladLoaderLoadGL(void) {
void gladLoaderUnloadGL(void) {
if (_glad_gles_loader_handle != NULL) {
glad_close_dlopen_handle(_glad_gles_loader_handle);
_glad_gles_loader_handle = NULL;
}
}
#endif /* GLAD_GL */
#ifdef GLAD_GLES2
#ifndef GLAD_LOADER_LIBRARY_C_
#define GLAD_LOADER_LIBRARY_C_
#include <stddef.h>
#include <stdlib.h>
#if GLAD_PLATFORM_WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#endif
static void* glad_get_dlopen_handle(const char *lib_names[], int length) {
void *handle = NULL;
int i;
for (i = 0; i < length; ++i) {
#if GLAD_PLATFORM_WIN32
#if GLAD_PLATFORM_UWP
size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR);
LPWSTR buffer = (LPWSTR) malloc(buffer_size);
if (buffer != NULL) {
int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size);
if (ret != 0) {
handle = (void*) LoadPackagedLibrary(buffer, 0);
}
free((void*) buffer);
}
#else
handle = (void*) LoadLibraryA(lib_names[i]);
#endif
#else
handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL);
#endif
if (handle != NULL) {
return handle;
}
}
return NULL;
}
static void glad_close_dlopen_handle(void* handle) {
if (handle != NULL) {
#if GLAD_PLATFORM_WIN32
FreeLibrary((HMODULE) handle);
#else
dlclose(handle);
#endif
}
}
static GLADapiproc glad_dlsym_handle(void* handle, const char *name) {
if (handle == NULL) {
return NULL;
}
#if GLAD_PLATFORM_WIN32
return (GLADapiproc) GetProcAddress((HMODULE) handle, name);
#else
return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name);
#endif
}
#endif /* GLAD_LOADER_LIBRARY_C_ */
#if GLAD_PLATFORM_EMSCRIPTEN
#ifndef GLAD_EGL_H_
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char *name);
#endif
extern __eglMustCastToProperFunctionPointerType emscripten_GetProcAddress(const char *name);
#elif EGL_STATIC
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char *name);
extern __eglMustCastToProperFunctionPointerType GLAD_API_PTR eglGetProcAddress(const char *name);
#else
#include <glad/egl.h>
#endif
struct _glad_gles2_userptr {
void *handle;
PFNEGLGETPROCADDRESSPROC get_proc_address_ptr;
};
static GLADapiproc glad_gles2_get_proc(void *vuserptr, const char* name) {
struct _glad_gles2_userptr userptr = *(struct _glad_gles2_userptr*) vuserptr;
GLADapiproc result = NULL;
#if GLAD_PLATFORM_EMSCRIPTEN
GLAD_UNUSED(glad_dlsym_handle);
#else
result = glad_dlsym_handle(userptr.handle, name);
#endif
if (result == NULL) {
result = userptr.get_proc_address_ptr(name);
}
return result;
}
static void* _glad_GL_loader_handle = NULL;
static void* glad_gles2_dlopen_handle(void) {
#if GLAD_PLATFORM_EMSCRIPTEN
#elif GLAD_PLATFORM_APPLE
static const char *NAMES[] = {"libGLESv2.dylib"};
#elif GLAD_PLATFORM_WIN32
static const char *NAMES[] = {"GLESv2.dll", "libGLESv2.dll"};
#else
static const char *NAMES[] = {"libGLESv2.so.2", "libGLESv2.so"};
#endif
#if GLAD_PLATFORM_EMSCRIPTEN
GLAD_UNUSED(glad_get_dlopen_handle);
return NULL;
#else
if (_glad_GL_loader_handle == NULL) {
_glad_GL_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
}
return _glad_GL_loader_handle;
#endif
}
static struct _glad_gles2_userptr glad_gles2_build_userptr(void *handle) {
struct _glad_gles2_userptr userptr;
#if GLAD_PLATFORM_EMSCRIPTEN
GLAD_UNUSED(handle);
userptr.get_proc_address_ptr = emscripten_GetProcAddress;
#else
userptr.handle = handle;
userptr.get_proc_address_ptr = eglGetProcAddress;
#endif
return userptr;
}
int gladLoaderLoadGLES2(void) {
int version = 0;
void *handle = NULL;
int did_load = 0;
struct _glad_gles2_userptr userptr;
#if GLAD_PLATFORM_EMSCRIPTEN
GLAD_UNUSED(handle);
GLAD_UNUSED(did_load);
GLAD_UNUSED(glad_gles2_dlopen_handle);
GLAD_UNUSED(glad_gles2_build_userptr);
userptr.get_proc_address_ptr = emscripten_GetProcAddress;
version = gladLoadGLES2UserPtr(glad_gles2_get_proc, &userptr);
#else
if (eglGetProcAddress == NULL) {
return 0;
}
did_load = _glad_GL_loader_handle == NULL;
handle = glad_gles2_dlopen_handle();
if (handle != NULL) {
userptr = glad_gles2_build_userptr(handle);
version = gladLoadGLES2UserPtr(glad_gles2_get_proc, &userptr);
if (!version && did_load) {
gladLoaderUnloadGLES2();
}
}
#endif
return version;
}
void gladLoaderUnloadGLES2(void) {
if (_glad_GL_loader_handle != NULL) {
glad_close_dlopen_handle(_glad_GL_loader_handle);
_glad_GL_loader_handle = NULL;
}
}
#endif /* GLAD_GL */
#endif /* GLAD_GLES2 */
#ifdef __cplusplus
}

562
thirdparty/glad/glad/egl.h vendored Normal file
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@ -0,0 +1,562 @@
/**
* Loader generated by glad 2.0.3 on Fri Feb 3 07:06:48 2023
*
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
*
* Generator: C/C++
* Specification: egl
* Extensions: 3
*
* APIs:
* - egl=1.5
*
* Options:
* - ALIAS = False
* - DEBUG = False
* - HEADER_ONLY = False
* - LOADER = True
* - MX = False
* - ON_DEMAND = False
*
* Commandline:
* --api='egl=1.5' --extensions='EGL_ANDROID_blob_cache,EGL_KHR_platform_wayland,EGL_KHR_platform_x11' c --loader
*
* Online:
