Commit graph

64502 commits

Author SHA1 Message Date
kobewi b365a63403 Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
Mansur Isaev e88095ed8f Fix method name for custom callable 2024-05-25 10:23:10 +04:00
Daylily-Zeleen b941459719 Limit icon size in EditorDebuggerTree. 2024-05-25 14:13:13 +08:00
Mikael Hermansson e312f147aa Fix ClassDB not checking for API_EDITOR_EXTENSION 2024-05-25 00:23:12 +02:00
Thaddeus Crews 18fb492afe
SCons: Fix RES race condition 2024-05-24 12:44:44 -05:00
Thaddeus Crews 5d265e9a7e
SCons: Minor fixes/adjustments for web compilation 2024-05-24 12:30:24 -05:00
bruvzg 64d789aba7
Fix get_position_with_decorations and get_size_with_decorations for embedded windows. 2024-05-24 20:10:36 +03:00
Aaron Franke d3a58e57b8
Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 2024-05-24 03:21:13 -07:00
jsjtxietian 2546dada75 Fix null debug_shape being updated when CollisionObject3D's transform changed 2024-05-24 12:56:20 +08:00
Robert Wallis 0e97e1bc62 Fix crash during code editor folding and LSP 2024-05-23 20:01:11 -07:00
Haoyu Qiu 8652e9914f Fix theme StyleBox override parameter completion
Also added completion for remove_theme_*_override.
2024-05-24 08:12:53 +08:00
Rémi Verschelde b7feebefab
Merge pull request #92288 from smix8/navregion_debug
Fix NavigationRegion3D not reacting to runtime debug enabled change
2024-05-23 23:26:04 +02:00
Rémi Verschelde f25676cccf
Merge pull request #92284 from fire/vsk-bake-fps-4.3
Add `bake_fps` for FBXDocument, GLTFDocument and both import-export.
2024-05-23 23:26:01 +02:00
Rémi Verschelde bceebdf212
Merge pull request #92275 from ajreckof/fix-bounding-box-glitch-
Fix bounding box glitch
2024-05-23 23:25:57 +02:00
Rémi Verschelde 73fdc30783
Merge pull request #92272 from timothyqiu/add-to-end
Explain `add_to_end` parameter of `add_property_editor()`
2024-05-23 23:25:55 +02:00
Rémi Verschelde abfe8ba7d6
Merge pull request #92258 from DarioSamo/render_list_pass_alloc
Reduce allocations each time a render pass begins in RenderingDevice.
2024-05-23 23:25:51 +02:00
Rémi Verschelde 68c8e2eaf3
Merge pull request #92244 from jsjtxietian/blend-shape-shadow
Fix mesh instance not updated when changing blend shape values
2024-05-23 23:25:48 +02:00
Rémi Verschelde 4e3d77a873
Merge pull request #92231 from Calinou/editor-frametime-panel-prevent-width-flicker
Prevent label width from flickering rapidly in editor frametime panel
2024-05-23 23:25:45 +02:00
Rémi Verschelde dab6e1514f
Merge pull request #92207 from YeldhamDev/undo_theme_fix
Fix unchecking theme overrides not creating an undo action
2024-05-23 23:25:42 +02:00
Rémi Verschelde 0d52de617f
Merge pull request #92128 from ckaiser/log-rebuild-crash
Fix log rebuilding crashing when there's no messages
2024-05-23 23:25:39 +02:00
Rémi Verschelde 5d6c7893b3
Merge pull request #91505 from bruvzg/detect_comp
[DisplayServer] Add method to check if window transparency is supported and enabled.
2024-05-23 23:25:36 +02:00
Rémi Verschelde 7fd6eb3f4b
Merge pull request #75860 from dalexeev/optimize-find-named-color
Optimize `Color::find_named_color()`
2024-05-23 23:25:33 +02:00
Hugo Locurcio 60084dcc2c
Prevent label width from flickering rapidly in editor frametime panel
This also improves the background display by drawing a single background
for all 3 labels. This avoids visible corners between each label.
2024-05-23 20:50:25 +02:00
clayjohn 267ea14616 Fix LOD selection in compatibility backend and clean up LOD code 2024-05-23 11:30:22 -07:00
smix8 a545ba0bb7 Fix NavigationRegion3D not reacting to runtime debug enabled change
