From 408000752cb39f93b2639fdeefb783e4dd76910f Mon Sep 17 00:00:00 2001 From: Dennis Ranke Date: Mon, 12 Dec 2022 23:30:31 +0100 Subject: [PATCH] handle ambiguous input events as touch events there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events. --- .../lib/src/org/godotengine/godot/input/GodotInputHandler.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java index 2f26497cc8c7..0ba86e4316ad 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java +++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java @@ -422,7 +422,7 @@ public class GodotInputHandler implements InputManager.InputDeviceListener { } private static boolean isMouseEvent(int eventSource) { - boolean mouseSource = ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & InputDevice.SOURCE_STYLUS) == InputDevice.SOURCE_STYLUS); + boolean mouseSource = ((eventSource & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) || ((eventSource & (InputDevice.SOURCE_TOUCHSCREEN | InputDevice.SOURCE_STYLUS)) == InputDevice.SOURCE_STYLUS); if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) { mouseSource = mouseSource || ((eventSource & InputDevice.SOURCE_MOUSE_RELATIVE) == InputDevice.SOURCE_MOUSE_RELATIVE); }