* http://glad.sh/#api=egl%3D1.5&extensions=EGL_ANDROID_blob_cache%2CEGL_KHR_platform_wayland%2CEGL_KHR_platform_x11&generator=c&options=LOADER
*
*/
#ifndef GLAD_EGL_H_
#define GLAD_EGL_H_
#define GLAD_EGL
#define GLAD_OPTION_EGL_LOADER
#ifdef __cplusplus
extern "C" {
#endif
#ifndef GLAD_PLATFORM_H_
#define GLAD_PLATFORM_H_
#ifndef GLAD_PLATFORM_WIN32
#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
#define GLAD_PLATFORM_WIN32 1
#else
#define GLAD_PLATFORM_WIN32 0
#endif
#endif
#ifndef GLAD_PLATFORM_APPLE
#ifdef __APPLE__
#define GLAD_PLATFORM_APPLE 1
#else
#define GLAD_PLATFORM_APPLE 0
#endif
#endif
#ifndef GLAD_PLATFORM_EMSCRIPTEN
#ifdef __EMSCRIPTEN__
#define GLAD_PLATFORM_EMSCRIPTEN 1
#else
#define GLAD_PLATFORM_EMSCRIPTEN 0
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
#ifdef __has_include
#if __has_include(<winapifamily.h>)
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#endif
#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
#include <winapifamily.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#define GLAD_PLATFORM_UWP 1
#endif
#endif
#ifndef GLAD_PLATFORM_UWP
#define GLAD_PLATFORM_UWP 0
#endif
#endif
#ifdef __GNUC__
#define GLAD_GNUC_EXTENSION __extension__
#else
#define GLAD_GNUC_EXTENSION
#endif
#define GLAD_UNUSED(x) (void)(x)
#ifndef GLAD_API_CALL
#if defined(GLAD_API_CALL_EXPORT)
#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
#if defined(GLAD_API_CALL_EXPORT_BUILD)
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllexport)) extern
#else
#define GLAD_API_CALL __declspec(dllexport) extern
#endif
#else
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__ ((dllimport)) extern
#else
#define GLAD_API_CALL __declspec(dllimport) extern
#endif
#endif
#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
#else
#define GLAD_API_CALL extern
#endif
#else
#define GLAD_API_CALL extern
#endif
#endif
#ifdef APIENTRY
#define GLAD_API_PTR APIENTRY
#elif GLAD_PLATFORM_WIN32
#define GLAD_API_PTR __stdcall
#else
#define GLAD_API_PTR
#endif
#ifndef GLAPI
#define GLAPI GLAD_API_CALL
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY GLAD_API_PTR
#endif
#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
#define GLAD_VERSION_MAJOR(version) (version / 10000)
#define GLAD_VERSION_MINOR(version) (version % 10000)
#define GLAD_GENERATOR_VERSION "2.0.3"
typedef void (*GLADapiproc)(void);
typedef GLADapiproc (*GLADloadfunc)(const char *name);
typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
#endif /* GLAD_PLATFORM_H_ */
#define EGL_ALPHA_FORMAT 0x3088
#define EGL_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_ALPHA_FORMAT_PRE 0x308C
#define EGL_ALPHA_MASK_SIZE 0x303E
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BACK_BUFFER 0x3084
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300A
#define EGL_BAD_NATIVE_WINDOW 0x300B
#define EGL_BAD_PARAMETER 0x300C
#define EGL_BAD_SURFACE 0x300D
#define EGL_BIND_TO_TEXTURE_RGB 0x3039
#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
#define EGL_BLUE_SIZE 0x3022
#define EGL_BUFFER_DESTROYED 0x3095
#define EGL_BUFFER_PRESERVED 0x3094
#define EGL_BUFFER_SIZE 0x3020
#define EGL_CLIENT_APIS 0x308D
#define EGL_CL_EVENT_HANDLE 0x309C
#define EGL_COLORSPACE 0x3087
#define EGL_COLORSPACE_LINEAR 0x308A
#define EGL_COLORSPACE_sRGB 0x3089
#define EGL_COLOR_BUFFER_TYPE 0x303F
#define EGL_CONDITION_SATISFIED 0x30F6
#define EGL_CONFIG_CAVEAT 0x3027
#define EGL_CONFIG_ID 0x3028
#define EGL_CONFORMANT 0x3042
#define EGL_CONTEXT_CLIENT_TYPE 0x3097
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_CONTEXT_LOST 0x300E
#define EGL_CONTEXT_MAJOR_VERSION 0x3098
#define EGL_CONTEXT_MINOR_VERSION 0x30FB
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
#define EGL_CORE_NATIVE_ENGINE 0x305B
#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0)
#define EGL_DEPTH_SIZE 0x3025
#define EGL_DISPLAY_SCALING 10000
#define EGL_DONT_CARE EGL_CAST(EGLint,-1)
#define EGL_DRAW 0x3059
#define EGL_EXTENSIONS 0x3055
#define EGL_FALSE 0
#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF
#define EGL_GL_COLORSPACE 0x309D
#define EGL_GL_COLORSPACE_LINEAR 0x308A
#define EGL_GL_COLORSPACE_SRGB 0x3089
#define EGL_GL_RENDERBUFFER 0x30B9
#define EGL_GL_TEXTURE_2D 0x30B1
#define EGL_GL_TEXTURE_3D 0x30B2
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
#define EGL_GL_TEXTURE_LEVEL 0x30BC
#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
#define EGL_GREEN_SIZE 0x3023
#define EGL_HEIGHT 0x3056
#define EGL_HORIZONTAL_RESOLUTION 0x3090
#define EGL_IMAGE_PRESERVED 0x30D2
#define EGL_LARGEST_PBUFFER 0x3058
#define EGL_LEVEL 0x3029
#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
#define EGL_LUMINANCE_BUFFER 0x308F
#define EGL_LUMINANCE_SIZE 0x303D
#define EGL_MATCH_NATIVE_PIXMAP 0x3041
#define EGL_MAX_PBUFFER_HEIGHT 0x302A
#define EGL_MAX_PBUFFER_PIXELS 0x302B
#define EGL_MAX_PBUFFER_WIDTH 0x302C
#define EGL_MAX_SWAP_INTERVAL 0x303C
#define EGL_MIN_SWAP_INTERVAL 0x303B
