Commit graph

45124 commits

Author SHA1 Message Date
Hugo Locurcio 208435fb90
Add a test suite for OS 2022-07-29 01:55:43 +02:00
Rémi Verschelde 8cb51a642e
Merge pull request #63586 from akien-mga/editor-paths-create-export_templates 2022-07-28 22:39:25 +02:00
Rémi Verschelde 485d1a50ad
Merge pull request #63574 from Rindbee/fix-color-not-update 2022-07-28 22:19:37 +02:00
Rémi Verschelde 14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
Rémi Verschelde 8e0f328a80
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename 2022-07-28 20:34:17 +02:00
Rémi Verschelde 73c11ab31a EditorPaths: Fix creating 'export_templates' folder. 2022-07-28 20:33:22 +02:00
Rémi Verschelde 1c820f19b1
Merge pull request #60957 from DeeJayLSP/sample_pcm 2022-07-28 19:51:08 +02:00
Rémi Verschelde 553ff8414b
Merge pull request #63583 from AntonioDell/bugfix/63455 2022-07-28 19:31:54 +02:00
Rémi Verschelde 80ceab277b
Merge pull request #61953 from Calinou/mipmap-bias-allow-without-fsr 2022-07-28 18:58:12 +02:00
DeeJayLSP 4889659227 Rename AudioStreamSample to a more discoverable name 2022-07-28 13:53:36 -03:00
Antonio Dell'Annunziata e03b7b1935
fix(gdscript): Fix out of bounds crash after reloading member variables
The crash happens because the members Vector is resized, while the member_indices_cache still has the old indices saved.
On deleting a member from the script this can result to a cached index of 1 while the members Vector size is only 1.
2022-07-28 18:52:29 +02:00
Hugo Locurcio 4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
2022-07-28 18:46:59 +02:00
Rémi Verschelde c4d7a5d22a
Merge pull request #63580 from madmiraal/fix-63330 2022-07-28 18:37:10 +02:00
Hugo Locurcio e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).

`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
2022-07-28 17:51:13 +02:00
Rémi Verschelde 2e05cc3314
Merge pull request #58361 from V-Sekai/tileset_editor_selection
Fix tileset editor visiblity and selection context
2022-07-28 17:31:21 +02:00
Marcel Admiraal e61dc6bb04 Ensure changes to Camera2D's limits don't affect smoothed_camera_pos 2022-07-28 15:32:45 +01:00
Marcel Admiraal 3f83c3a0ac When Camera2D enters tree, ensure first update is not lost 2022-07-28 15:29:38 +01:00
Rémi Verschelde 82811367cb
Merge pull request #63571 from RandomShaper/conservative_validate_vrs 2022-07-28 15:34:47 +02:00
Rindbee d0df11762b Fix Color Picker value box not continuously updating 2022-07-28 19:08:53 +08:00
Rémi Verschelde edb503cd00
Merge pull request #63400 from jynus/rst-generation-operator-syntax 2022-07-28 13:06:03 +02:00
Jcrespo d9b4ece093 Patch the make_rst.py utility to handle specially operators with '<'
When generating rst files from xml class reference, unknown references
to operators were generated, as something like:

:ref:`operator <<class_Vector2_operator_lt_bool>`

was rendered in html as:

operator ( Vector2 right )

-it just needed escaping.

The small addendum checks for operator names containing '<' and
substitutes it with '\<', escaping at rst level and generating
instead the right rendered html:

operator < ( Vector2 right )

