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Fredia Huya-Kouadio ec4de82ab3
Merge pull request #69990 from exoticorn/fix-android-touch-input
Fix ambiguous touch input events on Android
2022-12-14 18:23:17 -08:00
.github CI: Fix dumping GDExtension interface and API for godot-cpp 2022-12-14 16:42:14 +01:00
core Extension header: amend const correctness of p_args parameters 2022-12-14 18:25:30 +01:00
doc Merge pull request #70028 from clayjohn/PM-GLES3 2022-12-14 00:20:52 +01:00
drivers Merge pull request #70009 from clayjohn/glow-hq 2022-12-13 23:32:15 +01:00
editor Merge pull request #69761 from KoBeWi/where_undo 2022-12-14 23:28:40 +01:00
main CI: Fix dumping GDExtension interface and API for godot-cpp 2022-12-14 16:42:14 +01:00
misc CI: Fix dumping GDExtension interface and API for godot-cpp 2022-12-14 16:42:14 +01:00
modules Merge pull request #69971 from neikeq/csharp-vararg-ret-premature-free 2022-12-14 23:27:40 +01:00
platform Merge pull request #69990 from exoticorn/fix-android-touch-input 2022-12-14 18:23:17 -08:00
scene [RTL] Fix image click detection. 2022-12-14 21:27:00 +02:00
servers Merge pull request #69934 from Geekotron/physics3d-ccd-fixes 2022-12-14 11:25:41 +01:00
tests [Tests] Get rid of several error messages when running the test suite 2022-12-12 19:17:50 +01:00
thirdparty Merge pull request #70010 from akien-mga/graphite-mit 2022-12-13 10:13:16 +01:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy
.editorconfig
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.gitattributes File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
.gitignore Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension 2022-12-12 11:43:59 +01:00
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.mailmap Update AUTHORS and DONORS list 2022-09-27 23:34:08 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2022-09-27 23:34:08 +02:00
CHANGELOG.md Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
CONTRIBUTING.md Emphasize the importance of uploading a minimal reproduction project 2022-11-17 21:46:41 +01:00
COPYRIGHT.txt graphite: Update to latest Git, switch to MIT license 2022-12-13 10:06:00 +01:00
DONORS.md Update AUTHORS and DONORS list 2022-09-27 23:34:08 +02:00
gles3_builders.py Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
glsl_builders.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
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LICENSE.txt
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LOGO_LICENSE.md
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methods.py Rename float=64 SCons option to precision=double 2022-12-10 16:43:45 +01:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md Remove LGTM badge 2022-10-01 18:31:18 +02:00
SConstruct Rename float=64 SCons option to precision=double 2022-12-10 16:43:45 +01:00
version.py Bump version to 4.0-beta \o/ 2022-09-15 01:47:27 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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