#define EGL_MIPMAP_LEVEL 0x3083
#define EGL_MIPMAP_TEXTURE 0x3082
#define EGL_MULTISAMPLE_RESOLVE 0x3099
#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
#define EGL_NATIVE_RENDERABLE 0x302D
#define EGL_NATIVE_VISUAL_ID 0x302E
#define EGL_NATIVE_VISUAL_TYPE 0x302F
#define EGL_NONE 0x3038
#define EGL_NON_CONFORMANT_CONFIG 0x3051
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0)
#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0)
#define EGL_NO_IMAGE EGL_CAST(EGLImage,0)
#define EGL_NO_RESET_NOTIFICATION 0x31BE
#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0)
#define EGL_NO_SYNC EGL_CAST(EGLSync,0)
#define EGL_NO_TEXTURE 0x305C
#define EGL_OPENGL_API 0x30A2
#define EGL_OPENGL_BIT 0x0008
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_OPENGL_ES3_BIT 0x00000040
#define EGL_OPENGL_ES_API 0x30A0
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENVG_API 0x30A1
#define EGL_OPENVG_BIT 0x0002
#define EGL_OPENVG_IMAGE 0x3096
#define EGL_PBUFFER_BIT 0x0001
#define EGL_PIXEL_ASPECT_RATIO 0x3092
#define EGL_PIXMAP_BIT 0x0002
#define EGL_PLATFORM_WAYLAND_KHR 0x31D8
#define EGL_PLATFORM_X11_KHR 0x31D5
#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6
#define EGL_READ 0x305A
#define EGL_RED_SIZE 0x3024
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_RENDER_BUFFER 0x3086
#define EGL_RGB_BUFFER 0x308E
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLE_BUFFERS 0x3032
#define EGL_SIGNALED 0x30F2
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_SLOW_CONFIG 0x3050
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SUCCESS 0x3000
#define EGL_SURFACE_TYPE 0x3033
#define EGL_SWAP_BEHAVIOR 0x3093
#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
#define EGL_SYNC_CL_EVENT 0x30FE
#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
#define EGL_SYNC_CONDITION 0x30F8
#define EGL_SYNC_FENCE 0x30F9
#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
#define EGL_SYNC_STATUS 0x30F1
#define EGL_SYNC_TYPE 0x30F7
#define EGL_TEXTURE_2D 0x305F
#define EGL_TEXTURE_FORMAT 0x3080
#define EGL_TEXTURE_RGB 0x305D
#define EGL_TEXTURE_RGBA 0x305E
#define EGL_TEXTURE_TARGET 0x3081
#define EGL_TIMEOUT_EXPIRED 0x30F5
#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
#define EGL_TRANSPARENT_RED_VALUE 0x3037
#define EGL_TRANSPARENT_RGB 0x3052
#define EGL_TRANSPARENT_TYPE 0x3034
#define EGL_TRUE 1
#define EGL_UNKNOWN EGL_CAST(EGLint,-1)
#define EGL_UNSIGNALED 0x30F3
#define EGL_VENDOR 0x3053
#define EGL_VERSION 0x3054
#define EGL_VERTICAL_RESOLUTION 0x3091
#define EGL_VG_ALPHA_FORMAT 0x3088
#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
#define EGL_VG_COLORSPACE 0x3087
#define EGL_VG_COLORSPACE_LINEAR 0x308A
#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
#define EGL_VG_COLORSPACE_sRGB 0x3089
#define EGL_WIDTH 0x3057
#define EGL_WINDOW_BIT 0x0004
#include <KHR/khrplatform.h>
#include <EGL/eglplatform.h>
struct AHardwareBuffer;
struct wl_buffer;
struct wl_display;
struct wl_resource;
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
typedef intptr_t EGLAttribKHR;
typedef intptr_t EGLAttrib;
typedef void *EGLClientBuffer;
typedef void *EGLConfig;
typedef void *EGLContext;
typedef void *EGLDeviceEXT;
typedef void *EGLDisplay;
typedef void *EGLImage;
typedef void *EGLImageKHR;
typedef void *EGLLabelKHR;
typedef void *EGLObjectKHR;
typedef void *EGLOutputLayerEXT;
typedef void *EGLOutputPortEXT;
typedef void *EGLStreamKHR;
typedef void *EGLSurface;
typedef void *EGLSync;
typedef void *EGLSyncKHR;
typedef void *EGLSyncNV;
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
typedef khronos_utime_nanoseconds_t EGLTimeKHR;
typedef khronos_utime_nanoseconds_t EGLTime;
typedef khronos_utime_nanoseconds_t EGLTimeNV;
typedef khronos_utime_nanoseconds_t EGLuint64NV;
typedef khronos_uint64_t EGLuint64KHR;
typedef khronos_stime_nanoseconds_t EGLnsecsANDROID;
typedef int EGLNativeFileDescriptorKHR;
typedef khronos_ssize_t EGLsizeiANDROID;
typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
struct EGLClientPixmapHI {
void *pData;
EGLint iWidth;
EGLint iHeight;
EGLint iStride;
};
typedef void (GLAD_API_PTR *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);
#define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC
#define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC
#define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC
#define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC
#define EGL_VERSION_1_0 1
GLAD_API_CALL int GLAD_EGL_VERSION_1_0;
#define EGL_VERSION_1_1 1
GLAD_API_CALL int GLAD_EGL_VERSION_1_1;
#define EGL_VERSION_1_2 1
GLAD_API_CALL int GLAD_EGL_VERSION_1_2;
#define EGL_VERSION_1_3 1
GLAD_API_CALL int GLAD_EGL_VERSION_1_3;
#define EGL_VERSION_1_4 1
GLAD_API_CALL int GLAD_EGL_VERSION_1_4;
#define EGL_VERSION_1_5 1
GLAD_API_CALL int GLAD_EGL_VERSION_1_5;
#define EGL_ANDROID_blob_cache 1
GLAD_API_CALL int GLAD_EGL_ANDROID_blob_cache;
#define EGL_KHR_platform_wayland 1