This affected mostly the reference pages of the VectorX family of
classes. If in the future more types need escaping, a more
general solution will be needed.
2022-07-28 12:37:30 +02:00
Pedro J. Estébanez 5f71b55380 Improve handling of the format of the VRS image
- Validate format conservatively. (This is to have VRS images created regardless whether VRS attachments are supported, which avoids errors in places where the code assumes such images were created on low-spec GPUs.)
- Create a non-layered default VRS image, which is what Vulkan (and D3D12, by the way) expect.
2022-07-28 12:24:03 +02:00
Rémi Verschelde 7281f0f238
Merge pull request #62350 from Valeryn4/fix_animation_state_machine
Validate AnimationNode name in AnimationStateMachine
2022-07-28 10:39:58 +02:00
Rémi Verschelde a5f12f9c21
Merge pull request #63532 from TokageItLab/rename-cubic-slerp 2022-07-28 10:39:33 +02:00
Valerii c28efd6c95 Validate AnimationNode name in AnimationStateMachine
Fixes #60959.
2022-07-28 10:16:45 +02:00
Rémi Verschelde f99f5a5887
Merge pull request #48995 from KoBeWi/advanced_animation 2022-07-28 10:14:25 +02:00
Rémi Verschelde 199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local 2022-07-28 10:03:07 +02:00
Rémi Verschelde 72e9122514
Merge pull request #63558 from TokageItLab/skel-validator 2022-07-28 09:25:45 +02:00
Rémi Verschelde 13a9d5e3c0
Merge pull request #63378 from nathanfranke/t3d-errors
Add equal checks to Transform3D::looking_at and Transform3D::set_look_at, fixes misleading error.
2022-07-28 09:25:25 +02:00
Rémi Verschelde 9a81b129f6
Merge pull request #63248 from Rindbee/reselect-the-timing-of-first_draw 2022-07-28 09:23:47 +02:00
Rémi Verschelde 422725cffc
Merge pull request #56597 from V-Sekai/material_drag_and_drop
Add drag-and-drop support for materials in 3D Instances
2022-07-28 09:22:38 +02:00
Rémi Verschelde fb086d44cf
Merge pull request #63560 from V-Sekai/named_global_crashfix 2022-07-28 09:03:01 +02:00
Rémi Verschelde 9e0fad63ca
Merge pull request #63383 from BastiaanOlij/xr_mode
Add startup flag to override XR mode settings
2022-07-28 07:49:02 +02:00
Rindbee fc17d3563d Remove first_draw and reset visibility when entering tree 2022-07-28 12:35:47 +08:00
Bastiaan Olij 1dd671014b Add startup flag to override XR mode settings 2022-07-28 11:50:34 +10:00
Rémi Verschelde eac22e3eb4
Merge pull request #63542 from RandomShaper/remove_get_data 2022-07-28 01:05:49 +02:00
Rémi Verschelde 1e4b38fc5d
Merge pull request #62414 from Calinou/movie-maker-add-quit-on-end 2022-07-28 01:05:19 +02:00
SaracenOne 1307577932 Prevent hard crash in GDScriptVM when a named global can not be found. 2022-07-27 23:37:42 +01:00
Rémi Verschelde 2f828135f8
Merge pull request #63543 from TokageItLab/fix-skeleton-renamer
Fix SkeletonRenamer & TrackOrganizer in ImporterRetarget for non bone animations such as BlendShape
2022-07-28 00:34:45 +02:00
Silc 'Tokage' Renew 3b89bf901a Make BoneMapper validation stricter 2022-07-28 07:27:41 +09:00
Rémi Verschelde 0dcf679bdc
Merge pull request #63548 from pattlebass/master-html5-vibrate 2022-07-27 22:19:37 +02:00
pattlebass 130e715ab9 HTML5: Add support for Input.vibrate_handheld() 2022-07-27 22:54:41 +03:00
Rémi Verschelde 20fefe3ae9
Merge pull request #63519 from aaronfranke/window-stretch 2022-07-27 21:51:54 +02:00
Rémi Verschelde 7f0eb944a5
Merge pull request #63551 from bruvzg/font_cfg_dynamic 2022-07-27 21:23:30 +02:00
Rémi Verschelde be4e86b0d9
Merge pull request #63546 from fisher2470/master 2022-07-27 21:20:11 +02:00
Edward 67e34f6120 inconsistent str() error fix
inconsistent str() error fix
2022-07-27 14:16:05 -04:00
bruvzg 9ced8bcca3
Load fontconfig libraries dynamically. 2022-07-27 21:07:21 +03:00
Aaron Franke 6f333ba2bf
Allow setting a window stretch scale below 1.0 2022-07-27 12:55:16 -05:00
Rémi Verschelde abb44676e0
Merge pull request #63388 from A-Lamia/sync_script_content_fix 2022-07-27 19:18:01 +02:00
Hugo Locurcio aaeb60eafc
Add a Movie Quit On Finish property to AnimationPlayer
This quits the project when an animation is done playing in the
given AnimationPlayer, but only in Movie Maker mode.
When this happens, a message is printed with the absolute path of the
AnimationPlayer node that caused the engine to quit.

This can be used to create videos that stop at a specified time
without having to write any script.

A report is now also printed to the console when the video is done
recording (as long as the engine was exited properly).
This report is unfortunately not always visible in the editor's
Output panel, as it's printed too late.

A method was also added to get the path to the output file from the
scripting API.
2022-07-27 18:50:28 +02:00