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Merge pull request #69990 from exoticorn/fix-android-touch-input
Fix ambiguous touch input events on Android
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commit
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@ -422,7 +422,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
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}
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private static boolean isMouseEvent(int eventSource) {
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boolean mouseSource = ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & InputDevice.SOURCE_STYLUS) == InputDevice.SOURCE_STYLUS);
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boolean mouseSource = ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & (InputDevice.SOURCE_TOUCHSCREEN | InputDevice.SOURCE_STYLUS)) == InputDevice.SOURCE_STYLUS);
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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mouseSource = mouseSource || ((eventSource & InputDevice.SOURCE_MOUSE_RELATIVE) == InputDevice.SOURCE_MOUSE_RELATIVE);
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}
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