GLAD_API_CALL int GLAD_EGL_KHR_platform_wayland;
#define EGL_KHR_platform_x11 1
GLAD_API_CALL int GLAD_EGL_KHR_platform_x11;
typedef EGLBoolean (GLAD_API_PTR *PFNEGLBINDAPIPROC)(EGLenum api);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLBINDTEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLCHOOSECONFIGPROC)(EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config);
typedef EGLint (GLAD_API_PTR *PFNEGLCLIENTWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLCOPYBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
typedef EGLContext (GLAD_API_PTR *PFNEGLCREATECONTEXTPROC)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list);
typedef EGLImage (GLAD_API_PTR *PFNEGLCREATEIMAGEPROC)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPBUFFERSURFACEPROC)(EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list);
typedef EGLSync (GLAD_API_PTR *PFNEGLCREATESYNCPROC)(EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list);
typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYIMAGEPROC)(EGLDisplay dpy, EGLImage image);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYSYNCPROC)(EGLDisplay dpy, EGLSync sync);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETCONFIGATTRIBPROC)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETCONFIGSPROC)(EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config);
typedef EGLContext (GLAD_API_PTR *PFNEGLGETCURRENTCONTEXTPROC)(void);
typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETCURRENTDISPLAYPROC)(void);
typedef EGLSurface (GLAD_API_PTR *PFNEGLGETCURRENTSURFACEPROC)(EGLint readdraw);
typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType display_id);
typedef EGLint (GLAD_API_PTR *PFNEGLGETERRORPROC)(void);
typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETPLATFORMDISPLAYPROC)(EGLenum platform, void * native_display, const EGLAttrib * attrib_list);
typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char * procname);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETSYNCATTRIBPROC)(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLINITIALIZEPROC)(EGLDisplay dpy, EGLint * major, EGLint * minor);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLMAKECURRENTPROC)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
typedef EGLenum (GLAD_API_PTR *PFNEGLQUERYAPIPROC)(void);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value);
typedef const char * (GLAD_API_PTR *PFNEGLQUERYSTRINGPROC)(EGLDisplay dpy, EGLint name);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLRELEASETEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLRELEASETHREADPROC)(void);
typedef void (GLAD_API_PTR *PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLSURFACEATTRIBPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLSWAPBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLSWAPINTERVALPROC)(EGLDisplay dpy, EGLint interval);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLTERMINATEPROC)(EGLDisplay dpy);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITCLIENTPROC)(void);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITGLPROC)(void);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITNATIVEPROC)(EGLint engine);
typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags);
GLAD_API_CALL PFNEGLBINDAPIPROC glad_eglBindAPI;
#define eglBindAPI glad_eglBindAPI
GLAD_API_CALL PFNEGLBINDTEXIMAGEPROC glad_eglBindTexImage;
#define eglBindTexImage glad_eglBindTexImage
GLAD_API_CALL PFNEGLCHOOSECONFIGPROC glad_eglChooseConfig;
#define eglChooseConfig glad_eglChooseConfig
GLAD_API_CALL PFNEGLCLIENTWAITSYNCPROC glad_eglClientWaitSync;
#define eglClientWaitSync glad_eglClientWaitSync
GLAD_API_CALL PFNEGLCOPYBUFFERSPROC glad_eglCopyBuffers;
#define eglCopyBuffers glad_eglCopyBuffers
GLAD_API_CALL PFNEGLCREATECONTEXTPROC glad_eglCreateContext;
#define eglCreateContext glad_eglCreateContext
GLAD_API_CALL PFNEGLCREATEIMAGEPROC glad_eglCreateImage;
#define eglCreateImage glad_eglCreateImage
GLAD_API_CALL PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC glad_eglCreatePbufferFromClientBuffer;
#define eglCreatePbufferFromClientBuffer glad_eglCreatePbufferFromClientBuffer
GLAD_API_CALL PFNEGLCREATEPBUFFERSURFACEPROC glad_eglCreatePbufferSurface;
#define eglCreatePbufferSurface glad_eglCreatePbufferSurface
GLAD_API_CALL PFNEGLCREATEPIXMAPSURFACEPROC glad_eglCreatePixmapSurface;
#define eglCreatePixmapSurface glad_eglCreatePixmapSurface
GLAD_API_CALL PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC glad_eglCreatePlatformPixmapSurface;
#define eglCreatePlatformPixmapSurface glad_eglCreatePlatformPixmapSurface
GLAD_API_CALL PFNEGLCREATEPLATFORMWINDOWSURFACEPROC glad_eglCreatePlatformWindowSurface;
#define eglCreatePlatformWindowSurface glad_eglCreatePlatformWindowSurface
GLAD_API_CALL PFNEGLCREATESYNCPROC glad_eglCreateSync;
#define eglCreateSync glad_eglCreateSync
GLAD_API_CALL PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface;
