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Antonio Dell'Annunziata e03b7b1935
fix(gdscript): Fix out of bounds crash after reloading member variables
The crash happens because the members Vector is resized, while the member_indices_cache still has the old indices saved.
On deleting a member from the script this can result to a cached index of 1 while the members Vector size is only 1.
2022-07-28 18:52:29 +02:00
.github Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
core Merge pull request #63532 from TokageItLab/rename-cubic-slerp 2022-07-28 10:39:33 +02:00
doc Patch the make_rst.py utility to handle specially operators with '<' 2022-07-28 12:37:30 +02:00
drivers Merge pull request #63571 from RandomShaper/conservative_validate_vrs 2022-07-28 15:34:47 +02:00
editor Merge pull request #58361 from V-Sekai/tileset_editor_selection 2022-07-28 17:31:21 +02:00
main Add startup flag to override XR mode settings 2022-07-28 11:50:34 +10:00
misc Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
modules fix(gdscript): Fix out of bounds crash after reloading member variables 2022-07-28 18:52:29 +02:00
platform Merge pull request #63548 from pattlebass/master-html5-vibrate 2022-07-27 22:19:37 +02:00
scene Ensure changes to Camera2D's limits don't affect smoothed_camera_pos 2022-07-28 15:32:45 +01:00
servers Merge pull request #63571 from RandomShaper/conservative_validate_vrs 2022-07-28 15:34:47 +02:00
tests Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
thirdparty HarfBuzz: Update to version 5.0.1 2022-07-24 23:05:03 +03:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2022-07-25 16:27:42 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2022-07-25 16:27:42 +02:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md Update AUTHORS and DONORS list 2022-07-25 16:27:42 +02:00
gles3_builders.py Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py support git packed refs in version generator 2022-07-24 21:09:54 -05:00
platform_methods.py
README.md
SConstruct Merge pull request #63310 from akien-mga/scons-vsproj-windows 2022-07-22 17:44:45 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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