Fixes NavigationRegion3D not reacting when the main debug enabled property got changed as it only looked at the navigation mesh specific debug.
2024-05-23 20:01:47 +02:00
K. S. Ernest (iFire) Lee 24f56008ac Add bake_fps for FBXDocument, GLTFDocument and both import-export. 2024-05-23 09:09:36 -07:00
Dario ce4f19a034 Switch vectors in each render pass to use TLS. 2024-05-23 10:52:29 -03:00
bruvzg 628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled. 2024-05-23 15:23:18 +03:00
Danil Alexeev 49594d8c41
Optimize Color::find_named_color() 2024-05-23 15:19:19 +03:00
ajreckof 32e29cc24b Fix bounding box glitch 2024-05-23 11:18:59 +02:00
Rémi Verschelde b947c53ddc
Merge pull request #92253 from KoBeWi/hash_zeroth
Fix scene hash not updated when scene is empty
2024-05-23 08:59:26 +02:00
Rémi Verschelde 7870b28ed3
Merge pull request #92252 from poiati/fix-wayland-window-class
Properly set window class in Wayland
2024-05-23 08:59:23 +02:00
Rémi Verschelde 55af739d78
Merge pull request #92243 from bruvzg/popup_emb_change
Fix `PopupMenu` focus issues after `Viewport::set_embedding_subwindows` is changed.
2024-05-23 08:59:20 +02:00
Rémi Verschelde 01b804f8ac
Merge pull request #92242 from Daylily-Zeleen/daylily-zeleen/fix_ConfirmationDialog_doc
Fix confusing descriptions of ConfirmationDialog.
2024-05-23 08:59:17 +02:00
Rémi Verschelde 782a0261cb
Merge pull request #92196 from lyuma/gltf_anim_library_import_as_bones
Support Import As Skeleton Bones on glTF and AnimationLibrary import
2024-05-23 08:59:13 +02:00
Rémi Verschelde da979ecaca
Merge pull request #92134 from Calinou/editor-particles-restart-add-shortcut
Add Ctrl + R keyboard shortcut to restart particle emission in the editor
2024-05-23 08:59:10 +02:00
Rémi Verschelde de490253fe
Merge pull request #92124 from Repiteo/scons/platform-flags-dict
SCons: Convert platform `get_flags` to dictionary
2024-05-23 08:59:07 +02:00
Rémi Verschelde f2f6727984
Merge pull request #91863 from patwork/upgrade-to-eslint-9
[Web] Update to eslint 9
2024-05-23 08:59:04 +02:00
jsjtxietian 97af135f1b Fix mesh instance not updated when changing blend shape values 2024-05-23 12:36:31 +08:00
Haoyu Qiu 4def6b6fef Explain add_to_end parameter of add_property_editor() 2024-05-23 09:08:12 +08:00
Michael Alexsander e1798f4278
Fix unchecking theme overrides not creating an undo action 2024-05-22 21:24:31 -03:00
Thaddeus Crews 896b003cc8
SCons: Convert platform get_flags to dictionary 2024-05-22 13:53:20 -05:00
Hugo Locurcio 57f52092c3
Add Ctrl + R keyboard shortcut to restart particle emission in the editor
Restarting particle animation frequently is often done in the VFX
tweaking process.

This shortcut is available for both GPUParticles and CPUParticles,
in 2D and 3D.
2024-05-22 18:42:04 +02:00
Paulo Poiati a3769c0edc Properly set window class in Wayland 2024-05-22 10:42:12 -03:00
kobewi d276e8ba0b Fix scene hash not updated when scene is empty 2024-05-22 14:55:39 +02:00
patwork 1a89ae70eb Upgrade to eslint 9 2024-05-22 11:32:25 +02:00
bruvzg cb3ce85902
Fix PopupMenu focus issues after Viewport::set_embedding_subwindows is changed. 2024-05-22 11:17:43 +03:00
Rémi Verschelde 8e2141eac5
Merge pull request #92232 from clayjohn/RD-mobile-LOD
Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
2024-05-22 09:27:03 +02:00
Rémi Verschelde 408228889f
Merge pull request #92223 from KoBeWi/do_people_really_copy_whole_shortcut_definitions_multiple_times_and_unironically_think_this_is_alright_🤔
Remove duplicate shortcut definitions
2024-05-22 09:27:00 +02:00
Rémi Verschelde 256f52f816
Merge pull request #92186 from BastiaanOlij/fix_stereo_omni_lights
Stereo rendering: Fix omni lights
2024-05-22 09:26:56 +02:00