#define eglCreateWindowSurface glad_eglCreateWindowSurface
GLAD_API_CALL PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext;
#define eglDestroyContext glad_eglDestroyContext
GLAD_API_CALL PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage;
#define eglDestroyImage glad_eglDestroyImage
GLAD_API_CALL PFNEGLDESTROYSURFACEPROC glad_eglDestroySurface;
#define eglDestroySurface glad_eglDestroySurface
GLAD_API_CALL PFNEGLDESTROYSYNCPROC glad_eglDestroySync;
#define eglDestroySync glad_eglDestroySync
GLAD_API_CALL PFNEGLGETCONFIGATTRIBPROC glad_eglGetConfigAttrib;
#define eglGetConfigAttrib glad_eglGetConfigAttrib
GLAD_API_CALL PFNEGLGETCONFIGSPROC glad_eglGetConfigs;
#define eglGetConfigs glad_eglGetConfigs
GLAD_API_CALL PFNEGLGETCURRENTCONTEXTPROC glad_eglGetCurrentContext;
#define eglGetCurrentContext glad_eglGetCurrentContext
GLAD_API_CALL PFNEGLGETCURRENTDISPLAYPROC glad_eglGetCurrentDisplay;
#define eglGetCurrentDisplay glad_eglGetCurrentDisplay
GLAD_API_CALL PFNEGLGETCURRENTSURFACEPROC glad_eglGetCurrentSurface;
#define eglGetCurrentSurface glad_eglGetCurrentSurface
GLAD_API_CALL PFNEGLGETDISPLAYPROC glad_eglGetDisplay;
#define eglGetDisplay glad_eglGetDisplay
GLAD_API_CALL PFNEGLGETERRORPROC glad_eglGetError;
#define eglGetError glad_eglGetError
GLAD_API_CALL PFNEGLGETPLATFORMDISPLAYPROC glad_eglGetPlatformDisplay;
#define eglGetPlatformDisplay glad_eglGetPlatformDisplay
GLAD_API_CALL PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress;
#define eglGetProcAddress glad_eglGetProcAddress
GLAD_API_CALL PFNEGLGETSYNCATTRIBPROC glad_eglGetSyncAttrib;
#define eglGetSyncAttrib glad_eglGetSyncAttrib
GLAD_API_CALL PFNEGLINITIALIZEPROC glad_eglInitialize;
#define eglInitialize glad_eglInitialize
GLAD_API_CALL PFNEGLMAKECURRENTPROC glad_eglMakeCurrent;
#define eglMakeCurrent glad_eglMakeCurrent
GLAD_API_CALL PFNEGLQUERYAPIPROC glad_eglQueryAPI;
#define eglQueryAPI glad_eglQueryAPI
GLAD_API_CALL PFNEGLQUERYCONTEXTPROC glad_eglQueryContext;
#define eglQueryContext glad_eglQueryContext
GLAD_API_CALL PFNEGLQUERYSTRINGPROC glad_eglQueryString;
#define eglQueryString glad_eglQueryString
GLAD_API_CALL PFNEGLQUERYSURFACEPROC glad_eglQuerySurface;
#define eglQuerySurface glad_eglQuerySurface
GLAD_API_CALL PFNEGLRELEASETEXIMAGEPROC glad_eglReleaseTexImage;
#define eglReleaseTexImage glad_eglReleaseTexImage
GLAD_API_CALL PFNEGLRELEASETHREADPROC glad_eglReleaseThread;
#define eglReleaseThread glad_eglReleaseThread
GLAD_API_CALL PFNEGLSETBLOBCACHEFUNCSANDROIDPROC glad_eglSetBlobCacheFuncsANDROID;
#define eglSetBlobCacheFuncsANDROID glad_eglSetBlobCacheFuncsANDROID
GLAD_API_CALL PFNEGLSURFACEATTRIBPROC glad_eglSurfaceAttrib;
#define eglSurfaceAttrib glad_eglSurfaceAttrib
GLAD_API_CALL PFNEGLSWAPBUFFERSPROC glad_eglSwapBuffers;
#define eglSwapBuffers glad_eglSwapBuffers
GLAD_API_CALL PFNEGLSWAPINTERVALPROC glad_eglSwapInterval;
#define eglSwapInterval glad_eglSwapInterval
GLAD_API_CALL PFNEGLTERMINATEPROC glad_eglTerminate;
#define eglTerminate glad_eglTerminate
GLAD_API_CALL PFNEGLWAITCLIENTPROC glad_eglWaitClient;
#define eglWaitClient glad_eglWaitClient
GLAD_API_CALL PFNEGLWAITGLPROC glad_eglWaitGL;
#define eglWaitGL glad_eglWaitGL
GLAD_API_CALL PFNEGLWAITNATIVEPROC glad_eglWaitNative;
#define eglWaitNative glad_eglWaitNative
GLAD_API_CALL PFNEGLWAITSYNCPROC glad_eglWaitSync;
#define eglWaitSync glad_eglWaitSync
GLAD_API_CALL int gladLoadEGLUserPtr(EGLDisplay display, GLADuserptrloadfunc load, void *userptr);
GLAD_API_CALL int gladLoadEGL(EGLDisplay display, GLADloadfunc load);
#ifdef GLAD_EGL
GLAD_API_CALL int gladLoaderLoadEGL(EGLDisplay display);
GLAD_API_CALL void gladLoaderUnloadEGL(void);
#endif
#ifdef __cplusplus
}
#endif
#endif

View File

@ -9,6 +9,7 @@
*
* APIs:
* - gl:compatibility=3.3
* - gles2=3.2
*
* Options:
* - ALIAS = False
@ -19,10 +20,10 @@
* - ON_DEMAND = False
*
* Commandline:
* --api='gl:compatibility=3.3' --extensions='GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_ARB_get_program_binary,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_OVR_multiview,GL_OVR_multiview2' c --loader
* --merge --api='gl:compatibility=3.3,gles2=3.2' --extensions='GL_ARB_debug_output,GL_ARB_framebuffer_object,GL_ARB_get_program_binary,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_OVR_multiview,GL_OVR_multiview2' c --loader
*
* Online:
* http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_debug_output%2CGL_ARB_framebuffer_object%2CGL_ARB_get_program_binary%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_OVR_multiview%2CGL_OVR_multiview2&generator=c&options=LOADER
* http://glad.sh/#api=gl%3Acompatibility%3D3.3%2Cgles2%3D3.2&extensions=GL_ARB_debug_output%2CGL_ARB_framebuffer_object%2CGL_ARB_get_program_binary%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_OVR_multiview%2CGL_OVR_multiview2&generator=c&options=MERGE%2CLOADER
*
*/
@ -49,11 +50,24 @@
#error OpenGL (gl3ext.h) header already included (API: gl), remove previous include!
