Commit graph

835 commits

Author SHA1 Message Date
A Thousand Ships 926afccbd8
[Scene] Add SceneStringNames::panel 2024-05-30 22:54:50 +02:00
A Thousand Ships 755a0efbb6
[Scene] Add SceneStringNames::id_pressed 2024-05-30 22:54:04 +02:00
Rémi Verschelde 32def9f98e
Merge pull request #92392 from KoBeWi/this_makes_editor_200%_faster
Optimize usage of position icon in 2D editor
2024-05-30 11:48:06 +02:00
A Thousand Ships 4ed62665a2
Replace .bind(...).call_deferred() with .call_deferred(...) 2024-05-27 13:29:57 +02:00
kobewi d927d41f89 Optimize usage of position icon in 2D editor 2024-05-26 20:08:59 +02:00
kobewi e065d7132a Remove duplicate shortcut definitions 2024-05-21 23:28:49 +02:00
Haoyu Qiu e5c321448e Create AudioStreamPlayer when dropping AudioStream
- Create AudioStreamPlayer if dropped in between nodes in the Scene dock
- Create AudioStreamPlayer2D if dropped into 2D editor
- Create AudioStreamPlayer3D if dropped into 3D editor
2024-05-19 20:26:04 +08:00
Rémi Verschelde b201c7fc13
Merge pull request #91874 from Nodragem/editor-scene-drag-and-drop-default
Change default parenting behavior when drag-and-dropping to 2d and 3d editor
2024-05-17 11:13:57 +02:00
Nodragem 8e0f0c6edb change default behaviour when drag-and-drop to 2d and 3d editor
correct formatting with clang-formatter

US English
2024-05-16 10:42:13 +01:00
A Thousand Ships ee79386f7b
[Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
naputt 9e196b7d8c fix 2d editor selection 2024-05-08 19:34:17 +01:00
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
A Thousand Ships 308dbb8c63
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
kobewi f8cd3bbc36 Add temporary pivot for rotating multiple 2D nodes 2024-04-26 11:03:47 +02:00
风青山 b5157e0686
Make the loading scene open in the current scene tab if the current scene is empty 2024-04-16 23:04:25 +08:00
风青山 4ff5326959
Fix crash when dragging scene files to 2D/3D screen
The crash usually occurs when there is no scene root node.
2024-04-12 13:10:02 +08:00
jsjtxietian 816812ee6c Disable lock and group buttons when selected item can't be locked or grouped 2024-03-21 13:02:34 +08:00
Rémi Verschelde a658621cc5
Merge pull request #89264 from ryevdokimov/don't-update-snap-every-scan
Move `snap_controls_to_pixels` from process to projects settings changed method
2024-03-08 13:09:46 +01:00
Robert Yevdokimov f99de3f024 Move snap_controls_to_pixels from process to projects settings changed method 2024-03-07 16:21:23 -05:00
David Luevano Alvarado 71426d0f5c
Fix wrong undo-redo action when dropping files containing circular dependencies 2024-03-07 12:20:49 -06:00
Rémi Verschelde 26a6f810d2
Merge pull request #87886 from ryevdokimov/don't-use-physics-process
Do not use `NOTIFICATION_PHYSICS_PROCESS` for 2D Editor
2024-03-07 10:04:31 +01:00
Rémi Verschelde 72a31722fd
Merge pull request #89132 from jsjtxietian/lock-update
Update lock and group button state when selection changed in CanvasItemEditor
2024-03-06 09:50:23 +01:00
jsjtxietian b047206619 Update lock and group button state when selection changed 2024-03-06 10:24:18 +08:00
David Luevano Alvarado c0467aa1f9 Fix editor crash when unsupported Resource is dropped in scene 2024-03-04 10:06:05 -06:00
Rémi Verschelde 6d8ca17139
Merge pull request #88829 from ryevdokimov/institate_message-2d
Show instantiating or inherit message when using drag to instantiate in 2D
2024-02-27 10:18:17 +01:00
Robert Yevdokimov 8875ff0a14 Show instantiating or inherit message when using to drag to instantiate in 2D 2024-02-27 01:09:13 -05:00
Muller-Castro 1638c1b28f Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
kobewi aeec3c1309 Add methods to add submenus without using names 2024-02-22 15:13:53 +01:00
Rémi Verschelde 6037500219
Merge pull request #69032 from KoBeWi/check_every_changed_setting_in_every_group_everywhere()
Use `check_changed_settings_in_group()` everywhere
2024-02-20 19:34:30 +01:00
kobewi a031911c82 Use check_changed_settings_in_group() everywhere 2024-02-19 21:34:45 +01:00
CookieBadger 47dba6bc56 use ED_IS_SHORTCUT macro instead of matches_event 2024-02-19 13:16:06 +01:00
Michael Alexsander 7b42c24550
Make auto translation inheritable 2024-02-15 16:51:19 -03:00
viksl dc60c01e56 Select newly added nodes on drag and drop in 2D viewport 2024-02-14 20:03:00 +01:00
kleonc c0a1b4f32d Fix CanvasItem/Node3D editor plugin drag drop transform calculation 2024-02-13 13:52:37 +01:00
Rémi Verschelde 966a3ffbba
Merge pull request #86659 from MajorMcDoom/live-debug-local-transform
Improved synchronization of Transforms during live debug sessions
2024-02-12 13:33:35 +01:00
Rémi Verschelde 07655a0e11
Merge pull request #87623 from Calinou/editor-scene-drag-and-drop-tweak-modifier
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
2024-02-05 14:49:21 +01:00
Rémi Verschelde e096be85c4
Merge pull request #87125 from ryevdokimov/fix-removing-preview-nodes-on-ui-cancel
Clear drag preview nodes on `NOTIFICATION_DRAG_END`
2024-02-05 14:48:56 +01:00
Robert Yevdokimov 7a2c386e28 Clear drag preview nodes on NOTIFICATION_DRAG_END 2024-02-03 18:50:33 -05:00
Robert Yevdokimov 88b1103b44 Do not use physics process for 2D editor 2024-02-02 21:50:56 -05:00
Hugo Locurcio 341ca31be8
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
Behavior is now consistent across 2D and 3D editors.

