diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 2aeec42e154d..27c292d1635a 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1268,7 +1268,7 @@ vec4 fog_process(vec3 vertex) { float fog_z = smoothstep(scene_data.fog_depth_begin, scene_data.fog_depth_end, length(vertex)); fog_amount = pow(fog_z, scene_data.fog_depth_curve) * scene_data.fog_density; #else - fog_amount = 1 - exp(min(0.0, -length(vertex) * scene_data.fog_density)); + fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density)); #endif // USE_DEPTH_FOG if (abs(scene_data.fog_height_density) >= 0.0001) {