#endif
#define __gl3ext_h_ 1
#ifdef __gl2_h_
#error OpenGL ES 2 header already included (API: gles2), remove previous include!
#endif
#define __gl2_h_ 1
#ifdef __gles2_gl2_h_
#error OpenGL ES 2 header already included (API: gles2), remove previous include!
#endif
#define __gles2_gl2_h_ 1
#ifdef __gles2_gl3_h_
#error OpenGL ES 3 header already included (API: gles2), remove previous include!
#endif
#define __gles2_gl3_h_ 1
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#define GLAD_GL
#define GLAD_GLES2
#define GLAD_OPTION_GL_LOADER
#ifdef __cplusplus
@ -1514,6 +1528,352 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro
#define GL_ZERO 0
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define GL_ACTIVE_PROGRAM 0x8259
#define GL_ACTIVE_RESOURCES 0x92F5
#define GL_ACTIVE_VARIABLES 0x9305
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_ARRAY_SIZE 0x92FB
#define GL_ARRAY_STRIDE 0x92FE
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#define GL_BLOCK_INDEX 0x92FD
#define GL_BUFFER 0x82E0
#define GL_BUFFER_BINDING 0x9302
#define GL_BUFFER_DATA_SIZE 0x9303
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define GL_BUFFER_VARIABLE 0x92E5
#define GL_COLORBURN 0x929A
#define GL_COLORDODGE 0x9299
#define GL_COMMAND_BARRIER_BIT 0x00000040
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_COMPUTE_SHADER 0x91B9
#define GL_COMPUTE_SHADER_BIT 0x00000020
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
#define GL_CONTEXT_LOST 0x0507
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_DARKEN 0x9297
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DEBUG_OUTPUT 0x92E0
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_DEBUG_SEVERITY_LOW 0x9148
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_DEBUG_TYPE_MARKER 0x8268
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
#define GL_DIFFERENCE 0x929E
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define GL_EXCLUSION 0x92A0
#define GL_FIXED 0x140C
#define GL_FRACTIONAL_EVEN 0x8E7C
#define GL_FRACTIONAL_ODD 0x8E7B
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#define GL_FRAGMENT_SHADER_BIT 0x00000002
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_GEOMETRY_SHADER_BIT 0x00000004
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
#define GL_GUILTY_CONTEXT_RESET 0x8253
#define GL_HARDLIGHT 0x929B
#define GL_HIGH_FLOAT 0x8DF2
#define GL_HIGH_INT 0x8DF5
#define GL_HSL_COLOR 0x92AF
#define GL_HSL_HUE 0x92AD
#define GL_HSL_LUMINOSITY 0x92B0
#define GL_HSL_SATURATION 0x92AE
#define GL_IMAGE_2D 0x904D
#define GL_IMAGE_2D_ARRAY 0x9053
#define GL_IMAGE_3D 0x904E
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
#define GL_IMAGE_BINDING_FORMAT 0x906E
#define GL_IMAGE_BINDING_LAYER 0x8F3D
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
#define GL_IMAGE_BINDING_NAME 0x8F3A
#define GL_IMAGE_BUFFER 0x9051
#define GL_IMAGE_CUBE 0x9050
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_INNOCENT_CONTEXT_RESET 0x8254
#define GL_INT_IMAGE_2D 0x9058
#define GL_INT_IMAGE_2D_ARRAY 0x905E
#define GL_INT_IMAGE_3D 0x9059
#define GL_INT_IMAGE_BUFFER 0x905C
#define GL_INT_IMAGE_CUBE 0x905B
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
#define GL_ISOLINES 0x8E7A
#define GL_IS_PER_PATCH 0x92E7
#define GL_IS_ROW_MAJOR 0x9300
#define GL_LAYER_PROVOKING_VERTEX 0x825E
#define GL_LIGHTEN 0x9298
#define GL_LOCATION 0x930E
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
#define GL_LOW_FLOAT 0x8DF0
#define GL_LOW_INT 0x8DF3
#define GL_MATRIX_STRIDE 0x92FF
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
#define GL_MAX_IMAGE_UNITS 0x8F38
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_MAX_NAME_LENGTH 0x92F6
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
#define GL_MAX_PATCH_VERTICES 0x8E7D
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_MEDIUM_INT 0x8DF4
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
#define GL_MULTIPLY 0x9294
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381
#define GL_NAME_LENGTH 0x92F9
#define GL_NO_RESET_NOTIFICATION 0x8261
#define GL_NUM_ACTIVE_VARIABLES 0x9304
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_OFFSET 0x92FC
#define GL_OVERLAY 0x9296
#define GL_PATCHES 0x000E
#define GL_PATCH_VERTICES 0x8E72
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
#define GL_PROGRAM 0x82E2
#define GL_PROGRAM_INPUT 0x92E3
#define GL_PROGRAM_OUTPUT 0x92E4
#define GL_PROGRAM_PIPELINE 0x82E4
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
#define GL_PROGRAM_SEPARABLE 0x8258
#define GL_QUERY 0x82E3
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
#define GL_RGB565 0x8D62
#define GL_SAMPLER 0x82E6
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#define GL_SAMPLE_SHADING 0x8C36
#define GL_SCREEN 0x9295
#define GL_SHADER 0x82E1
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_SHADER_COMPILER 0x8DFA
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
#define GL_SHADER_STORAGE_BLOCK 0x92E6
#define GL_SHADER_STORAGE_BUFFER 0x90D2
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
#define GL_SOFTLIGHT 0x929C
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
#define GL_TESS_CONTROL_SHADER 0x8E88
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
#define GL_TESS_EVALUATION_SHADER 0x8E87
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
#define GL_TESS_GEN_MODE 0x8E76
#define GL_TESS_GEN_POINT_MODE 0x8E79
#define GL_TESS_GEN_SPACING 0x8E77
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
#define GL_TEXTURE_BUFFER_SIZE 0x919E
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
#define GL_TYPE 0x92FA
#define GL_UNDEFINED_VERTEX 0x8260
#define GL_UNIFORM 0x92E1
#define GL_UNIFORM_BARRIER_BIT 0x00000004
#define GL_UNIFORM_BLOCK 0x92E2
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
#define GL_VERTEX_BINDING_OFFSET 0x82D7
#define GL_VERTEX_BINDING_STRIDE 0x82D8
#define GL_VERTEX_SHADER_BIT 0x00000001
#include <KHR/khrplatform.h>
@ -1605,6 +1965,14 @@ GLAD_API_CALL int GLAD_GL_VERSION_3_1;
GLAD_API_CALL int GLAD_GL_VERSION_3_2;
#define GL_VERSION_3_3 1
GLAD_API_CALL int GLAD_GL_VERSION_3_3;
#define GL_ES_VERSION_2_0 1
GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0;
#define GL_ES_VERSION_3_0 1
GLAD_API_CALL int GLAD_GL_ES_VERSION_3_0;
#define GL_ES_VERSION_3_1 1
GLAD_API_CALL int GLAD_GL_ES_VERSION_3_1;