- By default, drag-and-dropping adds the scene as a child of the selected
  node. Hold Alt when releasing the mouse to add the scene as a child
  of the root node, or Shift to add the scene as a sibling of the selected
  node.
- To choose a different node type in the 2D editor when drag-and-dropping
  a texture resource, hold Alt + Shift (instead of just Alt).
- If multiple nodes are selected, only the first one is taken into account.
  This was previously the behavior in 2D, but not in 3D (an error dialog
  appeared instead). This makes the UI more forgiving.
2024-01-26 18:05:58 +01:00
Robert Yevdokimov d9057c8b56 Add cancel transformation shortcut to 2D 2024-01-26 08:30:13 -05:00
Robert Yevdokimov 3bed6b1cb0 Update the viewport if CanvasItem top level is changed 2024-01-22 13:10:54 -05:00
Yuri Sizov 45eedba1fa Improve editor theme generation after the refactor 2024-01-17 15:16:53 +01:00
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
kobewi 0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Rémi Verschelde 35da70f953
Merge pull request #86933 from alessandrofama/drop-texture-scene-history
Fix 2D viewport texture drop issue with global history registration
2024-01-08 12:01:55 +01:00
Rémi Verschelde 4aa8e87e50
Merge pull request #86805 from ryevdokimov/clear-nodes-on-ui-cancel-2d
Allow `ui_cancel` to unselect all nodes in all edit modes in 2D, matching 3D behavior
2024-01-08 11:56:43 +01:00
Rémi Verschelde f46465ba14
Merge pull request #86804 from ryevdokimov/allow-all-modes-to-select
Allow all editor modes to select nodes in the viewport
2024-01-08 11:56:19 +01:00
Alessandro Famà 4ea5c1ff2a Fix issue with dropping texture in 2D viewport causing incorrect global history registration
This fix addresses an issue where dropping a texture onto the 2D viewport in a scene without a root node incorrectly registers the action in the global history. Subsequently undoing and redoing this action in another scene results in the newly created node replacing the root of the current scene.

Fixes #86826.
2024-01-07 21:54:44 +01:00