Fix OpenGL on Android after adding optional depth fog

This commit is contained in:
David Snopek 2024-02-21 09:54:38 -06:00
parent 846d075a2f
commit 1e67de5e0c

View file

@ -1268,7 +1268,7 @@ vec4 fog_process(vec3 vertex) {
float fog_z = smoothstep(scene_data.fog_depth_begin, scene_data.fog_depth_end, length(vertex));
fog_amount = pow(fog_z, scene_data.fog_depth_curve) * scene_data.fog_density;
#else
fog_amount = 1 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
#endif // USE_DEPTH_FOG
if (abs(scene_data.fog_height_density) >= 0.0001) {