#define GL_ES_VERSION_3_2 1
GLAD_API_CALL int GLAD_GL_ES_VERSION_3_2;
#define GL_ARB_debug_output 1
GLAD_API_CALL int GLAD_GL_ARB_debug_output;
#define GL_ARB_framebuffer_object 1
@ -2374,6 +2742,111 @@ typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v);
typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERPROC)(void);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d);
typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines);
typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids);
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect);
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect);
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines);
typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids);
typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void);
typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params);
typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name);
typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments);
typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);
typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value);
typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label);
typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void);
typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length);
typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
GLAD_API_CALL PFNGLACCUMPROC glad_glAccum;
#define glAccum glad_glAccum
@ -3877,6 +4350,216 @@ GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
#define glWindowPos3s glad_glWindowPos3s
GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
#define glWindowPos3sv glad_glWindowPos3sv
GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
#define glActiveShaderProgram glad_glActiveShaderProgram
GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
#define glBindImageTexture glad_glBindImageTexture
GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
#define glBindProgramPipeline glad_glBindProgramPipeline
GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
#define glBindTransformFeedback glad_glBindTransformFeedback
GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
#define glBindVertexBuffer glad_glBindVertexBuffer
GLAD_API_CALL PFNGLBLENDBARRIERPROC glad_glBlendBarrier;
#define glBlendBarrier glad_glBlendBarrier
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
#define glBlendEquationSeparatei glad_glBlendEquationSeparatei
GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
#define glBlendEquationi glad_glBlendEquationi
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
#define glBlendFuncSeparatei glad_glBlendFuncSeparatei
GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_glBlendFunci;
#define glBlendFunci glad_glBlendFunci
GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
#define glClearDepthf glad_glClearDepthf
GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
#define glCopyImageSubData glad_glCopyImageSubData
GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
#define glCreateShaderProgramv glad_glCreateShaderProgramv
GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
#define glDebugMessageCallback glad_glDebugMessageCallback
GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
#define glDebugMessageControl glad_glDebugMessageControl
GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
#define glDebugMessageInsert glad_glDebugMessageInsert
GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
#define glDepthRangef glad_glDepthRangef
GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
#define glDispatchCompute glad_glDispatchCompute
GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
#define glDrawArraysIndirect glad_glDrawArraysIndirect
GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
#define glDrawElementsIndirect glad_glDrawElementsIndirect
GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
#define glFramebufferParameteri glad_glFramebufferParameteri
GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
#define glGenProgramPipelines glad_glGenProgramPipelines
GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
#define glGetDebugMessageLog glad_glGetDebugMessageLog
GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus
GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
#define glGetInternalformativ glad_glGetInternalformativ
GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
#define glGetObjectLabel glad_glGetObjectLabel
GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
#define glGetProgramResourceName glad_glGetProgramResourceName
GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
#define glGetProgramResourceiv glad_glGetProgramResourceiv
GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
#define glGetnUniformfv glad_glGetnUniformfv
GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
#define glGetnUniformiv glad_glGetnUniformiv
GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
#define glGetnUniformuiv glad_glGetnUniformuiv
GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
#define glIsProgramPipeline glad_glIsProgramPipeline
GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
#define glIsTransformFeedback glad_glIsTransformFeedback
GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
#define glMemoryBarrier glad_glMemoryBarrier
GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion
GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
#define glMinSampleShading glad_glMinSampleShading
GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel;
#define glObjectLabel glad_glObjectLabel
GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
#define glObjectPtrLabel glad_glObjectPtrLabel
GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
#define glPatchParameteri glad_glPatchParameteri
GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
#define glPauseTransformFeedback glad_glPauseTransformFeedback
GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
#define glPopDebugGroup glad_glPopDebugGroup
GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox;
#define glPrimitiveBoundingBox glad_glPrimitiveBoundingBox
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
#define glProgramUniform1f glad_glProgramUniform1f
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
#define glProgramUniform1fv glad_glProgramUniform1fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
#define glProgramUniform1i glad_glProgramUniform1i
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
#define glProgramUniform1iv glad_glProgramUniform1iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
#define glProgramUniform1ui glad_glProgramUniform1ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
#define glProgramUniform1uiv glad_glProgramUniform1uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
#define glProgramUniform2f glad_glProgramUniform2f
GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
#define glProgramUniform2fv glad_glProgramUniform2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
#define glProgramUniform2i glad_glProgramUniform2i
GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
#define glProgramUniform2iv glad_glProgramUniform2iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
#define glProgramUniform2ui glad_glProgramUniform2ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
#define glProgramUniform2uiv glad_glProgramUniform2uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
#define glProgramUniform3f glad_glProgramUniform3f
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
#define glProgramUniform3fv glad_glProgramUniform3fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
#define glProgramUniform3i glad_glProgramUniform3i
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
#define glProgramUniform3iv glad_glProgramUniform3iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
#define glProgramUniform3ui glad_glProgramUniform3ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
#define glProgramUniform3uiv glad_glProgramUniform3uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
#define glProgramUniform4f glad_glProgramUniform4f
GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
#define glProgramUniform4fv glad_glProgramUniform4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
#define glProgramUniform4i glad_glProgramUniform4i
GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
#define glProgramUniform4iv glad_glProgramUniform4iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
#define glProgramUniform4ui glad_glProgramUniform4ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
#define glProgramUniform4uiv glad_glProgramUniform4uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
#define glPushDebugGroup glad_glPushDebugGroup
GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels;
#define glReadnPixels glad_glReadnPixels
GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
#define glResumeTransformFeedback glad_glResumeTransformFeedback
GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary;
#define glShaderBinary glad_glShaderBinary
GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
#define glTexBufferRange glad_glTexBufferRange
GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
#define glTexStorage2D glad_glTexStorage2D
GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
#define glTexStorage2DMultisample glad_glTexStorage2DMultisample
GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
#define glTexStorage3D glad_glTexStorage3D
GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
#define glTexStorage3DMultisample glad_glTexStorage3DMultisample
GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
#define glUseProgramStages glad_glUseProgramStages
GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
#define glValidateProgramPipeline glad_glValidateProgramPipeline
GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
#define glVertexAttribBinding glad_glVertexAttribBinding
GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
#define glVertexAttribFormat glad_glVertexAttribFormat
GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
#define glVertexAttribIFormat glad_glVertexAttribIFormat
GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
#define glVertexBindingDivisor glad_glVertexBindingDivisor
@ -3885,6 +4568,9 @@ GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr);
GLAD_API_CALL int gladLoadGL( GLADloadfunc load);
GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr);
GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load);
#ifdef GLAD_GL
@ -3892,6 +4578,13 @@ GLAD_API_CALL int gladLoaderLoadGL(void);
GLAD_API_CALL void gladLoaderUnloadGL(void);
#endif
#ifdef GLAD_GLES2
GLAD_API_CALL int gladLoaderLoadGLES2(void);
GLAD_API_CALL void gladLoaderUnloadGLES2(void);
#endif /* GLAD_GLES2 */
#ifdef __cplusplus
}

View File

@ -0,0 +1,62 @@
diff --git a/thirdparty/glad/gl.c b/thirdparty/glad/gl.c
index a0b59dbbfb..9f10f6544a 100644
--- a/thirdparty/glad/gl.c
+++ b/thirdparty/glad/gl.c
@@ -2475,7 +2475,7 @@ static GLADapiproc glad_gl_get_proc(void *vuserptr, const char *name) {
return result;
}
-static void* _glad_GL_loader_handle = NULL;
+static void* _glad_gles_loader_handle = NULL;
static void* glad_gl_dlopen_handle(void) {
#if GLAD_PLATFORM_APPLE
@@ -2497,11 +2497,11 @@ static void* glad_gl_dlopen_handle(void) {
};
#endif
- if (_glad_GL_loader_handle == NULL) {
- _glad_GL_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
+ if (_glad_gles_loader_handle == NULL) {
+ _glad_gles_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0]));
}
- return _glad_GL_loader_handle;
+ return _glad_gles_loader_handle;
}
static struct _glad_gl_userptr glad_gl_build_userptr(void *handle) {
@@ -2527,7 +2527,7 @@ int gladLoaderLoadGL(void) {
int did_load = 0;
struct _glad_gl_userptr userptr;
- did_load = _glad_GL_loader_handle == NULL;
+ did_load = _glad_gles_loader_handle == NULL;
handle = glad_gl_dlopen_handle();
if (handle) {
userptr = glad_gl_build_userptr(handle);
@@ -2545,9 +2545,9 @@ int gladLoaderLoadGL(void) {
void gladLoaderUnloadGL(void) {
- if (_glad_GL_loader_handle != NULL) {
- glad_close_dlopen_handle(_glad_GL_loader_handle);
- _glad_GL_loader_handle = NULL;
+ if (_glad_gles_loader_handle != NULL) {
+ glad_close_dlopen_handle(_glad_gles_loader_handle);
+ _glad_gles_loader_handle = NULL;
}
}
diff --git a/thirdparty/glad/glad/gl.h b/thirdparty/glad/glad/gl.h
index 905c16aeed..f3cb7d8cb5 100644
--- a/thirdparty/glad/glad/gl.h
+++ b/thirdparty/glad/glad/gl.h
@@ -67,6 +67,7 @@
#endif
#define GLAD_GL
+#define GLAD_GLES2
#define GLAD_OPTION_GL_LOADER
#ifdef __cplusplus